Hello Commanders!
I just thought I'd drop my own two cents in here.
The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.
One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.
To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.
Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.
If this is the direction you want to head, fine... lets roll with that. I am an EvE Online vet I can accept criminal behaviours as part of the game. but currently your system is disbalanced towards the criminal leaving the "victim" in a no win situation, which is plausible in real life, but sucks balls in video games. Let me put it this way... why would i open up my ship if i risk puting myself in a no win scenario... at this moment "find crew" and "self destruct" buttons do the same thing.
to balance things out, i have some solutions that keep your criminal behaviour but also give a fighting chance to the ship owner.
1. if you opted into "lawful multicrew" and your crew does a criminal activity, don't just kick him out after the 2nd offence, but allow me, the helm, to "report crimes against me to the authorities" and have a bounty placed on him
2. speaking about bounties... 400 credits... that's a joke... like really... if you cause the destruction of another ship the bounty placed on him should be equal if not greater than the value of the insurance payout.
3. allow the helm to open up what modules/weapons the gunner gets access to. Let me take care of shields cells
4. allow ALL weapons to be operatable by the gunner or balance the turreted weapons better, i mean they are more expensive, do less damage and uses up more energy...
all in all, if you want MC to work, you need to make me want to use it,
at this moment there is no insentive to open up your ship due to no control over modules/weapons reduced dps and possibly ship modules due to power usage of the tureted weapons.
at this moment there is no insentive to crew a ship due to the crazy reduction in income... 50% at ELITE? really? who in their right mind thought this was acceptable compromise...
so basically you say you will keep working on MC if people use it, but also you make sure people don't use it...