not only does it cost little effort and real money..the servers cost money per month
we pay the game once and play for years.
no wonder they try to keep servers costs to minimum
but do not forget the extras.
like any product, get the product out there, then watch the money roll in from all the extras.
bad math @ 10k players spending $50 a year on paint etc..$500,000
if anything, they shot themselves in the foot by giving arx out at 400 per week = 20,800 roughly $20 per cmdr per year
normal exchange = fake money for fake paint = no matter.
easily $20k a year they no longer generate.... probably about half of what staff coffee and snacks adds up to.
waste is relative.
even at half that, more than enough to increase the size of any variable and store it.
if the storage for modules or bookmarks even took as much as 1mb per cmdr(would be excessive) might come to a few gigabytes.
even if 20 6tb HD's had to be added, this is nothing.
Making excuses for planners inability to forsee future possibilities aka worst outcome(too many players) is a waste of time if all it means is plan better, buy bigger HD's.
we saw this in material storage, bookmarks, modules, ships per station.
code saved and compressed with checksums in place take very little space. it is small.
otherwise, cutting overhead is normal, till someone cuts the wrong thing.