My controls :
1 - Primary Fire
2 - Secondary Fire, UI panel select
3 - Lock Target Ahead, Previous UI panel tab *
4 - Turbo, Next UI panel tab *
5 - Systems panel
6 - Flight assist off
7 -Targets panel
8 - Head look (hold modus)
Hat/POV switch for flight thrust, UI panels, Head look
Throttle Throttle axis (inverted, full range, continous) **
* the prev and next UI panel tabs don't seem to work with the Hat / POV switch, up and down does work
** Unfortunately the throttle on the Sidewinder FFb2 does not have a clear middle position, so sometimes I still need to set speed to 0% via the keyboard, but maybe I need some more practice. Anyone a suggestion how to mod the joystick to get a little 'click' in the center of the throttle?
I tried out FaceTrackNoIR with my Logitech C310 webcam to see if I like the tracking thing via my head but I don't like it to much. I guess TrackIr or EDtracker will work better but I feel more in control using the Hat / Pov switch and I do not want to wear a headset always. I like my 5.1 surround speakers
Still need to do the keys for the galaxy map. But so far I guess I can live with this setup, no need to buy "HOTAS" gear for now and downgrade on the joystick quality. Maybe if I can get a separate Saitek X52 throttle 2nd hand..
As for force feedback, the stick already gives some force ingame. It would be very nice if implemented ingame but it needs to be able to tune it down (or up if you want some strain after a couple of hours)
By the way I saw a FFB2 Sidewinder for sale on Amazon 2nd hand for $349,-![]()
One would assume that for both game ED and SC, once force feedback makes its first appearance that there will be detailed section in the joystick and game pad (rumble and FFB on xbox one triggers) advanced set up in the games options. For maybe setting where forces can be applied, and strengths, and centring options.