For nothing more, than bragging rights "look at me, I grinded worthless materials"What do you use them for?
Fair point.fair's fair... D2EA brainlessly made the guide without knowing what for.
The Grind must flow!Umm... why do you need 200 units?
Storage maximum I guess.Umm... why do you need 200 units?
We could hold 100 materials in storage when 2.1 released. It could also be much worse as you can see from that example.I'm sure when someone makes such a claim, your pre-emptive repsonse will be apposite...
Back to OP though, who specifically makes a comparision to Guardian Terminal Data. What we know about that, is that storage capacity vastly exceeds necessity.
e.g:
A ship can hold 150 Guardian Module Blueprints. 6 are needed to unlock all Guardian Modules
A ship can hold 100 Guardian Vessel Blueprints. 3 are needed to unlock all Guardian Vessels
A ship can hold 150 Guardian Weapon Blueprints. 24 are needed to unlock all Guardian & Modified Guardian Weapons
In short, storage capacity is not a reliable indicator of how many Massive Surges will need to be experienced in order to prepare for potential future content.
I played L4D2 a lot. There was no progression. Just maps and 4 players and an algorithm throwing stuff at you. One of the best coop games. Recently Darktide, a Vermintide-like coop "shooter" (is rather a lot melee) released and ppl moan and groan about the achievements and the loot store, when the core game loop is actually what's fun and the point of the game. The so-called "progression" mechanics often don't contribute anymore to the underlying game much, they are just bolted on top to keep the grinders happy and occupied - it's game design on its headTher literal WORST part about this is the lost opportunities to 'play the game' for playing the game's sake.
That many visits to a Maelstrom are the perfect oportunity to optimise your ship for caustic environments and to probe the Maelstrom for unknown mechanics....
but nah, gotta fill these buckets with rocks for reasons.
I played L4D2 a lot. There was no progression. Just maps and 4 players and an algorithm throwing stuff at you. One of the best coop games.
D2EA is like most of these Youtuber's you look at their guides until you are experienced enough to think 'yeah right!'Fair point.
He seems to be a nice guy, but his guides tend to rile me up. It will eventually be mostly new pilots that follow his guides (the experienced ones do not need them), and he just recently posted a guide to war evac missions around what seemed to be a min-maxed paper python in which a new pilot will probably not survive his first Thargoid interdiction. And then there will be tears.
Don't blindly follow YouTube guides, kids.
Edit: Yes, I am on a mission against YouTube guides.