I get bored quite easily and while I've just spent a week in the black in my AspEX, I now want to build a new mining ship and have a play with the new toys.
This is what I've come up with so far.
Mining Python
I started with the tools for mining and added a DSS, while exploring I realised that if i mapped rings I could see the hotspots for resources. I then went for range under the assumption that it's always good to be able to jump as far as possible and a miner is not that far off an exploration ship if you have to travel to find a decent cache of whatever you're looking for.
I put in the token hull repair limpet but I don't really have the AFM's I would like.
Am I being paranoid or would AFMs be good?
Is this design a duffer and should I do something else?
My max budget is ~ 150 milllion (leaving me around 50 million head room ) but I'd rather not spend all that.
So at the end of this thread I have learned:
The core ( see what I did there? ) equipment for core mining is as follows -
Refinery - if you're only going after specific resources you only need one or two bins
Pulse Wave Scanner
Seismic Charge Launcher [Medium Hard Point ONLY ]
Abrasion Blaster
Prospector Limpet Controller ( only 1 probe needed at a time )
Collector Limpet Controller ( you may think these are optional but they're not really )
Shields ( you're flying around chunks of exploded asteroid, shields are not really optional )
Recommended : Detailed Surface Scanner - while this isn't strictly necessary it will show you where the hotspots are for various resources when fired into the ring of a gas giant.
Asteroids with resources in glow. The most resources glow VERY bright yellow, they usually have a white lattice in the scan. The ones with cores to mine glow just as much but have a black lattice in their glow. Always stop and check for fissures on these before bothering to launch a prospector.
Fissures - you launch seismic charges at these. They have three strengths - Low, Medium and High
Seismic Charges -these need to be bound to a fire button in "Modules" you launch them at fissures. They can be charged up by holding down the fire button. For best results launch two fully charged seismic charges at one Low strength fissure and one Medium strength fissure. 80% of the time this will be enough to hit the "optimum" power for detonation.
Detonation - when you launch your first charge a two minute timer will start until detonation occurs. You will also see a graph appear at the right side of your screen. The graph fills up as you launch charges into fissures. There are two blue bars in the graph. You want to have the top of the graph in the blue bars and not into the red - one or two blips into the red is ok as long as the "optimal range" box is checked. When this is checked you can either wait for detonation or use the contacts section of the navigation panel to select a fissure with a charge on it and detonate immediately ( 10s count down ) . When detonation occurs be more than 1.5km away to avoid damage and be more than 2km away to avoid sensor disruption. Once the asteroid is split you can fly in between the chunks and let your drones pick up those lovely resources that have been released. Any still stuck to a chunk can be released with a shot from the abrasion blaster.
Limpets - Take LOTS.. you can always dump them if you have too many I usually fill around 70% of my cargo space with them but if you're in a very small ship less than 50 tons of cargo say, then FILL your cargo bay with limpets to start with.
Weapons - You don't need them but if your ship can take them then why not? If you do fit them best engineer them for efficiency.
Speed - I like my mining vessel to be as fast as possible. It cuts down the time spent looking for asteroids with cores if you can move faster through the field. It also helps you run away from NPCs
NPCs - whenever you enter an asteroid field ( belt or ring) thee or four NPCs will jump in shortly after. They are invariably after your cargo. You have three choices.
1) If you're empty - sit and wait. They will scan you, see you're empty, jump away and you can go on your merry
2) Blast THEM, if you're confident of your ship and skills then show them who's boss.
3) Run Away - Get your Good Sir Robin on and bravely run away. They will likely launch hatch breakers so speed is very useful here (see above ) so you can either out run them or at least get out of the control range of the ship that launched them. If you can't outrun in time then a point defence is handy for shooting them down.
You can build a deep core Miner that will get you on the road to riches very cheaply!
16 tons of cargo space that will net you 25 million credits in void opals for only 2.6 million even if you have to manually collect resources this ship will pay for itself at the first core asteroid.
Adder Miner
This is what I've come up with so far.
Mining Python
I started with the tools for mining and added a DSS, while exploring I realised that if i mapped rings I could see the hotspots for resources. I then went for range under the assumption that it's always good to be able to jump as far as possible and a miner is not that far off an exploration ship if you have to travel to find a decent cache of whatever you're looking for.
I put in the token hull repair limpet but I don't really have the AFM's I would like.
Am I being paranoid or would AFMs be good?
Is this design a duffer and should I do something else?
My max budget is ~ 150 milllion (leaving me around 50 million head room ) but I'd rather not spend all that.
So at the end of this thread I have learned:
The core ( see what I did there? ) equipment for core mining is as follows -
Refinery - if you're only going after specific resources you only need one or two bins
Pulse Wave Scanner
Seismic Charge Launcher [Medium Hard Point ONLY ]
Abrasion Blaster
Prospector Limpet Controller ( only 1 probe needed at a time )
Collector Limpet Controller ( you may think these are optional but they're not really )
Shields ( you're flying around chunks of exploded asteroid, shields are not really optional )
Recommended : Detailed Surface Scanner - while this isn't strictly necessary it will show you where the hotspots are for various resources when fired into the ring of a gas giant.
Asteroids with resources in glow. The most resources glow VERY bright yellow, they usually have a white lattice in the scan. The ones with cores to mine glow just as much but have a black lattice in their glow. Always stop and check for fissures on these before bothering to launch a prospector.

Fissures - you launch seismic charges at these. They have three strengths - Low, Medium and High
Seismic Charges -these need to be bound to a fire button in "Modules" you launch them at fissures. They can be charged up by holding down the fire button. For best results launch two fully charged seismic charges at one Low strength fissure and one Medium strength fissure. 80% of the time this will be enough to hit the "optimum" power for detonation.
Detonation - when you launch your first charge a two minute timer will start until detonation occurs. You will also see a graph appear at the right side of your screen. The graph fills up as you launch charges into fissures. There are two blue bars in the graph. You want to have the top of the graph in the blue bars and not into the red - one or two blips into the red is ok as long as the "optimal range" box is checked. When this is checked you can either wait for detonation or use the contacts section of the navigation panel to select a fissure with a charge on it and detonate immediately ( 10s count down ) . When detonation occurs be more than 1.5km away to avoid damage and be more than 2km away to avoid sensor disruption. Once the asteroid is split you can fly in between the chunks and let your drones pick up those lovely resources that have been released. Any still stuck to a chunk can be released with a shot from the abrasion blaster.
Limpets - Take LOTS.. you can always dump them if you have too many I usually fill around 70% of my cargo space with them but if you're in a very small ship less than 50 tons of cargo say, then FILL your cargo bay with limpets to start with.
Weapons - You don't need them but if your ship can take them then why not? If you do fit them best engineer them for efficiency.
Speed - I like my mining vessel to be as fast as possible. It cuts down the time spent looking for asteroids with cores if you can move faster through the field. It also helps you run away from NPCs
NPCs - whenever you enter an asteroid field ( belt or ring) thee or four NPCs will jump in shortly after. They are invariably after your cargo. You have three choices.
1) If you're empty - sit and wait. They will scan you, see you're empty, jump away and you can go on your merry
2) Blast THEM, if you're confident of your ship and skills then show them who's boss.
3) Run Away - Get your Good Sir Robin on and bravely run away. They will likely launch hatch breakers so speed is very useful here (see above ) so you can either out run them or at least get out of the control range of the ship that launched them. If you can't outrun in time then a point defence is handy for shooting them down.
You can build a deep core Miner that will get you on the road to riches very cheaply!
16 tons of cargo space that will net you 25 million credits in void opals for only 2.6 million even if you have to manually collect resources this ship will pay for itself at the first core asteroid.
Adder Miner
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