Morning all
While I sit here at work shirking all responsibility, I had a thought:
Kinetic Ammo Racks as optional internal modules.
If, as a PVE combat-oriented T-10 player, I wanted to sacrifice some HRP slots to ensure I was carrying extra ammo for extended runs through the HazRez, I should be able to, right?
From a balance perspective: Mass obviously increases with module class. I don't believe it would imbalance PVE or PVP, NPC's already have unlimited ammo as far as I've seen, and other players would have the same access to the modules, so no issues there.
I feel like separating the ammo modules between weapon types would just unnecessarily increase complexity/number of modules needed(1 for ordnance, 1 for projectiles, 1 for guardian, 1 for Experimental, plus all the different sizes)
I think just a flat % increase to ammo for all kinetic weapons would probably be best.
Percentages wouldn't be hard to figure out:
Class 1= 225% increase to all ammo carried
Class 2= 250%
Class 3= 275%
Class 4= 300%
Class 5= 325%
Class 6= 350%
Class 7= 375%
Class 8= 400%
A multi-cannon carries 2200 rounds(100 preloaded), a Class 8 Ammo rack with 400% increase would mean 11000 extra ammo for that single cannon. More cannons = more ammo. 9 multi-cannons would each have an additional 11000 rounds.
For Torpedoes: 3 ammo total(1 in the chamber, 2 in reserve), a class 8 ammo rack would increase that to 12 rounds, making it a viable weapon choice for once.
Give me your thoughts!
While I sit here at work shirking all responsibility, I had a thought:
Kinetic Ammo Racks as optional internal modules.
If, as a PVE combat-oriented T-10 player, I wanted to sacrifice some HRP slots to ensure I was carrying extra ammo for extended runs through the HazRez, I should be able to, right?
From a balance perspective: Mass obviously increases with module class. I don't believe it would imbalance PVE or PVP, NPC's already have unlimited ammo as far as I've seen, and other players would have the same access to the modules, so no issues there.
I feel like separating the ammo modules between weapon types would just unnecessarily increase complexity/number of modules needed(1 for ordnance, 1 for projectiles, 1 for guardian, 1 for Experimental, plus all the different sizes)
I think just a flat % increase to ammo for all kinetic weapons would probably be best.
Percentages wouldn't be hard to figure out:
Class 1= 225% increase to all ammo carried
Class 2= 250%
Class 3= 275%
Class 4= 300%
Class 5= 325%
Class 6= 350%
Class 7= 375%
Class 8= 400%
A multi-cannon carries 2200 rounds(100 preloaded), a Class 8 Ammo rack with 400% increase would mean 11000 extra ammo for that single cannon. More cannons = more ammo. 9 multi-cannons would each have an additional 11000 rounds.
For Torpedoes: 3 ammo total(1 in the chamber, 2 in reserve), a class 8 ammo rack would increase that to 12 rounds, making it a viable weapon choice for once.
Give me your thoughts!