I've been having
From my current perspective the coordinates are sort of a background detail adding texture to the game which helps build the immersion, I know that they are also useful to some players which just adds to that as having levels of detail that are useful to different occupations in the game is great.
When I decide to go exploring I will doubtless look into using them.
Spansh is one of those great third party tools that I have only used a couple of times, it works wonderfully but I just haven’t needed to use it with my casual play style.
Thanks for that.
Before I reply, can I suggest to those who are not interested in this topic, and they know who I mean, don't follow it ! Stop telling me I'm wasting my time !
RJ, I've been looking at the Grid. I've worked out that each small square is 1LY x 1LY. That makes the 10 x 10 larger squares 10LY x 10LY.
I've been comparing the coordinates for
LS 2265 (X a horizontal location = 70 : Z the vertical location = 68 : Y the 'other' horizontal location = -30)
and those of
Ratraii (-9540 : -919 :19800). [You can't mark a route between each, they are too far apart.]
That means the distance, purely in the Y horizontal direction is 70 + 9540 = 9610LY
When I mark one location as my 'Current Location' and the other as my 'Selected Location',
I get a feel of how far they are apart and a feel for what distance means. 10,000LY .... Wow !
I was going to try and visit Quain (he's in Ratraii, I'm in LHS2265) in my little Hauler .......
Errrr ...... no ....... maybe not ...... take me 20 real years to get there !
Also, I can now move the Grid itself up and down which is something new for me.
I used to do a lot of sailing, sometimes off-shore at night. It was essential you knew your coordinates just to know where you were !
And I feel it's no different for me with ED. It's nice to know where you are in relation to anywhere else; importantly 00 : 00 : 00 which is SOL.
Sorry, I've rabbited on a bit, but I find it interesting.
