2) Hell Creek Formation Forest Ecosystem Test
Left: Air view of the enclosure. Right: Map view of the enclosure
In this experiment, I attempted another Hell Creek Formation theme type of enclosure. But, unlike how my first test was to make it like an open plain with a large lake just so my ceratopsian herd can have lots of room to roam around, this one attempts to use the same nature resources to create a heavily dense redwood forest environment with a river running through it.
(An example shot of the redwood forest enclosure.)
In it, I have 15 dinosaurs housed together. They consist of 3
Edmontosaurus, 2
Struthiomimus, 2
Stygimoloch, 3
Pachycephalosaurus, 2
Triceratops, 2
Ankylosaurus, and 1
Tyrannosaurus rex, the
only carnivore mixed with the bunch. The way how I changed their most of their colors colors is to make them look and feel like they're blending within a natural environment.
For instance: the
Struthis are either green or light brown, the
Pachys are made either red or tan, the
trikes are either red or orange, and my
T.Rex is green from the 1997 A skin so that it could "blend in" with its environment, especially if it sleeps within the flower bushes I've laid out in the pen. The
ankylosaurs are made to be blue-ishfrom the 2001 skins just so that there is a color variety in my housed dinos. As for my
edmontosaurs,
only one of them follows the same league as the
ankys by having the Rainforest gene applied to it, while the other two keep their null genes for good reason. The other two
edmontosaurus are just place holders for the Taiga gene skinned
edmontos which you can unlock by completing challenge mode on Isla Matanceros, which I haven't yet. Both Rainforest and Taiga skins for the
edmontos give the dinosaur red colored heads, which is something I want for this enclosure, while my others that do have them in my other parks will have blue or blue-ish heads. So, until I get the Taiga skin for the
edmontosaurus, the null gene
edmontos will take their place.
It is worth noting that both my Hell Creek lakeside plain and, in this case, my Hell Creek Forest ideas
are both planned for a future dream park on Isla Sorna in the campaign. Particularly, the large segment to the right side from the arrival point when one walks out, just so it fits what Dr. Dua wants in her mission's focus and theme there. Most of my experimental exhibit ideas that I will be posting here will be for that island, FYI.
Here, two aspects aspects are being played out:
1. Carnivores living with herbivores that one or the other can kill.
2. More individuals than what two implemented species could handle at once in the same enclosure.
Dinosaurs can ONLY hunt and fight each other if there is enough appropriate space available, especially in regards to the different sizes of the dinosaurs. Here, I have only one carnivore, and it's a "Large" category type, which is the T.Rex. It requires a specific large gap that isn't obstructed to perform such acts, such as by forest painted surfaces from landscaping tools or structure entities.
In this case, the grand majority of the structures here, are the redwoods with occasional rocks, being placed closely together in random places, to cut off any potential hunting paths the rex could use when
"hunting" any of my most vulnerable dinos. Which means, you don't have to use goats to keep your carnivores occupied like my previous test. Instead, you can just cut off all of their hunting paths, and just place down your typical meat dispensers to feed them.
(With so much of its potential hunting paths and fighting grounds cut off, the rex can live with the herbivores without killing them, and can be kept fed with the standard meat feeder instead of goats, because where is it going to hunt them?)
But, I should say the test isn't perfect, because the river has such wide open spaces that, even though I have not had an incident for a
GREAT long period of time, I did have to consider the river being a potential hunting ground after loosing a pachy in the process in one spot that I had to "block off" with a rock formation. Plus, the hatchery's open space (where you can't place any structures on) is a vulnerable spot as I did loose a
stygy and an
anky in most recent times.
HOWEVER, the test still proves it is still super effective if you wanted to ever decrease the risk of loosing dinos by another.
The other thing that's happening here is the Population System. My population modified
ankys can have up to 13 dinos maximum, and my social modified
stygys can have up to 14 dinos maximum. In this enclosure, there are
15 dinosaurs at once. So, how could you keep them happy without worrying about them feeling overcrowded? The answer, and this is something I've totally forgot to mention when trying to say how to prevent my herbivores in my previous test above from being malnutritioned:
SPACE.
Looking back at the map view, it's a fairly good sized enclosure. And here's a catch, dinosaur population
is not about how many dinos are in an enclosure at once,
it is about how many individuals are very close together.
By having a large enough space, the dinos can wonder about without really any population problems, and thanks to my
T.Rex, she can scare the plant eaters to different spots in the exhibit to continuously disperse them
(herbivores that are vulnerable to certain carnivores, except the large sauropods with the Indominus rex, will always panic and run away from them). And, to keep the herbivores nutruitioned, I have enough food and water sources in all sides of the large sized pen, just like how you would do the same when housing many small and large carnivores at once.
With my previous test above, I simply had a large water source with plant feeders on one side of the pen so that the herbivores can roam at mostly one side while my rex can roam everywhere.
That's about it for this successful experiment, and more to be coming soon!
(May I even just say that, when I look at this exhibit through capture mode on pause, I feel like I'm looking at a Cretaceous diorama from a Natural History Museum!? Lol!)