Here's a wacky thought...
Maybe what they need to do is increase the value of the stuff we go mining for?
Here's how I'd fix mining....
Firstly, I'd take the three most valuable things from Metallic rings and Icy rings and set them aside.
Then I'd adjust the prices of various other ores (maybe five different kinds in each type of ring) so they're worth between, say, Cr100k and Cr250k.
I'd then set the game up so there are NO hotspots for the three most valuable things (the things we set aside) in each type of ring system.
I'd also increase the yield from each 'roid so laser mining would generate more fragments and DC mining would yield more ore.
Finally, I'd massively increase the value of the top three things in each type of ring and I'd set them up as rare,random spawns within the appropriate ring.
The result of all this would be that you'd choose to go mining for, say, platinum or gold (no more painite hotspots, remember) and you'd earn, say, Cr60m for 256t of it but it wouldn't take you as long because the yields would be higher and, also as a result of yields being higher, if you did stumble across a couple of Painite/VO/LTD/etc 'roid you'd get a substantial boost to your income.
Basically, set it up so that it's worth going mining for the expected income, without being stupidly OP, and then stumbling across things like Painite, VOs and LTDs would be a significant bonus.
Without regurgitating what I'd usually suggest, I really, really think FD thought people would just go out and mine whatever rock was in front of them, moving through and basically coming back with a hold of:
- Mostly Cheap stuff
- A substantial portion of middling stuff, and
- A small handful (maybe just a single core's worth) of the high end stuff.
And if that was the way mining worked, it'd be great, and then the values tagged to the "high end" minerals would actually make sense.
But with hotspot mechanics the way they are, and core minerals actually more common than the basics, ugh, water should be worth more than core minerals these days.
While I agree in sorts, the problem is still general availability of ores. It's all well and good to tweak the intent to be for platinum or gold... the problem is still the otherwise equal availability of more expensive ores (gold, plat), compared to cheaper ones (water, methane clathrates[1]).
I argue there should be two main mechanics:
- Go out with the express intent of rapidly bulk-harvesting cheaper materials, no more than 1-2k credits per tonne, but literally being able to fill your hold in seconds/low minutes.
- Go out with the express intent of rapidly surveying many asteroids as quickly as possible, looking for those high-end minerals.
I mean... there's no argument against being able to suck up a cutter full of, say, Methane Clathrates within seconds in the current game mechanics. Once you factor in travel time, at just 1.4m per load, it really doesn't compare to any of the core mining. Yet currently, gathering Methane Clathrates is done at a similar rate to any of the core minerals, so you might be lucky to get 100 (that's what, 200k) in an hour's effort. That's so dumb. If you factor in missions, that cutterload of clathrates might be able to be turned into 10-20 million, if you stacked twenty missions all for a single particular ore (which is no mean feat!), and would probably need an hour of board refreshes. That still doesn't come close to painite/core mining in the current game.
That's really the crux of this issue; Common, low value materials are way too rare and inaccessible, and valuable materials are, by contrast, way too common and accessible. That needs to be flipped.
In other words, an hour of effort should see you returning dozens of full cutterloads of clathrates or other low-end materials, two or three cutterloads of gold/plat, or a single Cobra III worth of LTDs/Painite/VO
(it's worth noting, that Cobra III
still trumps the other activities in terms of earning.
EDIT: Oh, and the stateful pricing should be totally ditched, and instead should only be available through missions... i.e LTDs are never worth more than 100k
at most, but in Investment states, you might see missions for 2-3t of LTDs rewarding 3-5m