Murder in Space - How it can be punished.

You still miss the point.

Even if both parties are on an equal footing there is no consequence for a murder.

Being a complete sociopathic mass murderer has no penalty in the game. Hell, the game has a death penalty for loitering too long over a landing pad but a 6000 credit fine for shooting someone?

And even IF you shot down a pair of escorts there should still be a punishment for shooting down random people.

Or do you want the cake and eat it too? Being able to do what you want in the game with no penalties?
Yep the actual penalties are fine to me. Like i said and i repeat, open is fair game and if you cannot handle please don't log in open. I can understand that but please don't whine on forums to have the game modified for your mind and destroy the game to others. In EVE is adapt or die, here you can have the solo/private.
 
First is not murder is "destroy" some virtual pixels.
Second if you can't have the stomach to play in the open please play in the solo/private.

Ah, some get on the short bus, and never get off.

I'm suggesting taking some virtual money for your virtual murder. Get it? I can explain it slower if that will help.

And bonus short bus points to you for bringing in the open/solo issue where it doesn't belong.

If you can't stomach consequences for your actions (murder), play something else. Right now, there are no consequences, so enjoy it while you can.
 
And this is a prime target for such a mechanic.

A bounty simply wont cut it because as the Joker says, it's not about the money - It's about sending a message.

A player whose only "Fun" is to ruin the gamee for everyone else is what a society would call a sociopath or a pariah.

Such a player should feel the effect of a SOCIETY getting off.

-Stations refusing landing permissions
-Excessive service costs for repair and refuel
-Increased Refitting costs
-Blocking of station services

Sure, it would be for a limited time but not being able to land in most of civilized space after each acting like an should set it's mark.

Whilst interesting ideas these sorts of things will be throwing the baby out with the bath water. Intent is a difficult thing to attribute so even having combat flags etc are just going to muddy the waters. Take running battles between Code and AEDC around the old worlds a few months back, it was a veritable furball of wings going after each other. With these suggestions all the players would have been punished even though they were both vying for dominion of a particular system (and having a great time doing it.) Even with a pvp flag all it would take would be for someone to forget... or worse, one side to intentionally switch their flag thus blocking the opposing side from the system.

I don't think it would really be possible to dissuade/prevent those that want to kill randoms for giggles. Some will have legit rpg reasons, others might just be bored or feeling evil. Of course what is and isn't a legit reason has been debated endlessly.

The bottom line should be that players protect themselves from attack. Going to high pirate/crime areas of players always holds a large risk involved. This is why it beggars belief to see unshielded traders flying about because they are so desperate for that 8 or 16 extra tons of cargo. Chuck an SCB, some good thrusters and decent shielding on and they should at least have a reasonable chance to escape some attackers.

It's different for new starters and explorers by their nature but this is why I have a kill list, this is why it grows and if/when I see my targets I will kill them on site. I'm not the only one doing this so being hunted by a portion of the playerbase is punishment enough.
 
Yep the actual penalties are fine to me. Like i said and i repeat, open is fair game and if you cannot handle please don't log in open. I can understand that but please don't whine on forums to have the game modified for your mind and destroy the game to others. In EVE is adapt or die, here you can have the solo/private.

The problem with this attitude is that it's not just traders who suffer from mindless murder; pirates do too, as fewer human traders choose to play in Open as a result of having their ship destroyed for no reason.
 
Ah, some get on the short bus, and never get off.

I'm suggesting taking some virtual money for your virtual murder. Get it? I can explain it slower if that will help.

And bonus short bus points to you for bringing in the open/solo issue where it doesn't belong.

If you can't stomach consequences for your actions (murder), play something else. Right now, there are no consequences, so enjoy it while you can.
I really enjoy it believe me. Consequences are for you because you choose open. Please don't choose open and don't spoil the game for us.
Than you.
 
Why do you want turn "Elite: Dangerous" into "Elite: Daycare"?

I think he wants to turn Elite "mindless violence" into Elite "semi believable life of spaceman with actual consequences for your actions" which sounds great to me.

- - - Updated - - -

Second if you can't have the stomach to play in the open please play in the solo/private.

we already have a saying, if you cant do the time don’t do the crime... it seems like you are happy to do the crime..........................

IF players want to play the role of psycho killer, or even assassin for hire no questions asked that is great, but the game should be expected to treat the same player with consequences like you would expect if it was real - after all the game is meant to be painting a semi believable picture of our future.

IF anyone truly thinks a mindless trigger happy nutter could blow up a dozen people, and then said person finally gets taken down, and the police go, "ok then all is forgotten" and your insurance company say, hey no problem have a new ship.... you are nuts.

the police should imo be after you for a prolonged time, even after ship destruction, and the insurance company should be telling you to shove your policy up your exhaust pipe and whilstle before sending bounty hunters after you!.
 
Last edited:
I really enjoy it believe me. Consequences are for you because you choose open. Please don't choose open and don't spoil the game for us.
Than you.

You seem to think your behaviour is somehow the natural way things should be in Open. There is no reason to believe that, beyond simply that you are protecting the style of play you enjoy.

Every action should have a consequence, and that consequence should be as close to equal for every style of play as possible. This is no doubt also how FD see it, so if they feel that the consequences for purposeless killing are too lenient, expect to see them change.

Especially if it is damaging the game and the way they want people to play it (i.e. people who want to play in Open feel able to do so).

I don't disagree that there are ways to mitigate the risk of becoming a potential victim, and that clearly if a CMDR chooses not to do so, that's their problem. That doesn't alter the fundamental problem of a lack of consequence for the aggressor, however.
 
Last edited:
Yep the actual penalties are fine to me. Like i said and i repeat, open is fair game and if you cannot handle please don't log in open. I can understand that but please don't whine on forums to have the game modified for your mind and destroy the game to others. In EVE is adapt or die, here you can have the solo/private.

Oh, EVE, yea, 10 years of that fun in 00 space with BDCI and Pandemic Legion.

And piracy there was punished with instadeath in non-anarchy space.

- - - Updated - - -

I think he wants to turn Elite "mindless violence" into Elite "semi believable life of spaceman with actual consequences for your actions" which sounds great to me.

ding ding we have a winner.

- - - Updated - - -

I really enjoy it believe me. Consequences are for you because you choose open. Please don't choose open and don't spoil the game for us.
Than you.

There ARE no consequences in open play, or punishment i can sit and blow up every tiny commander i see without penalty except a fine.
 
Effect of this idea
Long term effect of this is that people will simply not like that insane serial killer anymore and he would be wanted, attacked, denied docking rights or balatantly fired upon by everyone in civilized space.

I don't think you get it.

Digital space life needs digital videogame murderers to refresh the genetic code periodically. See, there are times where bad genetic code thrives, breeds... reproduces. It taints the water with its inferiority, its weakness, its... flaws. But the murderous space monsters... they are the balance! They save us from the disaster of complacency it could become! They prune the hedges of this weakness so only the strong... survive.

You can setup walls. You can make false borders. You can throw space-cops at them. But... you can't hide.

And when they come find you... Nobody will hear your screams. But you should ask yourself one thing: Just what does space taste like when you're ejected from the cockpit? Does the air taste burnt, like overcooked bacon in a skillet... or is it sweet and ephemeral--that quick rush... of air... as your space suit tears and your body expands. Do they hear your screams then? Is it lasting. Or is it fleeting? As your eyes tremble in anger at your foe, who stands over your floating body, laughing, gloating, licking his chops, do you see him? Can he taste it to?

No. Not yet!

As your eyes swell out of their sockets, air draining from your suit, you yell at him one last time! But that air, it leaves your lungs. Your eyes... they explode. Icy death rips through your suit as your limbs are frozen. Sealed in a package for transport to a destination unknown. Fear not! Your DNA wasn't for nothing! For there. There you will be re-consumed! Dust of the stars no more. For now, YOU are the star. Star of the buffet. As a den of fine cannibals feasts on your remains.

So heed this and heed it well. Space murderers are out there. And they will forever be so. Waiting. Lurking. Hiding in the dark.


Muhahahahahahahahahahahahaha. ;)

DarkRoom.herethere.jpg
 
So you're asking for people to not spoil the game for you (consequences), but you're cool with spoiling the game for others. Says a lot.
I am not spoiling the game for others. Every time i undock the ship i am fully prepared to lost it. If you are not fully prepared to lost the ship please don't undock.
 
If you can't stomach consequences for your actions (murder), play something else. Right now, there are no consequences, so enjoy it while you can.

There is only one conseqence. Tears. And they ARE delicious. Murder on, brother Kaz. Murder on.

If you have any questions reference my previous post in this thread, #90. :)

- - - Updated - - -

The problem with this attitude is that it's not just traders who suffer from mindless murder; pirates do too, as fewer human traders choose to play in Open as a result of having their ship destroyed for no reason.

My profession was ruthlessly murdered by the developers when they introduced the 20 ton limit. They said they might... do something about it. Might. Until then... I collect souls.
 
My profession was ruthlessly murdered by the developers when they introduced the 20 ton limit. They said they might... do something about it. Might. Until then... I collect souls.

And people like you is exactly why i am so glad for mobius group a place free of people in need of an ASBO. I look forward to the day the game delivers the repercussions promised by DB back in his dev videos, until then Mobius is the place to be for the predominantly co-operative MP experience the game was advertised as.
 
Last edited:
IF players want to play the role of psycho killer, or even assassin for hire no questions asked that is great, but the game should be expected to treat the same player with consequences like you would expect if it was real - after all the game is meant to be painting a semi believable picture of our future.

Whoa, hold on there, brother! (channeling Hulk Hogan)

If you want realism, let's talk realism. So you *might* want to be a space trucker? Delivering cargo, bringing in profits.

Heh, that's great. Let's add a bank note to that truck. And licensing fees, regulations, weigh stations, a mortgage, a family with starving kids, a deadbeat brother-in-law stuck in the penn with lawyer defense fees you regretfully agreed to help with under coital duress from your wife...

And then, oh, then there's the cut. See, you don't keep the profits, mister trucker. You're paid an hourly wage. All those profits? They go to the corporation! So it's only you, miles and miles of starry black and your CB radio to keep your comfort.

So let's have realism! Everyone can be an employee! Want that space truck in the sky?

Well, it'll cost you... dearly. Because, see, it won't cost a million credits for a Type 6. It'll cost 100 million. And Bounty Hunting... exploring... contracts... you name it... they'll pay 100 credits here, 1000 credits there, no more really. So march your behind down to the closest space bank and sign your name in blood. You've got hauling to do, Sir! You'll be working the grind for the rest of your life and maybe you'll live long enough to pay it off. Maybe. Odds are you won't. But your kids... might. If you can keep up with the life insurance premiums... too.
 
You have an Anaconda an 100 million.

Does Elite feels "Dangerous" to you or more to the people you shoot down?

Anaconda is not a good PvP ship. Everything can run away from you and you are more vulnerable than you think. Just an example:

[video=youtube;g9Efvg3K5Uk]https://www.youtube.com/watch?v=g9Efvg3K5Uk[/video]

Yes, it was fully equipped battle Conda, at least 500 mil worth. Defeated by Kinmob in a Clipper and me in the Courier.
 
Whoa, hold on there, brother! (channeling Hulk Hogan)

If you want realism, let's talk realism. So you *might* want to be a space trucker? Delivering cargo, bringing in profits.

Heh, that's great. Let's add a bank note to that truck. And licensing fees, regulations, weigh stations, a mortgage, a family with starving kids, a deadbeat brother-in-law stuck in the penn with lawyer defense fees you regretfully agreed to help with under coital duress from your wife...

And then, oh, then there's the cut. See, you don't keep the profits, mister trucker. You're paid an hourly wage. All those profits? They go to the corporation! So it's only you, miles and miles of starry black and your CB radio to keep your comfort.

So let's have realism! Everyone can be an employee! Want that space truck in the sky?

Well, it'll cost you... dearly. Because, see, it won't cost a million credits for a Type 6. It'll cost 100 million. And Bounty Hunting... exploring... contracts... you name it... they'll pay 100 credits here, 1000 credits there, no more really. So march your behind down to the closest space bank and sign your name in blood. You've got hauling to do, Sir! You'll be working the grind for the rest of your life and maybe you'll live long enough to pay it off. Maybe. Odds are you won't. But your kids... might. If you can keep up with the life insurance premiums... too.

What the hell are you talking about? You know that a lot of long-distance lorry drivers are self-employed, right?

Yes, there would be more regulations in real life, but I'm pretty sure not having a weight system for space truckers is not exactly the same as unsanctioned destruction of property getting a small fine in terms of level of realism.
 
not sure whether it was mentioned in here: but i think the possibility for players to set a bounty on somebodies head could help much more (read it in another thread and loved it).

you get destroy, you get back to station, you are asked: do you want to set a personal bounty on your shooters head, how much, for how many weeks (4 max?) - and if nobody reclaims that bounty in time you get 95% or so back.

in that way everybody get what he wants. bountyhunters get very high bointies, traders chances of revenge...

beside that: if i do trading in an anarchic system i want that feeling i can be blown up any time.
 
indeed.. my cousin is a HGV driver. it is a really well paid job (so much so i am almost tempted to take my LGV (HGV) licences. the issue is they cost a fair bit of wedge but once you have them there seems to be plenty of work!)
 
What the hell are you talking about? You know that a lot of long-distance lorry drivers are self-employed, right?

Yes, there would be more regulations in real life, but I'm pretty sure not having a weight system for space truckers is not exactly the same as unsanctioned destruction of property getting a small fine in terms of level of realism.

Self-employed with a giant bank note. They aren't rich, either! Most scrape by, making ends meet. Get realistic here.

In Elite, right now, any trader can be a billionaire! In real life... less than .000001% will ever make it big. He wants realism! Let's get realistic! Time to hit the spaceways and grind that chin! At 100 cr an hour, you might get there... someday.
 
Back
Top Bottom