MINING after new update

There was a point during all this when all of the mining methods were useful and produced good yields, which made mining a lot more fun.

I started bringing all the tools with me, so I could handle cores, SSDs and laser mining, depending on what I found. It was great.

But then the 'balancing' happened, and the bug fixes (and new bug additions), and now we're back to laser mining being the only thing working (mostly) right.

It's a bit depressing.
You still can do actually, just can't hunt cores. Fly ahead, throw prospectors, do laser mine. If core happens - crack it.
 
You forgot carriers. It's already there. All my mining ships does not have fuel scoop, booster etc. They fly 5ls from spot to carrier and back only.
So pirates' topic is dead.

Did I?

Course, FDev have kind of shot themselves in the foot, there, with FCs that can allow players to transport stuff in complete safety.
Also, they'd probably need to sort out a PROPER wing-payment system if they want players to work together.
Might want to get on that.
 
I agree, even as a player who rarely does a total min/max, laser is incompatible with the other two (in my opinion more fun and realistic) types of mining if you’re expecting a good overall yield. It’s a “one, or the other two” situation.

and I still wouldn’t mind if the spawn rate of sub surface deposits would be put back up to where it was before the hotspot overlap adjustment. And this PW bug is fixed, of course. But I personally think the number of sub surface is the other thing that’s out of balance, provided a working PWS.
 
Update: I've confirmed this bug and it does seem to line up with the working theory of a server delay in response. Effectively flying in a direction will yield no yellow rocks, but if you turn around after a while you'll see many behind you are now yellow.
But if you sit in one place and spin for a while pulsing you'll see them start to pop in as well, because it's not about the direction, it's about how long you've been near the particular rocks waiting for them to turn yellow.

I recorded a video demonstrating the issue, and added to the issue tracker for this bug, and I'd invite you all to join in so we can get this sorted out.

Thanks!

Source: https://youtu.be/fqo_I4TYj1Q

And the issue tracker link
 
Update: I've confirmed this bug and it does seem to line up with the working theory of a server delay in response. Effectively flying in a direction will yield no yellow rocks, but if you turn around after a while you'll see many behind you are now yellow.
But if you sit in one place and spin for a while pulsing you'll see them start to pop in as well, because it's not about the direction, it's about how long you've been near the particular rocks waiting for them to turn yellow.

I recorded a video demonstrating the issue, and added to the issue tracker for this bug, and I'd invite you all to join in so we can get this sorted out.

Thanks!

Source: https://youtu.be/fqo_I4TYj1Q

And the issue tracker link
You beat me to it, but that has been my observation messing around with the PWS.
 
Pulse Wave is definitely cooked at the moment.
I still managed to fill up on VO in a single hotspot though. It seems that if you scan for a while in one direction and then backtrack, the scans show normally.
The trick is to meander along and backtrack a lot, after all, it's core mining so who cares if you cover the same ground.
It's not like laser mining where you will get 'Depleted' returns unless you head in a fixed direction.
 
I'm pleased you people have posted this information.
I have 17 billion so I just mine because I can. (Also, the pirates either die or hi-wake. More fun)
I have noticed for about 4 weeks that no yellow rock will produce anything good or only about 2 or 3 percent.
An example of what a few of you mentioned was in the Triple Painite spot I have been to, no yellow rock gave anything at all except rubbish.
Yet ............ one spot I found had a bunch of black rocks in a five kilometre radius of 17% 19% 23% 25% 27% 32% 43% and 52%
8 rocks and all I had to do was spin around a bit and laser everything. Yesterday I left that spot (boredom) but I was logging off for 3 hours then re-doing all those rocks.
I was giving the goodies to noobs in my faction so they could get better stuff.
I have changed to a LTD spot for the hell of it, but don't expect to get anything. Last time I got a diamond was in a VO spot that gave nothing except one diamond rock and nothing else.
I have no info to help, but good luck all you mining nuts.
 
I have two miners a Cobra MkIV fitted out for core and sub surface mining which is kept in the garage as that mining is kaput. My other miner is my Python kitted out for laser mining a 10 bin refinery and 128 unit cargo capacity. The last fortnight or so working in a self found system with two planets with pristine ice rings and one planet with a pristine metallic ring I've found that in both laser mining for tritium in the ice ring where my FC is parked and for Painite at the 620ls metallic ring it is not neccessary to travel in a direct line either across or parallel hitting the occasional likely suspect but that every time I found a rock with a decent painte percentage that there were usually three or four more in the same cluster. I usually drop out of supercruise and into the rings about 750kilometres from the hotspot and line it up. Once I had mined that cluster I would just move towards the hotspot and do the same again.

I do the same while mining tritium in ice ring tritium hotspots with the added benefit that I am getting around 12% LTD's among them. In mining Painite I am filling her up with 128 units plus 7-10 extra in the refinery in about an hour and a bit and in the Tritium hotspot I am getting around 120 units including around a dozen LTD's. I have been doing it like this the last 10-14 days mining Painite one evening and Tritium the next and it has been pretty consistent. I usually play a couple of hours each evening and this way has given me time to test out my core mining Cobra MkIV to check out if they have fixed the PWS but haven't. On the other hand even when it worked I cannot remember core mining being so productive, in my case I would spend more time scanning bright rocks which dimmed at approach and averaged 5 or 6 cored rocks in an hour or so as an average. I still filled up my ship but it took a bit longer.
 
Good god.

I just returned and thought it was me doing something horribly wrong.

So, the game loop is lopsided or broken, no word from the devs of acknowledgement or fix in sight. Even though this is a big part of the game loop for a lot?
 
Good god.

I just returned and thought it was me doing something horribly wrong.

So, the game loop is lopsided or broken, no word from the devs of acknowledgement or fix in sight. Even though this is a big part of the game loop for a lot?
well, as every patch since fleet carriers adressed mining, i'd say that's acknowledgement in heaps.

i'm pretty sure next patch will fix the current bug, and break something else of this gameloop, as the previous fixes did.

my assumption is: current patch introduced server request for core states everytime you load in 20km or so as people were switching to fighters to mine the same asteroid repeatedly refreshing it by switching to a fighter.
a fix for an exploit breaking intended gameplay ...
 
well, as every patch since fleet carriers adressed mining, i'd say that's acknowledgement in heaps.

i'm pretty sure next patch will fix the current bug, and break something else of this gameloop, as the previous fixes did.

my assumption is: current patch introduced server request for core states everytime you load in 20km or so as people were switching to fighters to mine the same asteroid repeatedly refreshing it by switching to a fighter.
a fix for an exploit breaking intended gameplay ...
Breaking something and then trying to re-balance it a few times in a row with no communication or succes and leaving it still broken is not acknowledgement. If anything it's an attitude that underlines a problem with both communication and priority for live vs development. I understand that most of the resources will be into the upcoming tacked on FPS experience, but there's something to be said for a timely heads up for current live players.
 
Update: I've confirmed this bug and it does seem to line up with the working theory of a server delay in response. Effectively flying in a direction will yield no yellow rocks, but if you turn around after a while you'll see many behind you are now yellow.
But if you sit in one place and spin for a while pulsing you'll see them start to pop in as well, because it's not about the direction, it's about how long you've been near the particular rocks waiting for them to turn yellow.

I recorded a video demonstrating the issue, and added to the issue tracker for this bug, and I'd invite you all to join in so we can get this sorted out.

Thanks!

Source: https://youtu.be/fqo_I4TYj1Q

And the issue tracker link


Good video. Thanks for posting.
 
I noticed that this issue had a patch 5 indicator and now it doesn't.Does that mean the patch has been run or that it has been removed from the 5 patch?
 
I noticed that this issue had a patch 5 indicator and now it doesn't.Does that mean the patch has been run or that it has been removed from the 5 patch?
Not sure, I saw that before, too.
I believe it did emerge at the latest little mini-patch. But.... whatever. I guess that's not so important. The issue was submitted by somebody besides me, but when I got to the tracker, that was the post on this bug that had the most action so far, so that's where I jumped on.

The patch did have that one change to motherlode rocks behavior. But I don't know if that means it's related to that change or not. Seems like it could be, or could simply be a server delay of some kind.

Shrug.
 
Most of my playing time was spent mining, but since the patch I found most of my three hour runs returned less than 30 Opals each. Needless to say I don’t play as much as I used to.
 
in 2-3 hours you get 500 tones of painite, and the price is the same...
Your mining time is massively out you get 512 tons of painite in less than 50 mins if using mapped runs or ~90mins doing random runs in a cutter...
greater than 320tons per hour..
And painite is worth 950K+ on todays date... core mining is for fun not CPH...
 
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