Navigation Computer needed ?

If you have the patience of a gnat then you are always going to be crying for shortcuts or quick fixes. For myself, no I never mentioned quitting, I don't throw my toys around, I am a beta backer with the the LTP but my belief is it will devaiue the game. It was a lot of the instant crowd who threatened quitting.


I dont believe any of them did. It was however said many many times by the non instant crowd. I was for the timed crowd.

Although this amount of time is a bit much to be useful any longer. Might be fine if you have enough money and want to move your home base. But i digress.

Patience of a gnat and sense of scale do indeed paint the picture. To a gnat your home or apartment is a great large wilderness. Its huge. You can and may live your entire life in that area and be completely happy. That is until you look out the window and see the rest of the world and realize what you thought was boundless and huge was almost nothing in comparison. Human beings are nothing in comparison to the galaxy. A gnat living in your house would have a larger impact on your life than our entire species will have in this games galaxy.

Just to jump to each star and do no exploring or anything will take over 100k years. That is no refueling that it is no jump limitation using the current discovery numbers as a measure. Instant transfers nav computers heck instant teleportation would probably drop that number down to maybe 10,000 years. Either way its probably not Fdevs intention for us to go to every single star. However I do believe they want to make a living universe that is diverse and tells a story. A game where you can create stories of your own.

You wont be grandfathering this game to your childrens, childrens, children. Nobody will be playing this game when we finally do go into space as a species. Why make a game about last Tuesday? So how about we enjoy it with the minuscule amount of time that we have on this planet and stop trying to dictate how others should enjoy their time. The OP just put a suggestion out there. Argue your point for or against and move along. Your point cant be opinion based in any way. Provide examples of why you would be for or against it.

The whole instant versus time versus non crowd only ever provided very skewed opinions based on no reality whatsoever. It was a big waste of time and split the community even further apart.
 
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Yeah, next time you stick on your cruise control climb into the back seat for a nap and set your alarm for when you arrive at your destination.

Once agian I'll have to remind you that this in not the intent of the idea that was descibed in this thread. You are arguing against an idea that wasn't even presented here in this thread at all. If you want to join this discussion and provide some meaningful feedback for or against please go back and read the whole thing.
 
Once agian I'll have to remind you that this in not the intent of the idea that was descibed in this thread. You are arguing against an idea that wasn't even presented here in this thread at all. If you want to join this discussion and provide some meaningful feedback for or against please go back and read the whole thing.

I just re-read the OP and that is pretty much what was described, launch to land flying and navigation.


an Advanced Navigation Computer that would allow us to plug in a route and it would fly/navigate the entire route from Launch to Docking.
Nav Computer that can do multiple jumps, as soon as you arrive it points ship away from star used to navigate and aims towards next destination. No hands, launch to land
 
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Once agian I'll have to remind you that this in not the intent of the idea that was descibed in this thread. You are arguing against an idea that wasn't even presented here in this thread at all. If you want to join this discussion and provide some meaningful feedback for or against please go back and read the whole thing.

Sorry but there are multiple versions being put forward and I am replying to them quoting same. Why don't you try making a meaningful comment instead of repeating yourself and outline your version for comment, otherwise your replies are meaningless.
 
The original post yes, not the general concensus of all those that posted and are for this kind of idea. Which is why i suggested reading the "whole" thread.

I have read the whole thread and I don't see an general consensus, only a series of disparate implementations. Please post what you believe the general consensus to be, that might help the discussion.

Actually, I take that back; I just re-read the entire thread and I'd estimate that 90% of the thread consists of arguing back and forth on whether AP should be added. There are a few variations on the OP's idea of an AP but not enough to warrant declaring a general consensus beyond what the OP said.

I think the AP should be added to the game, just like AD, it will liven up customer support's day with all the complaints about ships being destroyed when AFK. And don't say it wont happen; home many ships have be lost to the AD?
 
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I have read the whole thread and I don't see an general consensus, only a series of disparate implementations. Please post what you believe the general consensus to be, that might help the discussion.


Yes please provide how you think this perceived issue (which was just an idea or suggestion) is somehow leaning toward one side or the other. Even though there is no side to take please pull that out of your butt and spew it onto the thread please.

I believe the OP would have started a Poll had they thought otherwise.
 
So I'm thinking that by the year 3302 we should have the option to upgrade to an Advanced Navigation Computer that would allow us to plug in a route and it would fly/navigate the entire route from Launch to Docking.
Nav Computer that can do multiple jumps, as soon as you arrive it points ship away from star used to navigate and aims towards next destination. No hands, launch to land. Make the Grind better.
You mean it automates the 'grind'.
Personally I'd say if you are grinding you are playing Elite wrong but that's perspective.

But FDev have also basically said no to automation like this last I checked.
 
I have read the whole thread and I don't see an general consensus, only a series of disparate implementations. Please post what you believe the general consensus to be, that might help the discussion.

Ok... having followed along and participated with this thread since it was started I'll give you the gist...

Simply put the navigation computer would ONLY...

Follow your plotted course and initiate jumps to stars
Keep a heading hold towards your destination in supercruise

It would not...
Fight hostile ships
Avoid interdictions
Fuel scoop
Negotiate with pirates
Drop cargo for pirates
Trade for you
Attempt to escape after an interdiction

If you read the whole thread did you also see the video where some has already scripted a simple autopilot? Did you see where the original poster conceded his op and agreed that it shouldn't automate too much?
 
In my previous post I took this into consideration and did not say it was instant but that the motivation was similar. I gave the example of plotting your route and letting the autopilot take over and follow same w/o human intervention, so as I suggested you could flute around the house or run to the shop. This could be done for any length of trip, the only caveat you put is interdiction or low fuel where the player would have to intervene. Yes I am still not in favour of same as you described or I previously understood and outlined. This is more for less effort and hassle, yeah just sit back and watch it unfold like a youtube vid.

You are the pilot of your ship and that mechanic is fundamental to the game. If you want to travel to the core or Jacques it should require effort and some commitment otherwise its meaningless. If you think that it's boring then just shrink the Galaxy altogether and be done with it and get rid of the pretence.

Ok no you personally did not say it was instant, but other ney-sayers did and everything has to be clarified because a select few are deliberately jumping to the wrong conclusion in order to shout Ney, ney and thrice ney without justification.

Is the motivation the same? Well no I don't believe so I don't want instant long range jumps anymore than I wanted instant ship transfer and consiquently I voted like 70% of the players not to make it instant. Instant travel would be OP I agree just like instant ship transfer.

After the autopilot is activated the choice is yours what to do imho. Like I said you could watch the scenery, do something on a 2nd screen, read the paper on the toilet or dance round your house naked then moon at the postman for all I care. Personally I'd quite like to watch it in 3rd person and enjoy the beauty of ED whilst planning for my next steps in game or learning a new skill/feature of the game.

It is less effort FOR menial tasks AND imho it has to be earned which is why I suggest it is rank walled behind Elite. Now you bring up an interesting case in the context of Jaques. So should a player be allowed to use an autopilot to travel to Jaques (even if the pilot has to stop to scoop) is the real question here... You know what if that is a problem all FDev have to do is insert some event or situation to cause the autopilot to disengage. What you could do for example is say "the Nav computer requires knowledge of the route before being able to apply the autopilot", so in effect you would have to fly a route once manually before being able to use the autopilot i.e. it would disengage in unknown systems. Surely that appeases that scenario it really isn't hard to find a workable solution.

You've asked questions now allow me to return some.

Q1 : Why should my spaceship in the 32nd century be limited to purely manual flight mechanics?

Q2 : What skill or effort is required of an Elite ranked pilot to plot and travel a set route?

Q3 : How does a Nav computer with simple autopilot give a player any advantage over any other player in ED?

Q4 : If you don't like a feature that has no detrimental impact to you or your gameplay choices why oppose it when it is desired by so many?
 
I dont like trading much, but other people love it. I am happy they enjoy it. Other people trading does not dumb down the game for me.
I dont like exploring much, but other people love it. I am happy they enjoy it. Other people exploring does not dumb down the game for me.

See how that works? Now lets try this with auto-pilot:

I dont like auto-pilot much, but other people love it. I am happy they enjoy it. Other people using auto-pilot does not dumb down the game for me.

And how about this:

I really like auto-pilot, but other people don't. I am happy with them flying their ship manually. Other people flying manually does not dumb down the game for me.

People enjoying the game in a somewhat different fashion does not affect how I play the game.
 
Ok... having followed along and participated with this thread since it was started I'll give you the gist...

Simply put the navigation computer would ONLY...

Follow your plotted course and initiate jumps to stars
Keep a heading hold towards your destination in supercruise

It would not...
Fight hostile ships
Avoid interdictions
Fuel scoop
Negotiate with pirates
Drop cargo for pirates
Trade for you
Attempt to escape after an interdiction

If you read the whole thread did you also see the video where some has already scripted a simple autopilot? Did you see where the original poster conceded his op and agreed that it shouldn't automate too much?

I never saw where the OP mentioned doing any of those "would not" things. It would allow the player to press a button while in dock and, so long as nothing else happens to you, arrive at your destination. The player then has 2 choices, do something that isn't part of the game and hope the ship isn't destroyed or watch the "boring" parts of the game waiting for something "exciting" to happen.

If the player's ship is destroyed I'm sure a few will contact CS claiming the AP failed and demand a refund of the lost ship. If the player is attentive they still have to watch the "boring" parts, all the AP does is save a few steps with every jump.

The fuel scooping is an interesting dilemma. While the AP won't scoop will it disallow a route that the galaxy map shows as impossible due to fuel capacity or would it just let you run out of fuel? If it drops out if fuel gets too low how far away will the nearest scoopable star be?
 
I never saw where the OP mentioned doing any of those "would not" things. It would allow the player to press a button while in dock and, so long as nothing else happens to you, arrive at your destination. The player then has 2 choices, do something that isn't part of the game and hope the ship isn't destroyed or watch the "boring" parts of the game waiting for something "exciting" to happen.

If the player's ship is destroyed I'm sure a few will contact CS claiming the AP failed and demand a refund of the lost ship. If the player is attentive they still have to watch the "boring" parts, all the AP does is save a few steps with every jump.

The fuel scooping is an interesting dilemma. While the AP won't scoop will it disallow a route that the galaxy map shows as impossible due to fuel capacity or would it just let you run out of fuel? If it drops out if fuel gets too low how far away will the nearest scoopable star be?

You clearly haven't read the whole thread, i give up.
 
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so you're saying you don't want to fly your space ship in this flying space ships game... Right.

For the parts that actually require "flying" yes i like to fly. Aiming my ship to the next jump point and pushing j repeatedly is not not "flying". I'm pretty sure a chimpanzee could be trained to do this for me.

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Well I have read the entire thread and skimmed through all of it again but maybe I just see it differently than you do.

Skimming is not reading, sorry there are no cliff notes.
 
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Ok no you personally did not say it was instant, but other ney-sayers did and everything has to be clarified because a select few are deliberately jumping to the wrong conclusion in order to shout Ney, ney and thrice ney without justification.

Is the motivation the same? Well no I don't believe so I don't want instant long range jumps anymore than I wanted instant ship transfer and consiquently I voted like 70% of the players not to make it instant. Instant travel would be OP I agree just like instant ship transfer.

After the autopilot is activated the choice is yours what to do imho. Like I said you could watch the scenery, do something on a 2nd screen, read the paper on the toilet or dance round your house naked then moon at the postman for all I care. Personally I'd quite like to watch it in 3rd person and enjoy the beauty of ED whilst planning for my next steps in game or learning a new skill/feature of the game.

It is less effort FOR menial tasks AND imho it has to be earned which is why I suggest it is rank walled behind Elite. Now you bring up an interesting case in the context of Jaques. So should a player be allowed to use an autopilot to travel to Jaques (even if the pilot has to stop to scoop) is the real question here... You know what if that is a problem all FDev have to do is insert some event or situation to cause the autopilot to disengage. What you could do for example is say "the Nav computer requires knowledge of the route before being able to apply the autopilot", so in effect you would have to fly a route once manually before being able to use the autopilot i.e. it would disengage in unknown systems. Surely that appeases that scenario it really isn't hard to find a workable solution.

You've asked questions now allow me to return some.

Q1 : Why should my spaceship in the 32nd century be limited to purely manual flight mechanics?

Q2 : What skill or effort is required of an Elite ranked pilot to plot and travel a set route?

Q3 : How does a Nav computer with simple autopilot give a player any advantage over any other player in ED?

Q4 : If you don't like a feature that has no detrimental impact to you or your gameplay choices why oppose it when it is desired by so many?

I can only say that I feel it devalues the scale of the Galaxy as it trivialises one of the main mechanics (travel) of the game if there is too much automation. I actually think that travel over such distances to Jacques and the core should be a lot more hazardous and take longer. This is coming from someone that has been to Jacques and the core and sprinted back 22,000lys to the bubble in roughly 8 hours.
It was too easy, it can be done too fast. Travel should be fleshed out more with more dangers, gameplay, maybe the FSD should be only capable of x amount of jumps before a cooldown is needed, if the cooldown is disregarded then serious damage could be incurred resulting in the need of a planetside excursion for raw materials to fix and an EVA for repair (space legs). The game is still in development with lots of potential for new gameplay and mechanics, automating travel before it can be expanded upon would I believe be a mistake.
 
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For the parts that actually require "flying" yes i like to fly. Aiming my ship to the next jump point and pushing j repeatedly is not not "flying". I'm pretty sure a chimpanzee could be trained to do this for me.

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Skimming is not reading, sorry there are no cliff notes.

I said I skimmed it the 2nd time; I have read the entire thread and kept up with it since the OP started the thread. Reading comprehension an issue for you?
 
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