Mouse controls uplayable.

Matt, I don't get this. You've been here for a long time. You've posted on the forum before (if not frequently). Surely you read up on the game before you shelled out 100 quid? Looked at some gameplay videos?

If you did, you should have known that the flight model is roll & pitch, with yaw used for fine adjustments as it's used on aircraft. It seems to have caught you completely by surprise, and that you are 100% unwilling to even give it a go.

I would recommend you try the game as it's meant to be played. People are flying with a mouse and enjoying themselves a whole lot.

Bit miffed - waited over a decade for this, I paid the better part of 100 quid, download the game today and the mouse controls are basically unplayable.

It seems like no matter what settings I pick, I am either moving (yaw) incredibly incredibly slowly, or its so super-sensitive & skippy and jumpy that I cant get the reticle on target because it is all over the place even if I move the mouse the tiniest amount.

I have tried flight assist on vs off (I was unable to tell the difference), and I have tried flying in the blue zone but the yaw is still incredibly slow. I am not going to buy a joystick or a controller either. I have fiddled around with the (multiple) sensitivity and deadzone sliders about 200 times but its not really working in any combination.

Unplayable.

Anyone know who I can contact about getting a refund? :(
 
So the update on this is for anyone else looking for a refund, as I bought it through kickstarter they apparently cannot provide a refund as my contract is with KS, and as far as KS are concerned the contract was met as something was delivered.

So, caveat emptor I guess. I am now stuck with £85 of unplayable software.

Thanks to all of those that have been considerate. For the record I did not expect to just be able to sit down and be awesome without trying. Of course I expected to have to learn. Of course I searched the forums and tried the tweaks people suggested.

What is the problem is that the controls are either too slow meaning that it literally takes a minute to do a 360 degree turn (which is obviously useless in battle), or so uncontrollably sensitive that with a tiny movement of the mouse you are swinging around in huge and uncontrollable jumps. The net result is you either cannot move fast enough to target something, or you are moving so much you cant target something.

I have never had this problem with any other game I've played - space sim, flight sim, FPS etc ... a quick tweak or two to sensitivity and its fine and you're off playing happily, but not this time. There does not seem to be a sweet spot where it is fast enough to be effective in battle whilst stable enough to actually be able to reliably point the reticle at something.

Anyway there you go. I remain hugely disappointed.
 
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Lugalbandak

Banned
lol , beta testing , tryd one controller , ask for a refund.

cant fly and didnt try also if i read correct , good games takes time to control , otherwise it gets a little old fast

did you get your refund? there are some nice joysticks around for under 40$ btw

Op is epic

, how do you turn then? im really thinking you missing a lot and blaming it on the software
 
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Lugalbandak

Banned
Funny. Guess I must be some kind of genius to successfully fly around with mouse and keyboard combo.
To make things even funnier I have T.Flight Hotas X that just sits there gathering dust because I find m+k combo better.

ive a combo ,t flight hotas for my left hand , t flight x joy for my right hand works like a charm for under 80$
 
So the update on this is for anyone else looking for a refund, as I bought it through kickstarter they apparently cannot provide a refund as my contract is with KS, and as far as KS are concerned the contract was met as something was delivered.

So, caveat emptor I guess. I am now stuck with £85 of unplayable software.

Thanks to all of those that have been considerate. For the record I did not expect to just be able to sit down and be awesome without trying. Of course I expected to have to learn.

What is the problem is that the controls are either too slow meaning that it literally takes a minute to do a 360 degree turn (which is obviously useless in battle), or so uncontrollably sensitive that with a tiny movement of the mouse you are swinging around in huge and uncontrollable jumps. The net result is you either cannot move fast enough to target something, or you are moving so much you cant target something.

I have never had this problem with any other game I've played - space sim, flight sim, FPS etc ... a quick tweak or two to sensitivity and its fine and you're off playing happily, but not this time. There does not seem to be a sweet spot where it is fast enough to be effective in battle whilst stable enough to actually be able to reliably point the reticle at something.

Anyway there you go. I remain hugely disappointed.

So i have to ask before i put anymore time in this thread.

Do you have any intent at all to stick around and see if your problems can be fixed? Or is your sole intent now to just get a refund and not care whether the problems originate from the game or from your setup.
Because your situation seems to be quite unique, and you seem to be giving up after a short play session and seem to ignore any help that is provided by the people here.
 
So the update on this is for anyone else looking for a refund, as I bought it through kickstarter they apparently cannot provide a refund as my contract is with KS, and as far as KS are concerned the contract was met as something was delivered.

So, caveat emptor I guess. I am now stuck with £85 of unplayable software.

Thanks to all of those that have been considerate. For the record I did not expect to just be able to sit down and be awesome without trying. Of course I expected to have to learn.

What is the problem is that the controls are either too slow meaning that it literally takes a minute to do a 360 degree turn (which is obviously useless in battle), or so uncontrollably sensitive that with a tiny movement of the mouse you are swinging around in huge and uncontrollable jumps. The net result is you either cannot move fast enough to target something, or you are moving so much you cant target something.

I have never had this problem with any other game I've played - space sim, flight sim, FPS etc ... a quick tweak or two to sensitivity and its fine and you're off playing happily, but not this time. There does not seem to be a sweet spot where it is fast enough to be effective in battle whilst stable enough to actually be able to reliably point the reticle at something.

Anyway there you go. I remain hugely disappointed.

I'd lay odds that there is something seriously wrong with your control bindings. It might be worth going through them and ensuring you haven't double-bound your mouse to both analogue and digital inputs.

To elaborate, using the pitching motion as an example, the mouse-y axis should be bound to the pitch axis and not to the pitch up and pitch down digital inputs.
 
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What is the problem is that the controls are either too slow meaning that it literally takes a minute to do a 360 degree turn (which is obviously useless in battle), or so uncontrollably sensitive that with a tiny movement of the mouse you are swinging around in huge and uncontrollable jumps. The net result is you either cannot move fast enough to target something, or you are moving so much you cant target something.

It sounds like you're dealing with several problems:

  • Yaw (sideways movement) and pitch (vertical movement) are both most effective when at travelling about 50% speed (see the blue notch on the speed bar), in order to discourage well-armoured players from just sitting still and shooting things
  • Yaw has been deliberately slowed down to encourage players to use pitch, as Frontier feel this creates more dramatic gameplay
  • Mouse sensitivity controls are (ironically) themselves too sensitive
  • Mouse control is not configurable enough yet
The first two are part of the learning curve, and unlikely to change. Have a go flying round the "waste disposal" mission at different speeds, pitching and yawing to see how speed affects things.

The third and fourth are artefacts of the development process. In earlier releases I only found the mouse usable if it was exactly one pixel above the minimum, and it sounds like you have a similar issue. Changing the variable deadzone might help, but ultimately we've drawn the short straw in the dev timetable. So far as I'm aware they plan to have it solved by release, but you probably won't be winning many battles until then.

In happier news, Shinrata Dezhra (the Founders' System) is currently going through the DDF and among other things is likely to be a well-policed neutral zone. If you've backed at the £85 level, you should be able to start there and enjoy some scenery even if you can only get flight to work at the most basic level.

I know this is frustrating (I'm a mouser too and am pretty limited in what I can do). If you're looking for something you can do to make things better, you might try uploading a video to Youtube of your problems. Videos of newbie problems can be particularly educational for the devs, as it gives them a view of the game they rarely get to see.
 
i bought the game yesterday and have been toying with all the options.. i sometimes get it where it doesnt save the options ive tried to change and it takes a couple attempts before it actually saves anything..

i have found the settings best for me are Relative Pitch/Roll Inverted, no auto yaw (so its just on the keyboard) flight assist off (feels more direct) and that seems to be decent enough, only problem i have is when im trying to turn the ship around i run out of movement space for my mouse so i have to lift it up and start again..

i have tried my cheapo joystick and it seems to have a massive deadzone in the centre which im sure is nothing to do with the game, just the crap joystick..

i will persevere with this and see how it goes, so far i have done all the senarios but the last one. i seem to get away with killing 2 maybe 3 then i just get wiped out as ive run out of missiles.
 
Matt you need to try a different mouse, preferably one without its own software. Maybe its drivers are buggering things up?
 
What is the problem is that the controls are either too slow meaning that it literally takes a minute to do a 360 degree turn (which is obviously useless in battle), or so uncontrollably sensitive that with a tiny movement of the mouse you are swinging around in huge and uncontrollable jumps. The net result is you either cannot move fast enough to target something, or you are moving so much you cant target something.

I have never had this problem with any other game I've played - space sim, flight sim, FPS etc ... a quick tweak or two to sensitivity and its fine and you're off playing happily, but not this time. There does not seem to be a sweet spot where it is fast enough to be effective in battle whilst stable enough to actually be able to reliably point the reticle at something.

Anyway there you go. I remain hugely disappointed.

Have you watched any videos of other people playing the game with keyboard and mouse? If so, it it behave the same way for them?
 
In your second bullet (*) I think you mean roll rather than pitch?

Obvious Matt either isn't understanding, didn't actually successfully manage the mouse suggestions, or is confused (or trolling)?
The only control that would take a long time to turn around is yaw. Any veteran of the original Elite remembers to roll and pitch.
Using thrust in the blue area combined with advanced usage of FAoff makes for great gameplay and very effective combat. Combine that with targeting subsystems, weapon knowledge, weapon usage and advanced thrust controls such as reverse flight and boost makes for a very engaging and fun game according to the majority. This is not to say this game is for everyone. Some are just not cut out for Elite.
Matt, sorry you are disappointed. Such is the risk of crowd funded projects. There are others (Newtonian flight cones to mind) who loved Frontier (Elite sequels) who are also disappointed with the choice of the flight mechanics being more along the lines of the original than some sequels. I am not one of them.
I really like the game play so I'm rather confused about your complaints. And I use KB & M although the gamepad also has a hat switch and I got a mouse with extra buttons so I can toggle landing gear, change fire groups, drop heat sinks, etc.
But again, once I lowered the sensitivity (which you allude to trying) I became very happy with the absolute pitch/roll.

It sounds like you're dealing with several problems:

  • Yaw (sideways movement) and pitch (vertical movement) are both most effective when at travelling about 50% speed (see the blue notch on the speed bar), in order to discourage well-armoured players from just sitting still and shooting things
  • Yaw has been deliberately slowed down to encourage players to use pitch, as Frontier feel this creates more dramatic gameplay
  • Mouse sensitivity controls are (ironically) themselves too sensitive
  • Mouse control is not configurable enough yet
The first two are part of the learning curve, and unlikely to change. Have a go flying round the "waste disposal" mission at different speeds, pitching and yawing to see how speed affects things.

The third and fourth are artefacts of the development process. In earlier releases I only found the mouse usable if it was exactly one pixel above the minimum, and it sounds like you have a similar issue. Changing the variable deadzone might help, but ultimately we've drawn the short straw in the dev timetable. So far as I'm aware they plan to have it solved by release, but you probably won't be winning many battles until then.

In happier news, Shinrata Dezhra (the Founders' System) is currently going through the DDF and among other things is likely to be a well-policed neutral zone. If you've backed at the £85 level, you should be able to start there and enjoy some scenery even if you can only get flight to work at the most basic level.

I know this is frustrating (I'm a mouser too and am pretty limited in what I can do). If you're looking for something you can do to make things better, you might try uploading a video to Youtube of your problems. Videos of newbie problems can be particularly educational for the devs, as it gives them a view of the game they rarely get to see.
 
Bind a keyboard button to pitch up and if you want pitch down, to help with the long turns, and just use the mouse for fine tuning your aim.

i bought the game yesterday and have been toying with all the options.. i sometimes get it where it doesnt save the options ive tried to change and it takes a couple attempts before it actually saves anything..

i have found the settings best for me are Relative Pitch/Roll Inverted, no auto yaw (so its just on the keyboard) flight assist off (feels more direct) and that seems to be decent enough, only problem i have is when im trying to turn the ship around i run out of movement space for my mouse so i have to lift it up and start again..

i have tried my cheapo joystick and it seems to have a massive deadzone in the centre which im sure is nothing to do with the game, just the crap joystick..

i will persevere with this and see how it goes, so far i have done all the senarios but the last one. i seem to get away with killing 2 maybe 3 then i just get wiped out as ive run out of missiles.
 
In your second bullet (*) I think you mean roll rather than pitch?

I guess I meant both roll and pitch ;)

The basic idea is that turning left and right feels pedestrian, whereas rolling and swooping through space feels cinematic. It takes some getting used to, and the game doesn't really spell it out enough just yet, but I tend to point at an otherwise-enjoyable X: Rebirth video as an example of how sensible levels of yaw end up making the game feel less engaging.
 
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