New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Mention of skybox brightness and doing something about the dark cockpit consoles.
That sums it all up in a few words.

I hope it sorts out the way the adapting brighness behaves - it seems to often work contrary to logic - burning exposure out when more bright stuff comes on screen, and dimming the already dark- - it's sometimes like some child deity is playing with the universe's dimmer switch. :p

Somebody mentioned being in a pretty nebula... I guess I should go back to the Hind nebula, which I passed through shortly after Ody release; At the time, it was drawn rather... peculiarly... large planes of yellow block colour, inverting and zig-zag-patterning where intersecting, and exhibiting other such artifacts. :7
 
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We can only hypothesise (for what that is worth - which is little) but, if we are being charitable, I suspect that what has been delivered is the bare carcass of what was originally conceived. I'm guessing that there were a number of concepts competing for time in a project that seems to have little unifying vision - and that as development progressed (as happens in all projects) features were scaled down, retooled or cut. I think that in Odyssey's case these cuts were so close to the bone because of a number of factors including an underestimation of technical problems, the pandemic and possibly shareholder / financial expectations.
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Bears repeating
I'll just have to assume, from the empirical evidence above, that every body with the "same" crater in Odyssey also has the "same" crater in Horizons...
Well, thanks for spoiling Horizons for me :) after about 2000 hours in Horizons I think they maybe had more than one crater stamp that looked similiar with the spokes coming out? or for some reason it just merged into the planet better. The one in Odyssey just pops right out at ya.
Was there any mention in todays stream about what the lighting changes in this weeks patch are going to be?
I mean I could go and watch it myself, but ... the football is on the telly.
They did say the DSS in VR might be fixed by patch No 5, ignored a bunch of questions that weren't so easy to respond to and sometimes came across as rather glib when they did answer a question. Raxxla was redacted - no clues! Stopped watching when they showed players pictures.
 
So I visited 11 Icy bodies today out past the core, and first footfall on each (for good measure). Up until now I've concentrated on atmospheric landables and non-atmospheric Rocky and HMC planets.

Firstly, the Icy planets look glorious. The textures and terrain on foot, in combination with hilly skylines and starfield - absolutely awesome. As are the glossy reflections from ice, and crazed shards. Also, some definitely have soft icy snow, and the footprints look great. First impressions - spectacular.

On the slight downside, I was surprised to see exactly the same terrain types used as on Rocky and HMC planets. The same mosaics, pimply hills, etc. I was hoping for some new terrain types for Icies. Perhaps I just didn't notice them (wishful thinking).

Now with regard to terrain tiles, yes, every Icy planet had repeating tiles. Example below.

c5.jpg


And adding a few Icy mood shots, to keep the thread happy and positive (I hope?)... :)

c1.jpg

c2.jpg

c4.jpg

c3.jpg


Note the snowy footprints. Nice! And yes, this was at a planetary nebula I first discovered many years ago. The main star is a black hole, seen in one of the shots.
 
Now with regard to terrain tiles, yes, every Icy planet had repeating tiles. Example below.

View attachment 240743
Great shots!
Compared to some patterns I have seen, it took a few seconds to search for those in this example. I found some, but I probably would have deemed this planet sufficiently distinct.
The examples with a bit more color variation or deeper ridges are easier to tell.
 
So I visited 11 Icy bodies today out past the core, and first footfall on each (for good measure). Up until now I've concentrated on atmospheric landables and non-atmospheric Rocky and HMC planets.

Firstly, the Icy planets look glorious. The textures and terrain on foot, in combination with hilly skylines and starfield - absolutely awesome. As are the glossy reflections from ice, and crazed shards. Also, some definitely have soft icy snow, and the footprints look great. First impressions - spectacular.

On the slight downside, I was surprised to see exactly the same terrain types used as on Rocky and HMC planets. The same mosaics, pimply hills, etc. I was hoping for some new terrain types for Icies. Perhaps I just didn't notice them (wishful thinking).

Now with regard to terrain tiles, yes, every Icy planet had repeating tiles. Example below.

View attachment 240743

And adding a few Icy mood shots, to keep the thread happy and positive (I hope?)... :)

View attachment 240744
View attachment 240745
View attachment 240746
View attachment 240748

Note the snowy footprints. Nice! And yes, this was at a planetary nebula I first discovered many years ago. The main star is a black hole, seen in one of the shots.
You forgot the red circles. :D
 
Well, thanks for spoiling Horizons for me :) after about 2000 hours in Horizons I think they maybe had more than one crater stamp that looked similiar with the spokes coming out? or for some reason it just merged into the planet better. The one in Odyssey just pops right out at ya.
I'd noticed the crater a couple of years ago, it appears with some regularity on longer trips out (once I get to my 'search area' I switch out star class filters - so get the full range) and, while noting they exist, have not reduced the fun of exploring for me.

They may be more frequent in M / L / Y class systems, I didn't pay particular attention to that bit!
 
Odyssey... (they haven't learnt)...

2021-06-15 15-07-12 Hypio Flyao YK-O e6-130-Hypio Flyao YK-O e6-130 3 h.jpg


To be blunt, it's lazy coding. No decent procgen algorithm should place identical assets side by side. How hard is it to add a proximity rule, and rotation for that matter.

On the one hand I admire what FDev has done with the Stellar Forge, but on the other I scratch my head in amazement at these procgen 101 rookie mistakes.
 
I've popped in and out of the thread - so forgive me if this is a rehash.....

"Knight to queens' bishop 4..."

CcaJzuk.png


I am finding that the ground textures are taking quite some time to resolve - and as a result - when searching for surface biologicals - it's quite possible that I've overflown them before they have had a chance to render (if I stop in any one place - eventually the 'micro-landscaping' catches up....It was never near his pronounced in Horizons...

Once everything is rendered - I do like Odysseys' ground textures and of course skyboxes...As well I like the darker galaxy feel - the dust clouds seem richer / duskier....Rumor has it that the GalMap bookmarks are getting a fix (tomorrow?) - that will make me a much happier explorer - as they are completely F. U. B. A. R. at the moment...Hopefully they similarly address the shipyard and outfitting UI trainwreck....

I am trying to like flying in Odyssey more - but in my opinion the explorers' perspective of gameplay was entirely ignored during the development - and while everyone understands the need for some type of procedural tiling - the "steamrollerification" & "blandification" of the majority of bodies has soured the joy of exploration (positive note: there seems to be a greater variety of colors and contrasts of Gas Giant cloud bands....but then the FSS doesn't display any rings?!? )
 
I've popped in and out of the thread - so forgive me if this is a rehash.....

"Knight to queens' bishop 4..."

CcaJzuk.png


I am finding that the ground textures are taking quite some time to resolve - and as a result - when searching for surface biologicals - it's quite possible that I've overflown them before they have had a chance to render (if I stop in any one place - eventually the 'micro-landscaping' catches up....It was never near his pronounced in Horizons...

Once everything is rendered - I do like Odysseys' ground textures and of course skyboxes...As well I like the darker galaxy feel - the dust clouds seem richer / duskier....Rumor has it that the GalMap bookmarks are getting a fix (tomorrow?) - that will make me a much happier explorer - as they are completely F. U. B. A. R. at the moment...Hopefully they similarly address the shipyard and outfitting UI trainwreck....

I am trying to like flying in Odyssey more - but in my opinion the explorers' perspective of gameplay was entirely ignored during the development - and while everyone understands the need for some type of procedural tiling - the "steamrollerification" & "blandification" of the majority of bodies has soured the joy of exploration (positive note: there seems to be a greater variety of colors and contrasts of Gas Giant cloud bands....but then the FSS doesn't display any rings?!? )
The more pressing question is.. why is there a Tie Defender in the screenshot?
1623913608781.png
 
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