MINING after new update

Hm..just got idea, if they did server saved rocks as a fix, then ... what if you can't see rocks because somebody else farmed it?
Did you try to mine in void?
It is possible rocks are shared now immediately instead it was shared on SC before (you could see explosion dust if owner did SC).
 
Well, system already is there - synthesis. However it uses raw mats. So 1 T of mined ore could do many different materials.
So it could be steps:
1. any production/fixes/resupply in game aligned down to raw materials use production.
2. normal ships require additional "examples" like "manufactured materials". Stations / fc do not need it.
3. station / fc may have additional service - break mined into raw materials and give it back to player

Nice idea and cleans all mess to have 2 systems - like materials and commodities. Could get rid of it. Also to keep station working you need to supply mined mats or collected raw mats.


Well, I was suggesting that it should work across all players where resources and products are calculated as an aggregate over periodic bgs ticks (as close to realtime as possible). Rather than individual initiated conversions like how synthesis works.

Popular stations would require regular servicing by players to keep it stocked with the resources needed to serve the players. Less popular stations would have either too much supply or too little and create areas of profit. Players groups would find roles in keeping their "home" stations viable. While there could even be the potential for players to undermine other player groups by creating a temporary run on station resources in strategically located systems.

All the while, everyone who mines benefits by not having anything be "garbage" ...all the things you can mine would be consumable somewhere and needed to make something.

Anything that doesn't fit that role, should be eliminated from the game. There's no need for useless wastes of screen space.
 
Back to the original topic: yesterday's update has changed the way that the Visual Overlay (orange-yellow-red) for the Pulse Wave Mechanic is loaded in.
I wish I could be more specific. The wait time for the PWA effect to actually work has increased from 0 seconds after jump-in, to about 30-50 seconds.

Please adjust your methods accordingly until we can get a patch, or workaround for this.
It may just get fixed with a stealth-server side implementation, but who knows what THAT will break. Right? lolz

Now, the conversion about the overall changes to mining made in july can continue, with this new info in mind.

Good luck to you, and your squad, OP Cmdr.
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Oo

Spike.k
Thanks for this information. I would like more explanation - does it mean, after entering hotspot, you must wait 50 seconds to start using Pulse Wave?
And you must wait 50 sec every time you move your ship?
 
Thanks for this information. I would like more explanation - does it mean, after entering hotspot, you must wait 50 seconds to start using Pulse Wave?
And you must wait 50 sec every time you move your ship?
Doesn't seem to matter any way I took out my Cobra MkIV core miner earlier tonight and the pulse wave scanner wasn't working at all. Prospected a couple of likely candidates just on the off chance but nothing at all worth having. Went back to my FC parked Cobra and took out the laser mining rigged Python. Went back to the exact same painite hot spot and had a 106 painite and 30 platinum inside an hour aafter dumping 15 of Palladium and around 20 limpets all told. This the same last night when I tried mining after installing the latest patch.
 
Yes, something seems to be wrong with the Pulse Wave Scanner. I'm seeing asteroids that don't glow suddenly do glow when I turn around to look at them. I'm seeing asteroids change from glowing to not glowing as I approach or pass them, and vice versa. It's just very weird behavior, hard to describe.
 
Re the Pulse Wave Scanner thing, it definitely seems to be some kind of lag in loading the core asteroids - that is, whenever you move, the glowing asteroids don't glow until you've been close to them for 30s or so. Hence, if you are moving quickly, they don't show as glowing until you're next to them or you've past them.

As to why, my guess is that they've gone from locally cached database of depleted asteroids (loaded when you drop from supercruise), to an 'just-in-time' update from the servers to remove the 'respawning cores' issue (one can imagine a continuous update whenever a ship moves is very taxing on the servers, so they probably only update a small area for each client). This means that the glowing asteroids can't update until your game instance has received the data from the servers, which causes this lag.

Unfortunately, this 'fix' means core mining is very broken. It was already time consuming finding cores, which wasn't itself unreasonable, and the good thing with the PWS is you could get very good at spotting cores from a distance with experience, making the gameplay element quite fun - there was something to learn and get experienced at, plus it is rewarding to be able to spot a very distant asteroid and know almost instantly it just looked 'right' to be a core. An inability to spot cores at a distance ruins this experience.

It also makes core mining very inefficient, which is regressive I think in terms of gameplay. At least core mining did involve some actual gameplay with spotting the asteroids, as mentioned, and then maneuvering to plant the seismic charges (on sometimes rotating asteroids) and shoot off the revealed subsurface deposits once the asteroid was cracked. But with the PWS broken, core mining is going to be largely dead, pushing everyone back to brainless laser mining of painite.
 
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But it was fine before this current patch, I had no complaints about mining, came back online when patch was done and it had all changed
Ok, I see. Looking at more recent posts it would appear the PWA is now broken. Guess we'll have to stick with laser mining for now.
 
I just spent 3 hours in multiple systems (new and previously confirmed hotspots) and did not find a SINGLE VO roid. Definitely broken PWS. Massively frustrating.
Please hit reset on this puppy FDEV. It was cool before. Fingers crossed it will be once again (and soon)...
Can't afford to replace all my blown up fighters unless I can grab me a few tasty voidies... :p
 
Hm..just got idea, if they did server saved rocks as a fix, then ... what if you can't see rocks because somebody else farmed it?
Did you try to mine in void?
It is possible rocks are shared now immediately instead it was shared on SC before (you could see explosion dust if owner did SC).

Yeah, I was wondering about this too.

It could explain some of what I was seeing.

My current plan is to refit my ship to allow longer range exploration/mining and see how that goes. I'm already off in unpopulated systems and yesterday I gave it a go in a only partially mapped system. If I have the time I'll refit, head in to the void and see if I can find a completely undiscovered system to mine - that should prove interesting.

I've always had the odd glitch with the PWS, rocks blinking out or in a bit oddly. Not all the time but enough it was noticable, perhaps that has got worse? And I've had what seem to be pretty empty patches mining.. Has that got worse? Maybe, difficult to say. All in all I find it difficult to disentangle current experience from expressed forum doom and a rosy picture of the past. So perhaps it is fine? It doesn't feel quite right but perhaps that is me?

Anyway, refit and off in to the black and we'll see what we'll see and maybe in the meantime FD will have something to say about it.
 
Frontier have completely stuffed my current game.
I have a fleet carrier, paid for with creds I have been earning since day dot without exploiting.
With the release of fleet carrier and the current world issues, I have limited time gaming so needed something I could just jump into once a week or so.

I have my FC some 10Kly out in the dark, in unexplored systems. I am mining void opals and ltd's and plan on filling the carrier and coming back HOWEVER

I just dropped into a VO hotspot, 800Kms out, and snaked my way into the middle of the hotspot over the last couple of hours and found only TWO core asteroids and they werent even VO ones.
At the moment its costing me 10 mill a week just to keep the damn thing out there, it cant passively make income and cant even pay for itself now.

I have put a massive amount of commitment into this effort and am quite miffed at the moment.
 

Deleted member 38366

D
Hm..just got idea, if they did server saved rocks as a fix, then ... what if you can't see rocks because somebody else farmed it?
Did you try to mine in void?
It is possible rocks are shared now immediately instead it was shared on SC before (you could see explosion dust if owner did SC).

My mining locations are 100% pristine, almost 18000LY from Sol in the middle of nowhere.
I was 1st to discover and very sure the very 1st and only soul to ever go mining there.
 
My mining locations are 100% pristine, almost 18000LY from Sol in the middle of nowhere.
I was 1st to discover and very sure the very 1st and only soul to ever go mining there.
I have several locations like this, but do not have the time.

I'm thinking of dismounting the PWS, for a shield booster. Found only one core in a painite hotspot, and it was platinum. Nice, but not worth an hour. Oh. No painite, either.
 
Thanks for this information. I would like more explanation - does it mean, after entering hotspot, you must wait 50 seconds to start using Pulse Wave?
And you must wait 50 sec every time you move your ship?
It looks to me - PWA works ok last half an hour!!??

It means there is a problem that has not been officially commented on yet.
Id love it if it just went away and worked as before. As far as I know, on the mining discords, it is not a 'topic of interest' right now. Thats' bad.

When a new glitch arises and reports start coming in, I try to test what I can, based on my own game play, flight style and outfitting. From what I have seen, .. flying how and where I fly, it looks like the PWA now requires time to work. Call it a 'warm up'. Could be 10 sec, 20, 50.. what ever. I do not think that moving the ship in any direction or facing any particular way is a clear factor. Just the 'warm up' time.
Would like to see more input here .. perhaps someone can try to fit 2 PWA at once or some crazy thing?
If you have got it to work - every time you drop in---- as soon as you deploy hardpoints, then please tell us as much.
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OO
Spike.k
If its fixed, great.. but if not, lets talk about it.. not the overall state of mineral trade and mining. Other posts have run that road.
 
Frontier have completely stuffed my current game.
I have a fleet carrier, paid for with creds I have been earning since day dot without exploiting.
With the release of fleet carrier and the current world issues, I have limited time gaming so needed something I could just jump into once a week or so.

I have my FC some 10Kly out in the dark, in unexplored systems. I am mining void opals and ltd's and plan on filling the carrier and coming back HOWEVER

I just dropped into a VO hotspot, 800Kms out, and snaked my way into the middle of the hotspot over the last couple of hours and found only TWO core asteroids and they werent even VO ones.
At the moment its costing me 10 mill a week just to keep the damn thing out there, it cant passively make income and cant even pay for itself now.

I have put a massive amount of commitment into this effort and am quite miffed at the moment.
Your first line is both classic and exemplary.
 
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