Multicrew trolling - it works!

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Well I grouped up with a friend to try out the MC,

"friend" -> Landing gear.
"me" -> no cant do that.

"friend" -> Request landing.
"me" -> no cant do that.

"friend" -> Open cargo hatch.
"me" -> no cant do that.

"friend" -> Share missions.
"me" -> no cant do that.

"friend" -> So what shall I do then.
"me" -> sit quiet and just move the pip around.

Well that's fun then isn't it......

btw, yes he can fire guns but isn't this meant to be a MC where you help out with your ship..... co-pilot style.
 
Yesterday i've joined several ships, for bounty hunting and exploring.

Joining ships and just sitting there, doing nothing and get money for it, perfect for me.
If they ask why i'm not fighting, i said....oh i'm new to the game, need to figure out how everything works. (If they only would check my profile lol)

Now i found the option to deploy SCB's, which i did....oh nice, 3x cell banks.....enough to make the ship overheat.
The CMDR were slightly distracted and worried why all the SCB's are gone.
I said, obviously a bug *gggggg
Finally they figured it was me...but it was almost too late...they had to leave the haz res.

Found it more enjoyable instead of actually fighting.

I then tried to find some exploration vessels.....one were near Sag A.
Oh see, there are heatsinks to deploy.....the ASP CMDR hasn't realized it was me.
Another CMDR was even further away, heading to beagle point......and after my telepresence visit he lost all his heatsinks, i told him he need to restock and left.

What we have learned today?
Multicrew has flaws.....terrible flaws....which needs to be fixed. I might join some other ships today again, coz it was fun to troll innocent CMDR's.

That little recital doesn't strike me as a game flaw, but a player flaw. You could have written this same warning, without causing the grief you purposefully did. One more reason to leave open to the scum.
 
The ability for the Helm to toggle controls from the system module panel ends the whole problem.

Not the problem of a-holes. Just the problem of loosing control of important modules to them.

This one seems pretty simple.

You're in combat, and you want to deploy an SCB ASAP... You can't...

All because you've powered down the SCB as you want to retain control and do not want to give control to a complete stranger in the gunner seat?
 
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Hello Commanders!

I just thought I'd drop my own two cents in here.

The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.

One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.

To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.

Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.

Oh please. There's no limit on how much you can put in place. Having an option to disable a specific module for multi-crew is not "too much protection".
 
Well I grouped up with a friend to try out the MC,

"friend" -> Landing gear.
"me" -> no cant do that.

"friend" -> Request landing.
"me" -> no cant do that.

"friend" -> Open cargo hatch.
"me" -> no cant do that.

"friend" -> Share missions.
"me" -> no cant do that.

"friend" -> So what shall I do then.
"me" -> sit quiet and just move the pip around.

Well that's fun then isn't it......

btw, yes he can fire guns but isn't this meant to be a MC where you help out with your ship..... co-pilot style.

There simply isn't enough workload to share because the sim does most stuff. Targetting, nav, systems - it's all already covered.
 
You're in combat, and you want to deploy an SCB ASAP... You can't...

All because you've powered down the SCB as you want to retain control and do not want to give control to a complete stranger in the gunner seat?

Don't fly with a complete stranger in your gunner seat?

The problem discussed in this thread is about human nature, and the problem of encountering selfish/self-centred people. Unfortunately these people can have more of an effect in a game than in real life (as they tend to exhibit a limited amount of control in real life). However, the helm can kick the player, so there is already a solution here. While further controls could be added to MC to give additional protections, I'd suggest that they are QoL features rather than urgently necessary.

If you want to let a complete stranger into your cockpit in the middle of a battle, more fool you.
 
Don't fly with a complete stranger in your gunner seat?

The problem discussed in this thread is about human nature, and the problem of encountering selfish/self-centred people. Unfortunately these people can have more of an effect in a game than in real life (as they tend to exhibit a limited amount of control in real life). However, the helm can kick the player, so there is already a solution here. While further controls could be added to MC to give additional protections, I'd suggest that they are QoL features rather than urgently necessary.

If you want to let a complete stranger into your cockpit in the middle of a battle, more fool you.

By nature that's what FD are asking you to do? ie: Sit there RES farming with multi-crew positions enabled to anyone can hop in to take part in this super social and fun new gameplay?

The ship owner simply needs the options/tools to enable/disable what features (scb, heatsinks etc) they wish to give to the gunner. These options could be in your system panel, or if it makes more sense, in the multi-crew related panes.
 
Don't fly with a complete stranger in your gunner seat?

The problem discussed in this thread is about human nature, and the problem of encountering selfish/self-centred people. Unfortunately these people can have more of an effect in a game than in real life (as they tend to exhibit a limited amount of control in real life). However, the helm can kick the player, so there is already a solution here. While further controls could be added to MC to give additional protections, I'd suggest that they are QoL features rather than urgently necessary.

If you want to let a complete stranger into your cockpit in the middle of a battle, more fool you.
But ... the core design of MC wasn't to be a "fast" pop in / pop out to begin with and optionally, make more (new) friends ?
How can you know the crew member will be a scum without letting him do the "crime" ?
Without any reputation system, you are forced to play only with friends or private group. Which is quite restrictive. Which will maybe lead to under using of MC...and well...we all know the ending in this way.
 
The ship owner simply needs the options/tools to enable/disable what features (scb, heatsinks etc) they wish to give to the gunner. These options could be in your system panel, or if it makes more sense, in the multi-crew related panes.

I agree that these would be useful additions. I disagree that they're necessary to combat the problem highlighted by the OP. The problem with the OP, is the OP. Fortunately, the majority of humans are social creatures...

And no, FD aren't asking you to let these people onto your ship. At least, I haven't seen this request (and I certainly wouldn't accede to it if I did).
 
Some people could stop pointing at others and screaming "witch! burn the heretic! unbeliever!" and instead question how we got to this point.

Oh, that's right; people demanded access to a laundry list of ships controls - for immersion. Well, if it immerses people to be on fire off the shoulder of Orion thanks to all SCBs going off at once, who's fault is that?

Pretty sure it's Frontier for being so gullible as to think people could actually think things through before demanding mechanics without having the first clue of the consequences.

Something that happens so often you'd think people would catch on. But - nope.

This is why he block was invented. And if a commander wants to invite random people to their boat and not consider the risks inherent, that's on them.

Yeah, as usual it is everyone EXCEPT the duck heads fault, should Frontier have implemented it better? - yes, do pilots have some responsibility? - yes, does answering yes to both of those questions mean folk aren't also responsible for their own actions? - absolutely g not.
 
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Oh, that's right; people demanded access to a laundry list of ships controls - for immersion.


what on earth are you on about? you seem to have an ulterior motive here... i can think of no other reason for slamming those who hold immersion and a sense of consistency dear in ED.

Hell, those who gave a crap about immersion and in game consistency would simply have demanded proper multicrew with you know... CREW, rather than telepresence so i suggest you point your blame stick elsewhere.
 
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