Hi there,
Absolutely works the way I say it does... But I have run a test thorughout today and there does indeed appear to be a subtle bug causing the remote system collections (yellow and orange) to ocassionally get stuck in a persistent unready state that looks like it can build up over time and result in the issue you and others have mentioned where longer distance missions are more prevalent immediately after reboot and fade away over time.
For completeness, here's what I said about how these work:
In Beyond:
When generating a mission, the systems the template is allowed to consider are :-
- 12ly centred around Colonia system (always, in case this is a super long range mission - pale green in top left of image)
- 20ly around the system we're generating missions for (always - green in image)
- 12ly randomly selected in-bubble system collection (One of several that we rotate periodically - yellow in image)
This gives us a bit of variety and allows longer range in-bubble missions a target while maintaining that we always have Colonia available for super long range and the immediuate area for normal range missions.
In Odyssey
When generating a mission, the systems the template is allowed to consider are :-
- 12ly centred around Colonia system (always, in case this is a super long range mission - pale green in top left of image)
- 20ly around the system we're generating missions for (always - green in image)
- 20ly randomly selected in-bubble system collection (One of several that we rotate periodically - yellow in image)
- 20ly in-bubble system collection (Any of our randomly projected collections that overlap with the local area - orange in image)
Thanks,
Dom