Sooo, 70 hours into the game, hmmm.
I must say, and you will hate me for this, it doesn't feel as sophisticated as RDR felt back in the days.
The landscapes are jawdropping, of course, lots of improvements over an already accomplished environment design in RDR.
But, and this isn't a "new" release by now, the bugs and AI screwups are annoying to say the least.
Physics bugs like the "swinging broken chair", chair parts that swing back and forth while stuck in the ground, hard to imagine how this is still, even if only visual, an issue in the game.
Then the AI is way behind what i would expect from RDR2.
Here's a few things that happened to me:
Been riding into Saint-Denis, which looks and feels awesome and invites to just hang around, which i did.
So i'm sitting on my horse, not moving at all, a guy comes close and all of a sudden falls into the mud, i instantly get a Wanted notice and get killed before i even get to sprint away.
While i ride away from Valentine i get caught up in a set-up, i kill the robbers, loot them, then i approach one of the looters' horses that has been killed in the fight. I search the saddlebag. Some folks who pass by switch into "investigating" mode, resulting in 4 more kills i had to make to evade another bounty..
In Valentine a dog runs into my horse's path and gets injured, i follow it to see if i can cure it somehow, after a few seconds it dies, i am being "Wanted" again.
Saint-Denis, another accident with a horse rider, he dies, my horse needs reviving, i am "Wanted" for murder.
I get taunted by two O'Driscolls in Valentine, i wait till they go aggro on me and defend myself, no one around takes an issue with that, i loot them, upon looting the second
O'D i get another "Wanted" notice with a $15 bounty..
In some cases, outside of any missions, time seems to stop for no reason and then sometimes jumps ahead a little. giving no indicati0on as to why that happens.
That's just a few of the annoyances i encountered.
The Stranger missions are almost all treasure hunts, i really miss the Stranger missions from RDR 1, which had a lot more depth and grittiness to them.
The random encounters feel straight down flat and repetitive, with slight variations, but you just don't feel any attachment to these situations that occur.
All in all RDR2 is not bad, but i really expected more, especially story-wise. I'm not all the way through the story, but so far it feels a lot more streamlined and "same old" than RDR1 did. The missions feel forced on you in a way that you have no decision path. Like, i had quite a high "good" rating, then within the course of three missions it was almost back to neutral. I don't expect much of the last third of the game, to be honest, and with the AI being weird in so many situations you're often afraid to take any risks and just play safe. The graphics, environments and overall "feel" make up for a lot, but it's everything but a polished game, imo. The rewards for hunting are little compared to the effort
and time you have to invest, i mostly end up hunting when i randomly come across something of interest. What annoys me with hunting especially, there is no possibility to store the big pelts for later use. You loot a Bear or an Elk, hunting's over.