Multicrew trolling - it works!

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400 mld of star systems, 200 ly cubic bubble around 50-80 gankers. They are located on both hemispheres. They have limited time for game, work, school and families

It means around 10 active from 8 to 12 p.m. It means 3 wings.

They are in 2 star systems.
- Shinrarta dehzra
- some CG or some engineers. If they are on CG then they are not at engineer

Really 10 persons terrorised entire galaxy with all parrarel universes?
If yes, then did better job than isis. isis terrorised only one planet.

Problem is like a monster in shadow of children room. If you turn lights on, there is no monster.

In fact there are no gankers. There is a community who refuses any, even simpliest and basic, rules of gameplay and form of self-development.

IF NPC, star, player or whatever destroying their ship, they are not thinking even single microsecond they should a bit learn a rules of a game what they are playing. They want to nerf NPC, stars, players, they want gimballed plasma accelerators, turreted iWin buttons.

I agree with a part of game design. Elite have basic game design mistakes what leads to divided community, such as open/solo/group mode, relogging, rngeers, and mistakes like allowing trolling like in that topic.

Aww Kyok, you still trotting out those plucked out of thin air numbers and underplayed number of systems to try and prove a point? If your point is so sound be honest with the number of systems and players, you shouldn't feel the need to underplay the situation if it is virtually non existent.
 
Yes nice pile of assumtions based on your own perception but nothing to do with bad design, you make a great mute point.

I think you should read a bit slower. Or maybe i wrote it not so clearly as i though.
Please let me explain. I responded to the two points.

You assumed a game is ruined by griefers, but in fact there are no griefers what i explained, so game is not ruined. That was Your logical fallacy.
However You have a right about bad game design, and i also secondly wrote it.

Aww Kyok, you still trotting out those plucked out of thin air numbers and underplayed number of systems to try and prove a point? If your point is so sound be honest with the number of systems and players, you shouldn't feel the need to underplay the situation if it is virtually non existent.

Fear has big eyes. Thats the need of present the numbers.
You never see the number if you dont check it by yourself. You dont check it by yourself if you will feel the fear. Vicious circle.
 
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Fear has big eyes. Thats the need of present number.
You never see the number if you dont check it by yourself. You dont check it by yourself if you will feel the fear. Vicious circle.

Don't get me wrong here, I am well aware the fear outweighs the reality, no doubt about it. But as I said, if this is the virtually non existent issue you make it out to be why do you feel the need to underplay it by declaring 'they are only in 2 star systems:?

Founders, several engineer sites, all current CG's, alien ruins, Sol, Achenar, and occasionally other places is more the reality. And be honest, you have no more access to the numbers than I do, suffice to say though, if the number of systems is greater then so are the number of participants.
 
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What we have learned today?


To not trust you in MC ? ;)


Joking aside, we learned that MC allows other commanders, with no risk to themselves, to abuse the hell out of others by playing the game their way which happens to be against the spirit of cooperation.


I haven't DL'd 2.3 to know but I do hope when someone is looking for a spot on a ship and attempts to join that the recipient pilot can accept or deny that request - or that the recipient ship pilots' block list is taken into account when serving up potentials to join .. whilst it wouldn't stop the abuse it would prevent it happening again (if the pilot blocked the abuser of course)
 
What a weak responce, its exactly this kind of approch that has got things into the state there in, your game is bieng ruined by griefers and you seem to be dithering about not knowing what to do, sorry but a serious developer wpuld have seen this coming a mile off and taken action, David for the sake of your company get some seriously experienced mmo designers on board because season 2 has been badly designed almost every step of the way and the complete indecisivness of sandros responce should give you a big clue as to were the problems are getting through, and the worst thing of all i'm actually a big fan and usually labeled fanboy white knight and all that, but sorry blind freedy can see there is a problem in the design proccess of this game. I can see myself moving on in the near future because as many have tryed to tell your we are loosing confidence in frontiers ability to deliver a proffesional mmo product.

Hear hear...

Pretty succinctly summed up the thoughts of about 1000 players...
 
I for one knew this would happen, some people just can't help themselves, and while I get why people feel a need for protection against this, which we are eventually getting with karma system and such.

But even then, there are people that simply enjoy doing these things, and will do their best to get around it.

Considering the solution in general is very simple, "Stop trolling people" many seem to find it fun, though my experience tells me that when they get trolled they react rather extremely.

How do you get less open MC slots and generally harm MC experience for those that want it with random people? this is one way. However, people will quickly jump to defend their 'right' because the game allows them to do something, and like devs say, its nothing 'wrong' in the act itself, being a jerk is what people can do, Elite is open enough to allow this, Especially since I gather FDev knows that if you begin trying to restrict such things it quickly harms other none jerk elements of a game. So until the Karma system comes around, ban away and do your best not to be a jerk yourself, because not even the jerks want a games with jerks only. So yeah, keep being open to people, keep talking to random people, keep treating them as you would any normal random person, rather then closing the doors to random people simply because of the number of jerks that do exist. Many many many more people that aren't jerks, and being open to meeting those random people has at least for me been way way way more positive then negative.
 
I think you should read a bit slower. Or maybe i wrote it not so clearly as i though.
Please let me explain. I responded to the two points.

You assumed a game is ruined by griefers, but in fact there are no griefers what i explained, so game is not ruined. That was Your logical fallacy.
However You have a right about bad game design, and i also secondly wrote it.

Sorry but i think your underestimating the problem, which will now get worst with frontiers latest fail. MC, great another new way for griefers to spoil other peoples games. Lets be real here the trajectory for griefing and flat out harrasment in this game is getting worst not better, I boycott open completly because its just to amaturish, I mean no C+P what a joke. And if you think its a rare accurance i surgest you have not been paying attention to the hundreds of thread over the last year from players that are leaving open
based on there game bieng spoilt by idiots.

We want content not to be someone elses content. the only way frontier will learn is if we all do what 30,000 mobius players and probably another 30,000 solo players do and boycott open until it done properly.

BOYCOTT OPEN UNTIL FRONTIER TAKE C+P SERIOUSLY AND START ENFORCING THERE OWN TOS.
 

Powderpanic

Banned
400 mld of star systems, 200 ly cubic bubble around 50-80 gankers. They are located on both hemispheres. They have limited time for game, work, school and families

It means around 10 active from 8 to 12 p.m. It means 3 wings.

They are in 2 star systems.
- Shinrarta dehzra
- some CG or some engineers. If they are on CG then they are not at engineer

Really 10 persons terrorised entire galaxy with all parrarel universes?
If yes, then did better job than isis. isis terrorised only one planet.

Problem is like a monster in shadow of children room. If you turn lights on, there is no monster.

In fact there are no gankers. There is a community who refuses any, even simpliest and basic, rules of gameplay and form of self-development.

IF NPC, star, player or whatever destroying their ship, they are not thinking even single microsecond they should a bit learn a rules of a game what they are playing. They want to nerf NPC, stars, players, they want gimballed plasma accelerators, turreted iWin buttons.

I agree with a part of game design. Elite have basic game design mistakes what leads to divided community, such as open/solo/group mode, relogging, rngeers, and mistakes like allowing trolling like in that topic. Design of the game should just not allow that.

Stop using this Copy Pasta! I makes too much sense and breaks their narrative!
 
Hate to break this to you but apparently you don't...........

Okay, if you know who i have in friendlist then i cant fight with a prophet. it will be like a kickin with a horse. u-win. [haha] enjoy your victory.

BOYCOTT OPEN UNTIL FRONTIER TAKE C+P SERIOUSLY AND START ENFORCING THERE OWN TOS.

In fact a people who you calling a griefers or gankers many times pointed FD for making a good C&P system. I think they did it 2 years ago, just before the most of experienced in game mechanics players were banned.
I also agree - a people who cant deal with that feeling when their ship is doing 'puff' in a multiplayer game with such big universe, and cannot accept defeat sometimes, should stay in group or solo mode.
 
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All of this already happens. You can't plan for every eventuality and you cannot have a team big enough to sub-sample an entire player base.

There are two issues being conflated here. One is that Frontier respected the requests of commanders and gave the Gunner role, more responsibility.

The other is the concept of responsiblity.

The elephant in the room is that this is, essentially, self-inflicted. But rather than have a civil discussion that might lead to improvements (and yes the ability to negatively impact another player is a part of this game because, essentially, choice exists) it's degenerated to the usual crap fight.

There is a portion of commanders who would like a bit more granular control, and then the giant wall of commanders who want "something done about greifers" and are apparently entirely oblivious to the self-inflicted nature of the existing improvements to multicrew.

Which was that increased responsibility for the gunner.

It was asked for. Frontier delivered. Apparently people didn't think before asking for it. And are still not thinking when they complain about it.

Those who might just want a basic improvement, will be drowned out. By the same people who helped usher in this mess. It's a bit ironic. ;)

Lastly if Frontier are guilty of anything, it's the level of communication. This? This is litterally a massive crap fight over responsibility. That's it.

The same crap, different thread.

Well you do make some great points there.

Agreed on the point of responsibility, for one. Having dabbled with Multicrew in the beta, and having randomly jumped into an explorer's ship in 2.3 live, I must say I'd never let any random player into my ship, not without powering down heatsinks, fighter bay, and a few other things first. And even then I'd be wary. So yes there is some responsibility on the ship owner not to let their ship be used in a way to cause them inconvenience or worse.

However, it doesn't take a great deal of thought to realise that if some finer-grained control of 'who gets to control what and when' was introduced at the very start, this thread wouldn't exist.

It's all very well saying a Gunnery position can control certain weaponry, and can trigger SCB's and heat sinks, but not adding in a quick way of toggling such control between helm-only and Gunnery, for example, seems a particularly odious oversight. It's adding a Great Idea without thinking through the consequences of that idea. Or perhaps this was thought of, but there wasn't enough time allocated to polishing that Great Idea off - something of a pattern in the history of this game.
 
I think you should read a bit slower. Or maybe i wrote it not so clearly as i though.
Please let me explain. I responded to the two points.

You assumed a game is ruined by griefers, but in fact there are no griefers what i explained, so game is not ruined. That was Your logical fallacy.
However You have a right about bad game design, and i also secondly wrote it.



Fear has big eyes. Thats the need of present the numbers.
You never see the number if you dont check it by yourself. You dont check it by yourself if you will feel the fear. Vicious circle.

Your mind is an adventurous place. :D
 
400 mld of star systems, 200 ly cubic bubble around 50-80 gankers. They are located on both hemispheres. They have limited time for game, work, school and families

It means around 10 active from 8 to 12 p.m. It means 3 wings.

They are in 2 star systems.
- Shinrarta dehzra
- some CG or some engineers. If they are on CG then they are not at engineer

Really 10 persons terrorised entire galaxy with all parrarel universes?
If yes, then did better job than isis. isis terrorised only one planet.

Problem is like a monster in shadow of children room. If you turn lights on, there is no monster.

In fact there are no gankers. There is a community who refuses any, even simpliest and basic, rules of gameplay and form of self-development.

IF NPC, star, player or whatever destroying their ship, they are not thinking even single microsecond they should a bit learn a rules of a game what they are playing. They want to nerf NPC, stars, players, they want gimballed plasma accelerators, turreted iWin buttons.

I agree with a part of game design. Elite have basic game design mistakes what leads to divided community, such as open/solo/group mode, relogging, rngeers, and mistakes like allowing trolling like in that topic. Design of the game should just not allow that.

Not really terrorising the galaxy, more just specific points of it, as you, yourself said. And yeah, generally these type of players are called griefers, because what they want it cause others grief. Griefers have a behaviour problem, compared to the social norm.
Personally I've met griefers like twice in all the time i've been playing Elite, and they didn't cause me problems, because they are easy to spot in my opinion, the real problem is really only CG's or other kinds of hot spots, engineers, the moment you go elsewhere its not a problem.
And eventually we will get a karma system of sort, which is probably the best way to handle this.
 
Okay, if you know who i have in friendlist then i cant fight with a prophet.

I'll ask again then, if you are friends with 'all of them', (take it you are playing on PC and Xbox with that declaration), why are you pretending they only occupy two systems? See, it's a contradiction, either you are friends with all of them, and if you are you are deliberately misrepresenting the number of systems they are in or you aren't, in which case your numbers are made up and you are falsely claiming to be, which is it?
 
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I'll ask again then, if you are friends with 'all of them', (take it you are playing on PC and Xbox with that declaration), why are you pretending they only occupy two systems? See, it's a contradiction, either you are friends with all of them, and if you are you are deliberately misrepresenting the number of systems they are in or you aren't, in which case your numbers are made up and you are falsely claiming to be, which is it?

We have our own channels of social medias where you have no access (and you will not get - these areas are carebear free). We know who is where on all platforms. We can fight each other in game, but we know where we are.

Thats why i wrote - two wings in few hour evening windows. Thats all what is terrorised that whole game. Precious :)
 
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Okay, if you know who i have in friendlist then i cant fight with a prophet. it will be like a kickin with a horse. u-win. [haha] enjoy your victory.



In fact a people who you calling a griefers or gankers many times pointed FD for making a good C&P system. I think they did it 2 years ago, just before the most of experienced in game mechanics players were banned.
I also agree - a people who cant deal with that feeling when their ship is doing 'doing puff' in a multiplayer game with such big universe, and cannot accept defeat sometimes, should stay in group or solo mode.

Well i actualy wish PVE was far more dangerous than it is but you'll have to blame the suckylala nerf herders for that, but if you actually think that encoutering commander imaimoralkillerfromhelldontmesswithme ramming you in a suicidewinder in a highly policed system within an advanced society with no consequnces is acceptable then there is little else to say. The simple truth is that is bad bad game design and is costing open players wether you want to believe it or not.
 
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We have our own channels of social medias where you have no access (and you will not get - these areas are carebear free). We know who is where on all platforms. We can fight each other in game, but we know where we are.

This is getting more and more contrived......So you are online at the same time as all of them, on the same platform as all of them and know for a fact you have them all on your friends list.

Seems legit, you being omnipresent and all, still begs the question why you feel the need to lie about the number of systems they occupy though.
 
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Powderpanic

Banned
Well i actualy wish PVE was far more dangerous than it is but you'll have to blame the suckylala nerf herders for that, but if you actually think that encoutering commander imaimoralkillerfromhelldontmesswithme ramming you in a suicidewinder in a highly policed system within an advanced society with no consequnces is acceptable then there is little else to say. The simple truth is that is bad bad game design and is costing open players wether tou want to believe it or not.

It was funny recently that the main reason Sandy wanted to nerf big ships shields ability to shield booster stack, was to make PVE more of a challenge.

Rather than actually making PVE a challenge

Oh... that Dev team... they do like their jokes
 
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