Dear Frontier,
I am now at point where I have a fleet of storage ships, must be dozens of smalls, sizeable fleet of asps + 2 storage condas. And I need more now.
It is a bit ludicrous.
For long time players who invest a lot in this game, module storage is a must. Especially for PvP where fully engineered ships and in different configurations are necessary. We need flexibility of loadout. 120 is just not enough especially factoring in PP modules, various configurations+experimental effects variants of standard modules. I really loathe having to sell engineered modules; time and effort went into making them.
And it is something that hits the long time player much more than the beginner or casual. We simply need more module storage than the 120.
IF there has to be some limit can it be 120 + (some multiplier)*engineer unlock level ?
This makes more sense than the flat 120 which most beginners dont need and experienced CMDRs find way too little. A very easy change for you to make to the game, and is going to save people so much hassle and credits. Even to pay for extra storage would be fine. I am currently paying 5.5 mil just for a storage asp which is minimum can take class 6 modules.
Another change regarding module storage I would request is to be able to 'tag' modules with a string so that i can categorise them. Lets say I want to take all modules for "FDL combat" from Eravate to San Tu, if all can be tagged by a name I give, I can easily just take them all rather than going through the whole list and doubtless missing some and having to wait another 27 minutes for the ones I forgot to arrive.
We could also have a better sorting method for taking modules so that rather than just by class we could sort by module type etc.
I hope you implement these ideas especially increasing module storage, that is pretty much a necessity, other ideas are 'nice to have'.
Signing off,
CMDR Gavin786
I am now at point where I have a fleet of storage ships, must be dozens of smalls, sizeable fleet of asps + 2 storage condas. And I need more now.
It is a bit ludicrous.
For long time players who invest a lot in this game, module storage is a must. Especially for PvP where fully engineered ships and in different configurations are necessary. We need flexibility of loadout. 120 is just not enough especially factoring in PP modules, various configurations+experimental effects variants of standard modules. I really loathe having to sell engineered modules; time and effort went into making them.
And it is something that hits the long time player much more than the beginner or casual. We simply need more module storage than the 120.
IF there has to be some limit can it be 120 + (some multiplier)*engineer unlock level ?
This makes more sense than the flat 120 which most beginners dont need and experienced CMDRs find way too little. A very easy change for you to make to the game, and is going to save people so much hassle and credits. Even to pay for extra storage would be fine. I am currently paying 5.5 mil just for a storage asp which is minimum can take class 6 modules.
Another change regarding module storage I would request is to be able to 'tag' modules with a string so that i can categorise them. Lets say I want to take all modules for "FDL combat" from Eravate to San Tu, if all can be tagged by a name I give, I can easily just take them all rather than going through the whole list and doubtless missing some and having to wait another 27 minutes for the ones I forgot to arrive.
We could also have a better sorting method for taking modules so that rather than just by class we could sort by module type etc.
I hope you implement these ideas especially increasing module storage, that is pretty much a necessity, other ideas are 'nice to have'.
Signing off,
CMDR Gavin786