ok - to be clear, we're having a friendly theory craft talk, I'm really noted vested in whether this is kept, changed, etc. I usually do the wait with local missions so it changes my life precisely zero.
however, while I do see the distinction both of you are trying to make why mode switching to get new missions is different than using the timer - totally get it there is a distinction even though at broad level it is same use of direct function given by FD.
but ok, for sake of unbiased chat, let's say mode switching to get more missions is an exploit as defined by you - not in spirit of the game or or intentional design.
that definition makes a number of things I DO engage in and many players who actually advise players to do the same on this forum as exploits as well.
1. Entering a RES and instead of fully flying out manually and flying back in to reset the RES instance if you are not getting decent ship spawns, people mode switch to save time flying back in/out and refresh the instance. How is this going around the tme needed normally like the normal mission board time any different? Is this an exploit as well?
2. Landing on planet to scavenge for mats and not getting any or any good rock types spawning - people mode switch to save the time of taking off and landing again. Again, the benefit is to go around the built in time needed similar to built in time for mission refresh. Is this an exploit?
3. There was the most bizarre thread when I last actively played where a player posted he happily logged in and out while at station - he would take off from dock inside the station, but then immediately log out. He called this "trade logging" because at that time, no idea if changed now, it would spawn you way outside the station past the mass lock zone and would shave some time off his leaving station routine with his slow trade ship.
it caused such a debate that FD stated it was not combat logging and not technically against the game rules. So if "trade logging" - and I know it sounds utterly silly - but if that saved time is not an exploit then why is mode switching for new missions an exploit? Or did FD change stance on this like their statement re combat logging which is the only form of mode logging that I am aware of FD has officially stated is against the game rules and reportable. Apologies but I've been gone since 1.4 and returned for 2.1, no idea what has officially changed or not.
if #1 or #2 are not exploits by your eyes. Despite going around the built in game time to normally get a new instance like a new instance of the mission board - why are those not exploits in your opinion but new is ion board instance is?
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it is self regulating like you say now. Missions have a chance of hostile ships being sent against you, minimum 1, sometimes multiple per mission depending on mission level. Most I've had is 4 assigned to one mission. If you stack a lot of missions, since the RNG is so high a hostile ship will be assigned - you can easily have 10 stacked missions and 5 of them generate specific NPCs that will trail you forever until you or he is dead.
To/from sothis with around 8-12 missions, I've had usually 5-6 and as many as total 12 assigned ships emailed to me. In the email it will say name and count like ships 1/2 meaning one of two ships. The chain interdictions is quite exciting and sometimes very frustrating - but like you say I signed up for that by being greedy. I can live with that.