This is not a very encouraging answer.
Cheers,
Drew.
Indeed, it is not.
I believe this answer is proof that the system they brought out with Odyssey was their intended final product. This new design, while binning the countless discovered worlds would serve to look good from an on-foot perspective or when viewed with a sun in twilight position, casting long shadows through an atmospheric effect.
It makes me feel a little better about having shouted so incredibly loud through all the videos and forum posts over the previous weejs because I fear if it wasn't for all the noise we
collectively made on the subject; we'd have been stuck with what we've got now.
This message we received now stating
"this is proving to be a very significant technical challenge" explains to me the weeks of radio silence on the subject. They simple have no answer, right now.
I look forward to what they can come up with over the coming months, though I suspect it will be some time before we see a system that will generate mathmaticaly randomized terrain like we saw with Horizons.
In summary:
- Yoghurt/fluffy terrain must be improved;
- Cliffs should have sharper edges than what we see now;
- Terrain textures must not tile;
- Terrain features must not tile;
- Terrain features should not be shared across planets;
- Terrain LOD snapping should be smoothened out.
P.S. I love your books -- Should you ever feel the desire for some machinima story telling, reach out to us over at Rebuy Unlimited -- Discord in my signature!