Apparently you completely missed the post I was replying to; "OMG the grind is real!"Different people have different objectives. Some people always strive for optimum efficiency in everything they do. To optimise a task, it takes experience, testing, analysis, lateral thinking and downright cunning. Those things have to be then repeated. After 10 years and around 300,000 dead pirates, I'm still getting ideas about how to do it better that I can never wait to test. The kill rate or the credits per hr is how you measure the success, not the goal. Everything is boring if you make it boring, and everything is interesting if you make it interesting. The only boring things are people.
400,000,000,000 systems, 20,000 inhabited (soon to be more) and you're indicating players stick to a few. That has seen our player numbers dwindle and has been a factor since people started following YouTube guides and relying on 3rd party sites.
Try and avoid the cookie cutter stuff there's far more out there that gets completely missed.
When I first set out the Commodity screen showed prices in systems within about 20ly. I used to pick my next cargo and destination from the board and go.
They changed it to show only systems you'd visited which is near imperceptible in a region you've travelled frequently, but turns going to a new area of the Bubble into a frustrating slog.
The next technique was use Galmap filtered for economy and population, which works for the orbital stations but falters a bit with surface ports and completely airbrushes the Odyssey settlements.
I still frequently fall back on the Galmap technique if don't know a particular region but keep my eyes on the Commodity screen for Odyssey opportunities.
Last edited: