Mining... this is not a "money making gripe" more a mechanics one

Do you happen to have recommendations for good systems for massacres and mission systems? More specifically I'm interested in ones with lots of Feds or Empire factions, as I would also like to gain rank while doing missions. I've been roaming the bubble for the past few days but I couldn't really find any satisfactory ones. Cheers :)

I'm on the same search for my epic account - thinking to eventually get some rep and more engineers
Onuros could be a candidate - stations close to drop of point, 2 fed and 2 empire factions, massacre to Toyopa
 
That's the tool I've been using, but I haven't had as much luck stacking these missions as I've seen around. Perhaps it is just a matter of luck :D
It's hit or miss because of the state the system could be in at the time.

Also sometimes you have to get allied with multiple factions to get the good missions, keep that in mind.
 
That's the tool I've been using, but I haven't had as much luck stacking these missions as I've seen around. Perhaps it is just a matter of luck :D

mission generation might depend on BGS states.
So it's best to have 3-4 maybe more systems and be allied with all the relevant factions - so when the mission boards dry out in one system you could move in another
 
The thing i hate the most at FDev's balancing attempts is they nerfed Mining from 200-300 millions credits per hour to less than 80 millions, only to bump bounty hunting 200-300 millions per hour a couple of months later.

I mean, why did they even bothered?

And, please notice that i'm not mentioning bug hunting in wings... Another source for big credits since they upped the payout 4x
 
Hehe, when I said couple of months ago that FDev killed mining I was shouted at and ridiculed for my opinion. But looks like I was right... I don't do mining, it is broken, does not work anymore as a money making activity. Another thing FDev managed to kill by "balancing"...
 
Looks like its turned into a money making gripe after all.
Not really as i said i can do boring robrigo runs in a pinch. It is more about stock. I have a carrier and enjoy mining. However I would actually like to be able to find what i am looking for and would like to build a good stock of various stuff onboard for that reason.
Especially if i see an opportunity in a convenient place or want to sell to a friend for a good price. or see "industry requires" missions.
Which brings me back to my actual points:

A) that the hotspots seem broken.
B) that there appears to be more cores lately in non pristine ones than pristine ones.
C) I know hotspots do not increase the number of cores, but they used to increase the likelyhood those cores would be that type. This no longer seems to be the case
 
Do you happen to have recommendations for good systems for massacres and mission systems? More specifically I'm interested in ones with lots of Feds or Empire factions, as I would also like to gain rank while doing missions. I've been roaming the bubble for the past few days but I couldn't really find any satisfactory ones. Cheers :)

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The Xerebaye triangle is good. Basically 13 Lambda and Xerebaye have both anarchist factions that everyone around them hates their guts, including each other.
You can stack "wing" missions from about 6 or 7 different factions. I made a couple of billion over xmas with a moderate amount of playtime (not sure what it is per hour as you get 6 days per mission, although you can do them in a few hours). Once you maximise rep you will get missions 20-40 million EACH and they are stackable, just be sure not to stack more than one from any one faction, unless the linear count of both equals another from another faction.

A tanked battleship like a t10, vette or conda works best for the grind. Basically something really tough with lots of shield hull and a repair kit to stay out as long as possible before repairs. A few turrets are good in high-rez on fire at will because then you can engage several targets and still keep the occasional shot on them while the cops kill them meaning you get a lot more bounties than a single target. This is one of the few advantages of turrets over forward fire weapons. I also reccomend a single long range engineered laser, because if you see a beef in the distance you can get that first shot in several KM away. Useful if you see a conda or something on it's last breath and want to land that "claim shot" before it pops.
However you need a medium ship too to pick up missions and claims because 2 systems only have outposts.
 
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Hehe, when I said couple of months ago that FDev killed mining I was shouted at and ridiculed for my opinion. But looks like I was right... I don't do mining, it is broken, does not work anymore as a money making activity. Another thing FDev managed to kill by "balancing"...
Well, no, I wouldn't say that. Mining is fine, it's just that hotspots in icy rings are acting up.

Personally, I'd just abolish hotspots and let minerals in rings be determined by an overall ring composition. That would make all rings more-or-less good for mining, you could pick one according to what you were mostly looking for, and it would make much more sense in orbital mechanics.
 
A) that the hotspots seem broken.

Nope, not really. Only the ICE rings might be miffy and only for LTD hotspots.

B) that there appears to be more cores lately in non pristine ones than pristine ones.

The pristine / non-pristine does not apply to cores, only to the number of fragments released when laser mined

C) I know hotspots do not increase the number of cores, but they used to increase the likelyhood those cores would be that type. This no longer seems to be the case

It is still valid. But the hotspot is only increasing the chance to find cores with the hotspot material, not removing the chance to find cores with secondary materials.
For example:
- back in the days when VO core mining was highly profitable, i encountered 5 Grandidierite and 1 Alexandrite cores in a row in VO hotspot during the same mining session. Talk about bad RNG
That was the moment when i decided to crack every single core i encounter - even if i dont pick a single fragment afterwards - only to make sure i dont encounter it again if i pop in the same ring the next day
- In the Bromellite CG that happened recently i did my share of mining in a triple bromelite hot spot - fhe few cores i encountered were bromellite only, but i agree the sample is quite small to beat what the RNG is capable of.


and would like to build a good stock of various stuff onboard for that reason.

For that to happen, avoid hotspots.

For example, if you pop in a nice pristine metallic ring with a haz rez- you will get quite fast a nice assortment of platinum, palladium, osmium, gold, silver and a few others that can be either sold for decent profit or saved for supply/mine missions (but selling them at the right stations will still offer the best profit)
If you drop in a hotspot, you'll get mainly the hotspot material.
 
Well, no, I wouldn't say that. Mining is fine, it's just that hotspots in icy rings are acting up.

Personally, I'd just abolish hotspots and let minerals in rings be determined by an overall ring composition. That would make all rings more-or-less good for mining, you could pick one according to what you were mostly looking for, and it would make much more sense in orbital mechanics.
Mining is not only about extracting the ore from the rocks. You also need to sell it for a good price for the mining to make sense... With current demand issues being, hmmm, plain stupid I'd say - mining is dead. You can still mine, have fun doing that but I can make more RELIABLE cash doing trade and missions...
 
The Xerebaye triangle is good. Basically 13 Lambda and Xerebaye have both anarchist factions that everyone around them hates their guts, including each other.
You can stack "wing" missions from about 6 or 7 different factions. I made a couple of billion over xmas with a moderate amount of playtime (not sure what it is per hour as you get 6 days per mission, although you can do them in a few hours). Once you maximise rep you will get missions 20-40 million EACH and they are stackable, just be sure not to stack more than one from any one faction, unless the linear count of both equals another from another faction.

A tanked battleship like a t10, vette or conda works best for the grind. Basically something really tough with lots of shield hull and a repair kit to stay out as long as possible before repairs. A few turrets are good in high-rez on fire at will because then you can engage several targets and still keep the occasional shot on them while the cops kill them meaning you get a lot more bounties than a single target. This is one of the few advantages of turrets over forward fire weapons. I also reccomend a single long range engineered laser, because if you see a beef in the distance you can get that first shot in several KM away. Useful if you see a conda or something on it's last breath and want to land that "claim shot" before it pops.
However you need a medium ship too to pick up missions and claims because 2 systems only have outposts.
Thanks a lot for the input, I will look into it :)
 
The thing i hate the most at FDev's balancing attempts is they nerfed Mining from 200-300 millions credits per hour to less than 80 millions, only to bump bounty hunting 200-300 millions per hour a couple of months later.

I mean, why did they even bothered?

And, please notice that i'm not mentioning bug hunting in wings... Another source for big credits since they upped the payout 4x
Mining can be done by anyone. For the bounties you have to grind the engineers or you can kiss those famed cr/h good-bye. They love to goalpost the crap behind their arbitrary requirements.
 

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If LTD Hotspots worked like Platinum Hotspots work right now, there'd be almost no issues with LTDs.

However, LTD Hotspots are often LTD "Coldspots" - but good places to go mining Tritium instead.
Laser Mining in LTD Hotspots is a pathetic joke compared to doing the exact same i.e. in a Platinum Hotspot.

By the time one could get 20t of LTDs that way (Laser Mining yield), the exact same Mining Ship could easily have attained 200t of Platinum instead.

LTD Hotspots are still massively borked and over-nerfed into oblivion IMHO.
I can't recall the last time I've gone LTD Mining, to me it's dead as a doornail. I >do< occasionally get some in Tritium Hotspots though.... go figure.
 
I have made special ship for mining just to learn it and see if I like it. I want to keep this ship for future when I can afford to buy fleet carrier. There are features which I miss a lot in this game- one of them is ability to establish colony on remote world and manage/assist it's development<- Fleet Carrier could be utilized for that.
I have my own favorite way of earning credits but mining turned out not to be it.
 
If LTD Hotspots worked like Platinum Hotspots work right now, there'd be almost no issues with LTDs.

LTD hotspots never worked like that.

The only time when LDT were profitable to be laser mined was in a triple overlap. A double never worked good enough for LTD

So the entire LTD rush happened because the following things happened at the same time: triple overlap found, LTD not affected by demand, public holiday made possible for LTD to reach 1.7 millions per ton.
And they made sure to nerf every single factor: they nerfed the overlaps, the introduced demand for LTD and they capped the prices. Overkill :D
 
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