Microsoft Flight Simulator

Microsoft must get some fee from memory manufacturers as im guessing that people are now panicking to the memory stores to buy some more.. :D

Didnt get invite to alpha either with my mediocre 16gb.. :(
 
Microsoft must get some fee from memory manufacturers as im guessing that people are now panicking to the memory stores to buy some more.. :D

Didnt get invite to alpha either with my mediocre 16gb.. :(
I highly doubt 32 will be required for the final build. My 16gb was never close to being full, while most games use 5gb out of 11gb VRAM I have, actually I think Elite used the most in VR at 8gb.

BTW, any educated guess when will the PC industry switch from DDR4 to DDR5 on the motherboard?
 
I highly doubt 32 will be required for the final build. My 16gb was never close to being full, while most games use 5gb out of 11gb VRAM I have, actually I think Elite used the most in VR at 8gb.

BTW, any educated guess when will the PC industry switch from DDR4 to DDR5 on the motherboard?
That's another variable. We don't know what architectures the game will have to adapt to, after release.
 
Please God, please let me have enough Internet to play this simulation on my new property please God.
I'm not worried about my crappy DSL, If my net is too slow to stream while playing then I'll just predownload the region I'll be flying in like MS said we can do so I won't have to worry about it while flying. They seem to have a workaround for us with slow internet, and it sounds like it will work pretty well.
 
Friend is in the Tech alpha and said that game runs nicely in 1440p/2070 all set high.
He also said that cities looks nice from certain altitude, but if you go too close, the towns gets pixelated..
 
Dear Mother of God, this latest Feature Discovery Ep 5 is about soundscape for MFS, and it just might take the crown for best sound design from Elite Dangerous. And that is not a statement I make lightly:


I just don't get why MS went so absolutely over the top with this 'game'. But dear God I love it.
I can't remember when I was so hyped for a game, and really, I was never into flight sims.

Yeah, thats a solid set of specs. Sounds like a polish issue.
To be honest, I don't think cities will hold up at street level in the final build either. Landscapes -as seen on this video- are already way above what I expected.
 
I just don't get why MS went so absolutely over the top with this 'game'. But dear God I love it.
I can't remember when I was so hyped for a game, and really, I was never into flight sims.



To be honest, I don't think cities will hold up at street level in the final build either. Landscapes -as seen on this video- are already way above what I expected.
If this is being accurately represented by their Discovery videos I really don't classify it as a "game" at all.
 
I've never looked too closely at X-Plane 11 which would be MFS20's main civilian flight simulator competitor, but I just now had a gander at its Steam store page and was almost poleaxed by the amount of money they charge for the complete package--almost $1800.00. That seems like a lot of money to me, and it makes me wonder even more about Microsoft's pricing plan for their game which looks like it should be a much more desirable simulator.
 
I've never looked too closely at X-Plane 11 which would be MFS20's main civilian flight simulator competitor, but I just now had a gander at its Steam store page and was almost poleaxed by the amount of money they charge for the complete package--almost $1800.00. That seems like a lot of money to me, and it makes me wonder even more about Microsoft's pricing plan for their game which looks like it should be a much more desirable simulator.
X-plane, just like FSX/Prepar is only basic platform, an "engine" or "operating system" that you build your dream flight sim on. Those extra sceneries/planes are made by third party addon makers and the "full price" grow astronomically when you look at add ons from out side of Steam.
I have no issue when they provide good platform and I can buy HQ airport/plane of my choosing as a addition. It get worst when, like with Prepar3d I pretty much had to invest immensely in to third party addons to make the base package work to its full potential.

Back to FS20 - like I said I would love it to be able to stand on its own with out third party stuff like dynamic live weather/atc control/ai traffic/flight planner. Those things should be fully implemented in base sim imo not pushed to extra addon providers.
 
X-plane, just like FSX/Prepar is only basic platform, an "engine" or "operating system" that you build your dream flight sim on. Those extra sceneries/planes are made by third party addon makers and the "full price" grow astronomically when you look at add ons from out side of Steam.
I have no issue when they provide good platform and I can buy HQ airport/plane of my choosing as a addition. It get worst when, like with Prepar3d I pretty much had to invest immensely in to third party addons to make the base package work to its full potential.

Back to FS20 - like I said I would love it to be able to stand on its own with out third party stuff like dynamic live weather/atc control/ai traffic/flight planner. Those things should be fully implemented in base sim imo not pushed to extra addon providers.
It just makes me wonder how much MFS20 will wind up being.
 
The stock X-Plane is perfectly usable without any paid add-ons at all. I expect the same to be true of MSFS 2020. As for pricing, Microsoft haven't said, and there really isn't much to go on. My best guess is 'more than the average game', simply because of the development costs involved, though even that rather depends on what Microsoft's objectives are. It isn't that obvious to me why Microsoft decided to get back into the flight sim market in the first place, and I have my suspicions that this is part of a broader long-term strategy (e.g. Microsoft are clearly keen to retain their share of the consumer OS market, and projects like this may help), and that pricing may accordingly be subject to factors beyond any immediate ROI concerns.
 
If this is being accurately represented by their Discovery videos I really don't classify it as a "game" at all.
This is why I referred to it as - 'game' - in my first sentence. :)
I am pretty sure it will be used in professional training as well. Now, in my case, it will probably eat into my gaming time. :)

The stock X-Plane is perfectly usable without any paid add-ons at all. I expect the same to be true of MSFS 2020. As for pricing, Microsoft haven't said, and there really isn't much to go on. My best guess is 'more than the average game', simply because of the development costs involved, though even that rather depends on what Microsoft's objectives are. It isn't that obvious to me why Microsoft decided to get back into the flight sim market in the first place, and I have my suspicions that this is part of a broader long-term strategy (e.g. Microsoft are clearly keen to retain their share of the consumer OS market, and projects like this may help), and that pricing may accordingly be subject to factors beyond any immediate ROI concerns.
Yeah, it must be an interesting business case.
If they were expecting that a flight sim of this fidelity will attract such a broad audience due to its revolutionary tech, then it was a clever move. And they may had, as apparently it will be release on the new X-Box too - possibly as one of the major launch exclusives.
With that I don't think (I hope) its pricing will be anywhere near the x-plane madness.

Otherwise, I guess they can leverage this tech in the future in many applications, from navigation systems (incl AI) to weather forecast.
 
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With that I don't think (I hope) its pricing will be anywhere near the x-plane madness.
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I'm not sure what you mean by 'X-Plane madness'. Jasonbarron's $1800 figure isn't an indication of anything meaningful beyond the fact that there are a heck of a lot of entirely optional paid add-ons available. You don't need any add-ons to fly X-Plane, and a lot of the best add-ons are free. I paid $60 for my copy, and haven't found the need to pay for anything else so far.
 
I'm not sure what you mean by 'X-Plane madness'. Jasonbarron's $1800 figure isn't an indication of anything meaningful beyond the fact that there are a heck of a lot of entirely optional paid add-ons available. You don't need any add-ons to fly X-Plane, and a lot of the best add-ons are free. I paid $60 for my copy, and haven't found the need to pay for anything else so far.
I'd say 1800.00 was pretty meaningful, but I guess it just depends on how much disposable income you have. Personally, the part of a flight "sim" that holds the most appeal for me is being able to go wherever I want to in the world, and if I know that there's a bazzilion locations I can't access because I can't afford to, then that right there is enough to break the immersion for me and make me lose interest. My only "meaningful" reason for bringing it up anyway was to draw a comparison between it and X-Plane's pricing model and wondering what Microsoft's would be.
 
Personally, the part of a flight "sim" that holds the most appeal for me is being able to go wherever I want to in the world, and if I know that there's a bazzilion locations I can't access because I can't afford to, then that right there is enough to break the immersion for me and make me lose interest.
The thing is, the paid X-Plane add-ons don't generally add locations you can't access from the basic game. All the airport upgrades add is eye candy - making the airports already provided look more like the real ones. There are add-ons (e.g. new aircraft) that add new functionality, but they aren't necessary to enjoy the sim. And given the interest being shown in MSFS 2020 by third-party developers, exactly the same situation is going to occur there, as far as aircraft are concerned. The 'pricing model' isn't that different: buy the basic sim, and then add specific extras if you want them.
 
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