I had a quick thought about the message communicated from the different sequences of this E3 trailer:
planet:
ship passing by:
many ships going around the space station:
- highly animated world
eagle landing:
- impressive space station interior
- rich animations (landing gear)
back of the anaconda:
lakon with tiny people under it:
- the games features very big ships
sidewinder in the hangar:
- not sure what the message is here, except maybe this is the starter ship you have seen on the videos before
back to the eagle:
- there is life in the station (counted 7 persons on the landing pad)
plan on the cobra:
- hurry to some action: timed missions / imminent attack
cobra take off:
- impressive space station
- how to cut out a cobra crash sequence from a very poorly made attempt to exit the station
galaxy:
hyper jump:
- wideness of the universe to explore
combat against anaconda:
- big ship attack
asteroid field and slow collision with canister:
- rich space environments and realistic in-game physics
canister scoop sequence:
credit screen:
single ship attack:
- ways to earn your credits
final ship jump sequence:
- co-operate with other players
game logo:
- brand, this game experience is called Elite Dangerous
What I think is missing is (a) scene(s) from the intensive dogfight you get in the conflict zones, scenes with many simultaneous fights going on at the same time (lasers going in many directions and explosions), to give the message that, yes, dogfights are full of action in the game.
planet:
ship passing by:
many ships going around the space station:
- highly animated world
eagle landing:
- impressive space station interior
- rich animations (landing gear)
back of the anaconda:
lakon with tiny people under it:
- the games features very big ships
sidewinder in the hangar:
- not sure what the message is here, except maybe this is the starter ship you have seen on the videos before
back to the eagle:
- there is life in the station (counted 7 persons on the landing pad)
plan on the cobra:
- hurry to some action: timed missions / imminent attack
cobra take off:
- impressive space station
- how to cut out a cobra crash sequence from a very poorly made attempt to exit the station
galaxy:
hyper jump:
- wideness of the universe to explore
combat against anaconda:
- big ship attack
asteroid field and slow collision with canister:
- rich space environments and realistic in-game physics
canister scoop sequence:
credit screen:
single ship attack:
- ways to earn your credits
final ship jump sequence:
- co-operate with other players
game logo:
- brand, this game experience is called Elite Dangerous
What I think is missing is (a) scene(s) from the intensive dogfight you get in the conflict zones, scenes with many simultaneous fights going on at the same time (lasers going in many directions and explosions), to give the message that, yes, dogfights are full of action in the game.
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