So basically, people you have defined as 'skilled' based on your subjective definition. Okay, gotcha.
If you want WWII dogfights, I can give you that. 200 hours in Spitfire and 130 in a Mustang on DCS. We'll have to get rid of predictive gunsights, any and all automation with regards to fuel mixtures and dynamics, and reverse thrust has to go away entirely. Also, all automation for turrets and gimbals, get rid of it. That's gotta be pilot- or crew-controlled entirely. We're also getting rid of any guided weapons completely. So, no guided missiles or torpedoes.
On one hand, you're congratulating a poster for dressing me down for making IRL comparisons, and then you go and make a pretty bad one yourself. To be fair, WWII pilots had a lot more real aviation skill than modern ones do. They had to. But I was never actually talking about making Elite more realistic or more like IRL. I was talking about making the combat experience much more dynamic and interesting by buffing everything. Personally, I'm also sick of nerfs in general. I would be okay for making ships faster on their forward axis, and leaving every other axis alone. But that's as close to making ships slower in reverse as I'm going to agree on.