And he was right. R2R wasn't great until the great exploration payout increase. Void opals didn't exist when he stepped in. Early mission spam issues were aberrations that were corrected. It's only now FD have completely given up. Now we have new players floating around in Anacondas that know nothing about the game. I wish he'd step in again.
I also believe you're conflating two different ideas here, which is your perception of
rate of income as a problem, rather than the
means of income, which as far as I can tell is the main issue in this thread.
To deal with them separately: personally I don't agree with your assertion that the
rate of income is too high, because people who want to bypass the early game progression, to the point they're willing to google it,
can and will do so in any number of ways. Moreover them choosing to bypass it or not has zero impact on the game for other players, and most end-game players end up flying a wide selection of ships anyway so it boggles the mind as to why so many people are bothered by this. If you are bothered by it, fair enough though, that's your thang - I can't tell you how to get over it.
However, the problem most people have with the
means of income in Elite is to do with the distribution of rewards between activities and is a separate issue to
rate. Given the choice of equal time spent doing fun crewmanshippery with your friends in a RES site or monotonously grinding a trade route in solo the vast majority of players would rather do the former, however Elite has always asked that players work elsewhere to ultimately fund activities they enjoy, rather than doing those activities as a direct means of progression. Another good example is engineering, if you want to work towards a more capable combat ship it entails stopping combat for dozens of hours to scour the galaxy for HGEs etc, and for a lot of players the disconnect between enjoyable task and
task-related reward is jarring.
Elite also has basically zero risk : reward ratio at all, the most lucrative activities
tending to be the most soporific. That is unusual in the industry.
To sum up, the problem people have with multi-crew payments is how low they are
relative to rewards from other considerably less companionable or enjoyable activities. If you think void opal payments are 'too high' I might even be persuaded to agree with you,
but only in the sense that they eclipse the rewards for other tasks - a discrepancy reduces choice, and devalues skill in other areas.