I wish I knew I was buying a puzzle adventure game when I backed ED.
So far my experience of the "Puzzle" isn't that puzzling.
I was super hype that there was an actual mystery to solve. So hype that I dropped everything jumped a total of 300LY in my Corvette with 18LY range to go and switch to my Anaconda to get to the ruins and get started as fast as I could.
When I got there and did a bit of exploring I was even more eager to fire up the old braincell and do some lateral thinking, problem solving, and generally puzzling.
And here's where it turns bad.
No indication whatsoever of any kind of logic with this "Puzzle". It's an archaeological site, meaning you need to study it, however you actually need to destroy artefacts to acquire materials to churn out hundreds of different permutations until you happen across the right one.
I was expecting markings, and garbled data, and specific layouts and indications, building foundations, ground shadows etc. etc. etc.
Stuff I could spend a bit of time trying to piece together and figure out, you know like a puzzle, something that requires logic and lateral thinking.
The only logic in this "puzzle" is to try everything with everything until something works, and that's not solving a puzzle or picking a lock, that's brute-forcing.
It's exactly like creating a program to try every single computer password, and then leaving a computer on to run through all the combinations until the password is accepted, except at the ancient ruins you can't just send a robot to try out the combinations you have to do it yourself.
Now if I can remember this all correctly (And please correct me if I'm wrong) there are 5 items you need. This is 5! -> 5! = 120, 120 different ways to arrange the items. This would be bad enough if you could carry 5 items in your SRV but we're limited to 2, also you don't have to do all 120 because most of them will be mirrors which you can exclude. But it's still a lot of combinations just to try. 27 in fact if the spreadsheet I'm looking at is to be believed (It may be out of date)
27 x No. of obelisks = 405. 405 combinations that are complete trial and error.
I don't mind doing trial and error, but I'd rather do trial and error after deducing a hint of logic, creating a hypothesis and then testing it out, and using the data I then gathered from the success or failure to then influence subsequent attempts.
However it seems that at the moment it's all about brute force, and to be honest that's not fun, and I simply do not have the time, even though I may have the patience. Which means I have to rely on the community.
I like the community, you're a great bunch of guys, but I want to solve a puzzle off my own back, possibly with some discussion with commanders to discuss results, instead of throwing artefacts at things randomly and checking with a database of people who got lucky enough to find a combination that works and then putting it on a spreadsheet and then following that spreadsheet instead of my nose.
Hopefully this trial and error is the initial step, and we'll later discover a clue that actually requires some puzzling instead of throwing crap at the wall and hoping it sticks.