New AX weapons feedback

New AX weapons should do both normal and AX damage on their own without synthesis. Synthesis should be available for greater damage output (premium) rather then AX damage. These weapons appear to be intended for newer and/or "casual" AX cmdrs, but most newer and casual gamers won't want to waste guardian materials (grind) on synthesis, leaving these weapons to be mostly used by experienced cmdrs, who don't want to waste guardian materials (grind) on these weapons.

I think Devs would be wise to at least meet us half-way by making the synthesis recipes use non-guardian/thargoid materials, opting for g1-g2 raw/manufactured for a basic synthesis
 
Agree 100%. The point of dual purpose weapons is the convenience of not having to track down your stored weapons and ship them around between fights. If you need to synth each weapon before an AX fight, and furthermore the mats required means you need to get sea-sick grinding at guardian sites, then they are making it HARDER to get involved in Thargoid content, not easier. Which would be a horrible outcome for the first interstellar initiative.
 
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So you essentially want the limit of four experimentals lifted...
That would be fantastic, I think this go further than that though. Edging into having at least some human weapons do AX and Human damage without the hassle of having to swap in AX ammo before switching target types.

The whole bifurcation into human and AX weapons was a terrible design idea. One that re-dredges the whole weapon/ship transfer quagmire by forcing it on people each time they switch gears between AX and human activities. And leaves them perpetually offenseless vs either humans or thargoids.
 
New AX weapons should do both normal and AX damage on their own without synthesis. Synthesis should be available for greater damage output (premium) rather then AX damage. These weapons appear to be intended for newer and/or "casual" AX cmdrs, but most newer and casual gamers won't want to waste guardian materials (grind) on synthesis, leaving these weapons to be mostly used by experienced cmdrs, who don't want to waste guardian materials (grind) on these weapons.

I think Devs would be wise to at least meet us half-way by making the synthesis recipes use non-guardian/thargoid materials, opting for g1-g2 raw/manufactured for a basic synthesis
I was pretty interested in this at first, but after reading the details, meh. Too many downsides:

  • fixed only, no gimballed or turret
  • size 1, 2 only
  • super expensive ammo synthesis, ugh

There's no reason I would ever use or want these over other AX weapons. If they had all the sizes and gimballed/turreted options I would at least use them over standard MCs for "possibilities," but even then I'd likely never use the ammo synthesis. Heck, if they were 90% weaker than standard MCs but dealt regular and AX damage out of the box, I might still use them for flexibility.

Sounds like beams are pretty underused vs. Thargoids, an AX beam weapon would have been a better choice.
 
seems there are never any rewards but the reward of being there, taking part and ... yes. you too got the decal.
 
I wish FD would make a football game. I can picture it vividly: before each match you have to iron the jerseys of each player, and inflate ten balls. And during half-time you get to sell burgers as a mini-game to afford the detergent. You even get to decide what sauce to put on the burgers as part of your personal narrative!
 
I just can't understand the thinking behind these new weapons. I mean, someone at FD must have sat down and made these decisions, and I can only conclude that we are being hindered in our fight against the thargoids for a purpose. Maybe it is to bring cmdrs together in that fight?
 
I wish FD would make a football game. I can picture it vividly: before each match you have to iron the jerseys of each player, and inflate ten balls. And during half-time you get to sell burgers as a mini-game to afford the detergent. You even get to decide what sauce to put on the burgers as part of your personal narrative!
And then you have to set each player's loadout. Hull tank or stripped down version?
 
This whole deal of creating a separate weapon for Thargoids is/was bogus.

The only thing that strikes a Thargoid is the payload, not the means of delivering the munition.

All we needed was AX ammunition fired out of existing weapons, particularly for cannon and multi-cannon types.

Again, making players go through repetitive motions and being called game play is a waste and diminishes the game through these illogical "advancements".
 
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New AX weapons should do both normal and AX damage on their own without synthesis. Synthesis should be available for greater damage output (premium) rather then AX damage. These weapons appear to be intended for newer and/or "casual" AX cmdrs, but most newer and casual gamers won't want to waste guardian materials (grind) on synthesis, leaving these weapons to be mostly used by experienced cmdrs, who don't want to waste guardian materials (grind) on these weapons.

I think Devs would be wise to at least meet us half-way by making the synthesis recipes use non-guardian/thargoid materials, opting for g1-g2 raw/manufactured for a basic synthesis

Dumb question; how would this be any different to current AX weapons?

AX MCs, for example, damage both Human and Thargoid ships already.

My combat-ship fits Guardian Shard Cannons as standard for human targets.

Seems like what you actually want is the 4-weapon limit to be removed, which I could agree with.
 
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