Navigation Computer needed ?

...because they want to inject confusion they cannot engage in a rational debate because there is no counter argument that holds any strength so they hide behind over dramatic and confusion. Some people just h8 change or oppose it like a sport including any discussion that follows. God forbid anyone comes up with ways to enhance and improve the gameplay experience.

You can go through all 8 pages of this thread and I'd wager all those before it and not find one just one really good reason why a simple Nav computer offered to high ranked players is a bad thing. Any legitimate concerns I've seen can be easily addressed and you could even give advantage to those who choose to fly manually all the time i.e. make net journey times faster for them.
Because to some people, sitting in front of a screen for minutes doing nothing while a counter decreases, and then stays, at 0:07 after having pressed a button upteen times in a row is gameplay, and they confuse that with 'flying'.
 
...because they want to inject confusion they cannot engage in a rational debate because there is no counter argument that holds any strength so they hide behind over dramatic and confusion. Some people just h8 change or oppose it like a sport including any discussion that follows. God forbid anyone comes up with ways to enhance and improve the gameplay experience.

You can go through all 8 pages of this thread and I'd wager all those before it and not find one just one really good reason why a simple Nav computer offered to high ranked players is a bad thing. Any legitimate concerns I've seen can be easily addressed and you could even give advantage to those who choose to fly manually all the time i.e. make net journey times faster for them.

What about those of us who loves change but still think an autopilot like OP suggests is a bad idea?
Need a coffee, toiletbreak, series on netfix? Dock or drop from SC or log to main menu or...

A few questions for you - lets imagine you are fetching a cup of coffee in the kitchen:
- How should the autopilot handle an interdiction by another player or NPC while you are away?
- What if you get delayed getting back from the kitchen? Should the autopilot fight for you?
- Will you accept possible losses because the autopilot looses the battle
 
What about those of us who loves change but still think an autopilot like OP suggests is a bad idea?
Need a coffee, toiletbreak, series on netfix? Dock or drop from SC or log to main menu or...

A few questions for you - lets imagine you are fetching a cup of coffee in the kitchen:
- How should the autopilot handle an interdiction by another player or NPC while you are away?
- What if you get delayed getting back from the kitchen? Should the autopilot fight for you?
- Will you accept possible losses because the autopilot looses the battle

This game is about flying your spaceship. If you don't want to fly your spaceship, I'm sure there are other games you can play.

Both of your statements have already been made in this thread and dealt with... thanks for adding something new to the conversation. If you had read the whole thread you wouldn't be saying these things.
 
What about those of us who loves change but still think an autopilot like OP suggests is a bad idea?
Need a coffee, toiletbreak, series on netfix? Dock or drop from SC or log to main menu or...

A few questions for you - lets imagine you are fetching a cup of coffee in the kitchen:
- How should the autopilot handle an interdiction by another player or NPC while you are away?
- What if you get delayed getting back from the kitchen? Should the autopilot fight for you?
- Will you accept possible losses because the autopilot looses the battle

Man...its like talking to a brick wall. If you get interdicted while the AP is in control and your in the kitchen making a coffee then you get destroyed......simple. That's the risk you take obviously. No one is saying the AP should be able to fight for you or do anything else other than keep the ship on the plotted course. How is this so difficult to understand?

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This game is about flying your spaceship. If you don't want to fly your spaceship, I'm sure there are other games you can play.

Making minute adjustments to the joystick every 30 seconds or so to keep yourself on course in supercruise IS NOT flying your spaceship. It's mundane is what it is......no skill required whatsoever.
 
So I'm thinking that by the year 3302 we should have the option to upgrade to an Advanced Navigation Computer that would allow us to plug in a route and it would fly/navigate the entire route from Launch to Docking.
Nav Computer that can do multiple jumps, as soon as you arrive it points ship away from star used to navigate and aims towards next destination. No hands, launch to land. Make the Grind better.

Well, we did have the 'full' auto-pilot on FFE, so, why not, of course, leaving your ship to fly to the station while you go make a coffee wouldn't be advisable as you could still get interdicted etc.
 
My initial knee jerk reaction was no.
On reflection this could be a thing in the future.
With the introduction of multi crew there will be roles other than pilot,that will need to be fleshed out and give us interesting game play.
If and when npc multi crew is implemented this would in essence completely automate the process.
 
- How should the autopilot handle an interdiction by another player or NPC while you are away?
A : The autopilot disengages (with audible notification) due to unexpected events, that is its only reaction it does not attempt to evade interdiction for you.

- What if you get delayed getting back from the kitchen? Should the autopilot fight for you?
A : The autopilot should follow your route until, you manually disengage it, your destination is reached, you run low on fuel or an unexpected event happens.

- Will you accept possible losses because the autopilot looses the battle
A : Absolutely, the autopilot makes no attempt to fight or flee for you. If you are interdicted autopilot disengages and its up to the pilot to take corrective action. If you as the pilot take no action then tough you are very likely to die just as a fighter pilot might if they were using autopilot over a conflict zone and took no action to a SAM threat.

If you choose to go afk, its your risk as the pilot... just as any pilot.
 
All arguments have been used more then a few times. Welcome to the forums.

Yes, but your arguments are taking things to the extreme, wasn't the idea that was proposed, are ridiculous, and really have no place in this discussion.
The idea proposed was for a simple navigation computer / autopilot. Not for an AI that can fight in combat or do anything other than follow navigation plotted courses. Thats it nothing more.

It can't fight
It can't scan
It can't scoop
It can't avoid interdictions

Your arguments aren't based on the ideas proposed, are invalid and not adding to this discussion.
 
A few questions for you - lets imagine you are fetching a cup of coffee in the kitchen:
Hi. Do I eealy need to post the excerpt from the manual of Elite 2 about the autopilot on every single page to stop people like you from re-asking the same questions over and over and over?
 
Each time you drop into a system you face threats. Scooping, Gravity, other Commanders ect. To have that work done for you is just eliminating a series of intended obstacles. Removing game play. If a ship is moving, it should be controlled by a pilot.


Everything you are stating is wrong. They had rudimentary auto pilot in the 50s. Refueling of combat jets in the air required you to couple to a nozzel at several hundreds of miles per hour and yet once they are coupled its autopiloted. All commercial jet liners since the 1980s have had autopilot. The autopilot does about 95% of the flying during your whole trip.

So unless mankind has regressed in technological means, then this is very possible. Not every sticks around the bubble at all times. Pulling the nose of your ship up every 15 seconds until refuel is complete and then pressing another button for 10 hours straight really isnt accomplishing anything either. It just proves you have a second monitor or TV for show watching or you are really good at taking 15 to 30 second naps. I have the VR so I have learned to sleep fly. Its not a skill I am proud of.
 
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So I'm thinking that by the year 3302 we should have the option to upgrade to an Advanced Navigation Computer that would allow us to plug in a route and it would fly/navigate the entire route from Launch to Docking.
Nav Computer that can do multiple jumps, as soon as you arrive it points ship away from star used to navigate and aims towards next destination. No hands, launch to land. Make the Grind better.
will it automatically complain to FD when you lose your ship cause you cant be bothered to fly it
 
I think an autopilot could be a great thing, but in order to make it useful not only to have time to make a coffee while it's jumping, I think we should be able to do more thing inside the ship, other than drive it and read galnet, and the game shouldn't stop us to doing it when the jumping sequence start.
 
Hi. Do I eealy need to post the excerpt from the manual of Elite 2 about the autopilot on every single page to stop people like you from re-asking the same questions over and over and over?

Possibly

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will it automatically complain to FD when you lose your ship cause you cant be bothered to fly it

Here we go again..... sheesh... this is part of the assumed risk / downside of using the navigation computer, you can get killed if you're not paying attention
 
A few questions for you - lets imagine you are fetching a cup of coffee in the kitchen:
- How should the autopilot handle an interdiction by another player or NPC while you are away?

You Die!

- What if you get delayed getting back from the kitchen? Should the autopilot fight for you?

No, you die!

- Will you accept possible losses because the autopilot looses the battle

Yes, it's the risk you take if you chose to use the auto-pilot.

The purpose of the autopilot is to remove the need to "wash/rinse/repeat" on the jumps of a long route, and to remove the need to keep adjusting your trajectory every 30 seconds in supercruise.
Neither of these activities constitute "flying your ship". They are simply an exercise in button pushing. Scooping at a star, navigating a ring system, dog-fighting - these are flying your ship, and these are handled by the human pilot.

ShadowDancer said:
This game is about flying your spaceship. If you don't want to fly your spaceship, I'm sure there are other games you can play.
If you like pressing 'J' 30 times in succession I'm sure there are other documents you can type.
 
You Die!



No, you die!



Yes, it's the risk you take if you chose to use the auto-pilot.

The purpose of the autopilot is to remove the need to "wash/rinse/repeat" on the jumps of a long route, and to remove the need to keep adjusting your trajectory every 30 seconds in supercruise.
Neither of these activities constitute "flying your ship". They are simply an exercise in button pushing. Scooping at a star, navigating a ring system, dog-fighting - these are flying your ship, and these are handled by the human pilot.


If you like pressing 'J' 30 times in succession I'm sure there are other documents you can type.

If you don't like the mechanics of the game don't play it, the instant gratification crowd should have learnt their lesson from the instant transfer result. 70% of players wanted a complex and delayed system, instant autopilot will also be kicked into the bin with the rest of the dumbed down suggestions. You knew the game you were getting into, if you didn't then thats your own fault, so adapt to the situation or stop playing, your choice, whinging is pointless.
 
If you don't like the mechanics of the game don't play it, the instant gratification crowd should have learnt their lesson from the instant transfer result. 70% of players wanted a complex and delayed system, instant autopilot will also be kicked into the bin with the rest of the dumbed down suggestions. You knew the game you were getting into, if you didn't then thats your own fault, so adapt to the situation or stop playing, your choice, whinging is pointless.

Its a Quality of Life enhancement how on earth is anything being dumbed down. Ship transfer wasn't in the original release but it is coming, why? because it is recognised as a QoL enhancement an improvement to the game so you don't have to fetch and retrieve all your ships. By your logic then people should have accepted ships transfer wasn't a supported mechanic and that everyone who wanted it complex or not should stop playing! Where is this instant autopilot, instant gratification nonsense you are talking about I've not seen 1 suggestion of that in this entire thread?
 
If you don't like the mechanics of the game don't play it
Does this mean you enjoy the jump mechanics and loading screens?

And exactly how is a navigation computer instant gratification considering it would not affect the time spent in any way? Do you even know what "instant gratification" means or did you just think it just meant "people I don't like"?

Also would you adapt to the situation or stop playing if ED got a navigation computer like the previous versions of elite did?
 
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