New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Also just catching up with odysee, do you really thing this is going to change? That's hilarious no matter how much people get upset. We had beige balls for 2 years?

The only hope you have is they can justify it for the optimisations required for console. Otherwise you're looking at it. Its frontier developments. Look for changed spots first before planets :)

They still went ahead with odysee from a 6k steam average for years and probably long time ago adjusted the resources to balance the income?
 
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I've seen enough true ugliness in Odyssey, and I'm pretty sure I'd find more if I just actively looked for it. These days, I'm already happy if most of the planets I land on have something that triggers my "fantasy of being a planet".
It's not perfect yet, but I've personally never found any oddball Horizons planets and I thought most looked pretty drab. I'd also have to admit that FDev has made some progress the last half year, together with the more colourful planets they have mostly fixed the early "pixelation" issues and the last update did improve the mid-range rendering a bit.
 
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I'm not sure which last video you're referring to, maybe from my channel? Below are my latest videos and no, I don't play Horizons unless I want to play in VR - which is almost never. I certainly wouldn't post a video of it. Both videos show a different variant of the still existing LOD problems, which, however, do not seem to bother the OP that much:


The orbital view of this one is quite nice:


The popin and terrain bubbling up and down as I fly over it has been pretty bad for me more recently. My gpu is an RTX 3090 and I am getting 120+ fps on surfaces, it still pops in and bubbles. I think what is most frustrating for me is that it is not consistant. Some planets are much worse than others. Almost seems as if it is network related or something because different times of the day are also worse than others.
 
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I'm not sure which last video you're referring to, maybe from my channel? Below are my latest videos and no, I don't play Horizons unless I want to play in VR - which is almost never. I certainly wouldn't post a video of it. Both videos show a different variant of the still existing LOD problems, which, however, do not seem to bother the OP that much:

In the first video we see a variant of the LOD problem (@2:55) that looks like a magic trick that has just gone horribly wrong. Embarrassing!


The orbital view of this one is quite nice:
The LOD issue speaks for itself here (end of the video, starts from 6:00)

yeah it was the funny LOD video. It's obviously EDO but the fog sitting in the low lying crater isn't something I've noticed before.
 
I get chess board ground after a reasonable amount of surface boosting. Coming to a dead stop and allowing it to catch up always fixes it. The only cure is the disincentive from absence of canyons in the new tech, which isn’t exactly right.
 
Here are just a few (it only lets me attach 10) of the screenshots I have personally taken in Odyssey in recent weeks. I honestly don't see any tiling or repetition in these. Perhaps I'm just oblivious to it. But to me, the planet tech looks excellent right now, and FD hasn't even finished with it according to their own admission.

I did see tiling when Odyssey was first released. Now, not so much. And I think some of these look very much like the pre-alpha stuff FD showed us way back when.

I know, opinions vary. But this is mine :) Exploration has definitely not been killed, for me.

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I visited the first planet (Hegaa BR-X c17-0) yesterday and took a few random screenshots. Had a look at them today and confirm it looks just like your first 3 pics. About 95% of the surface is as shown below, with the remaining 5% those low hills. And most of it is repeating terrain tiles. I've highlighted just a few of the more obvious ones below.

Hegaa BR-X c17-0-Hegaa BR-X c17-0 11 i - original.jpg


Hegaa BR-X c17-0-Hegaa BR-X c17-0 11 i - marked.jpg



So that's about 95% of the surface. Then there's the low hills, again with obvious repeating terrain. I only bothered highlighting the closest duplicates below. And no cherry picking with any of these screenshots. It's the same all over the planet.
Hegaa BR-X c17-0-Hegaa BR-X c17-0 11 i 2.jpg



It makes me very curious when you say, "I honestly don't see any tiling or repetition in these." And yes I know you're referring to your particular screenshots, but what are you doing as you fly down to the planet's surface? Do you not notice because you're not interested in anything but landing and looking around on foot (a valid reason)? Fyi, personally, I have limited time to play, so when I do, and when I'm flying down to the surface and into glide mode, I'm always checking out the planet surface to find interesting terrain and places to land.

I'm not trying to put you on the spot here. I'm truly curious. For example if you tell me you always grab a drink (or a smoke, or whatever) as you're flying down to the surface, then everything would make more sense perhaps?
 
I'm not trying to put you on the spot here.
I'm sure you're not. And your dedication is admirable.

That planet is over 5000LY from Sol, but you flew out there to scour the planet for repeating textures, and you found some, too. I stand corrected. Now we have real proof that Exploration is truly dead. RIP.

I looked back through my folder of screenshots from the last few weeks, and I found some other ones you might want to investigate, as well. I was unable to find repeating textures on these, either, but I'm sure you will do much better.

I really appreciate the help. Apparently I don't have much of an eye for patterns.
Hegeia OJ-Q c21-0 (20211128-102300).jpgHegeia OJ-Q c21-0 (20211128-133809).jpgHegua UJ-O d7-1 (20211112-080544).jpgHegua XP-M d8-3 (20211113-102450).jpgHegua XP-M d8-3 (20211113-102608).jpgHegua XP-M d8-3 (20211113-110745).jpgHegua UU-A c16-1 (20211117-074242).jpgLeesti (20211109-073601).jpg
 
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For what its worth .. I would struggle to find those tiling repetitions in the lower screenshot, but the upper one is much more obvious, but even then I find it much less irritating than various other issues such as general performance, terrain loading delays, popping in and out etc
My biggest gripe (as far a planet surfaces go) is the horrible anti-aliasing, on certain planets, that makes them swim and shimmer in a very unpleasant way.
 
I recently hopped back into Horizons for the first time since Odyssey launched to pick up some Winking Cat monies for my two non-Odyssey alt's.

Wow.

Horizons planetary tech really looks awful compared to Odyssey. Like...really awful.

I know this is a mega thread and this probably will just get glossed over but I felt like this was the place to post it. I'm off on the Magellan Experience and I have just been gobsmacked by the planets I've visited. And then when logging back into Horizons? Gross.

Fly aimless, CMDR's! o7
 
I recently hopped back into Horizons for the first time since Odyssey launched to pick up some Winking Cat monies for my two non-Odyssey alt's.

Wow.

Horizons planetary tech really looks awful compared to Odyssey. Like...really awful.

I know this is a mega thread and this probably will just get glossed over but I felt like this was the place to post it. I'm off on the Magellan Experience and I have just been gobsmacked by the planets I've visited. And then when logging back into Horizons? Gross.

Fly aimless, CMDR's! o7
I find that's generally true, but I do wish Frontier had moved the engineer bases to more interesting or at least prettier locations. The Farseer base in particular is no better than Horizons, in fact on my system I would say it's worse.
 
I find that's generally true, but I do wish Frontier had moved the engineer bases to more interesting or at least prettier locations. The Farseer base in particular is no better than Horizons, in fact on my system I would say it's worse.
Outside of Colonia, I couldn't tell you the last time I was at an engineer base, so I'll have to take your word for it.
 
I never felt compelled to land on Horizons bodies during exploration trips. The only thing I miss from Horizons is that I could actually get 120 FPS stable on empty surfaces.
Yeah, I seem to be pretty stable but after some time on a planetary surface, I guess micro freezes at regular intervals. I'm assuming it's what I've heard called "memory leaks" but have no idea what that means.
 
If planet up close would ideally look a little similar - the game would be priceless. And yes, it seems that everything rests on the limited quantity / quality of the asset, you can also see the inability of the engine to handle something more complex and multi-polygonal...
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There are not enough multi-level / multi-layered accumulations of rocks, ice, sand and similar formations. It seems that the random number generator (or how the engine fills the surface) in variations of scale, rotation, tilt, rise, etc. for assets has a very narrow range of deviations.
 
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