Dear FD,
I'm getting really tired of this.
Now they're talking about killing SCBs, and those are a critical part of PvE. The momentum is very strong, those against the nerf mostly seem to be keeping quiet, and you've shown time and time again that you're very... democratic; you seem to go with what you hear the most. I'm mostly satisfied with the way the game is now, but I'm tired of the mechanics being sliced away by bits and pieces in ways that badly damage the experience because people who are strictly here to duel other players make demands based on the way they want things to go while they fight each other. If you kill SCBs, I will NOT be satisfied at all.
I'm starting to honestly think that we're not going to be able to combine PvP and PvE successfully in the main game. Something needs to change, big time, to save us PvEers from the nerfs you keep imposing on us at the behest of the PvPers.
I agree with the OP.
If the SCB nerf crowd is arguing that SCBs are also bad for PVE they clearly don't understand PVE balancing. To put it bluntly we have unlimited control over the NPCs in this game. If the devs so desired they could turn every NPC in the game into a capital ship, with relatively little effort. This isn't to say that all problems related to NPCs are easy to fix, but that they certainly complain less when changed, and they don't need to have the same rules as humans. IMO SCB nerfs tied to this are basically proposing an overly simplistic solution to a complex problem.
On the PvP side of the fence chasing balance is a fools errand here. ED has had asymmetric PVP from day one and will likely have it till the day it shuts down. The problem with that asymmetry is we can no longer argue from an assumption of parity. Unlike most other games where two people fighting each other are assumed to have the same goal (of participating and winning in PvP), we can't say that's true here. A trader and a pirate have very different goals and need very different sets of equipment to achieve them. Furthermore, large ships and small ships behave in fundamentally different ways (maneuverability, hard-point placement, etc). We can't square this circle because everything would have to be reasonably competitive with everything else. Which would mean because my sidewinder can't kill a well equipped anaconda, we must nerf!
I get that the argument is "but for this module I would be able to kill ship X". That's an uninspired starting position because if I reverse it to "without this module I would not be able to kill ship X", we see that both sides are arguing their opinion on who should win the fight. Again, normally you'd solve that issue by saying both sides should have a "reasonable" chance of winning. But with asymmetric combat we can't do that, because lord only knows what each side is bringing to the fight.
If the devs ever take the time to read this post I emphatically plead the following. Please don't take away options in an impossible attempt to balance, accept the unbalance and give us more options.