Agreed - though Frontier have generally tried to keep the big stuff pretty general in appeal - so I don't think there's any risk of it being combat-only.Don't limit it to combat events. Explorers, traders, miners, whoever, we ALL enjoy having things shaken up from time to time.
The Lugh War was - famously - won on superior logistics, not superior combat.
The Dangerous Games CGs were a mix of things but mostly not direct combat.
Founding of Colonia involved a lot of types of event but again, very little combat.
Premonition's finale was combat-based, but most of the leadup wasn't.
Both IIs so far have had a mix of combat and non-combat activities. Palin's ship needs repairs as well as defense, and the trade CGs are still running.