this looks like the surface of a planet
This one looks like someone taking a dump
Like you've had your 'Ready Brek' this morning?View attachment 284329So what does this one look like?
I'd forgotten I had that skin on... But in the darkness it did look fun!Like you've had your 'Ready Brek' this morning?
How about this?this looks like the surface of a planet
This one looks like someone taking a dump
Don't see any tiling or repeating patterns...How about this?
View attachment 284333
We'll have to take a closer look.Don't see any tiling or repeating patterns...
Don't see any tiling or repeating patterns...
Yeah, that's not Odyssey at its best. I'll have to post some tonight from out here on the rim.this looks like the surface of a planet
This one looks like someone taking a dump
I'm sure you're not. And your dedication is admirable.
That planet is over 5000LY from Sol, but you flew out there to scour the planet for repeating textures, and you found some, too. I stand corrected. Now we have real proof that Exploration is truly dead. RIP.
I looked back through my folder of screenshots from the last few weeks, and I found some other ones you might want to investigate, as well. I was unable to find repeating textures on these, either, but I'm sure you will do much better.
I think this is where we differ.It's not just the noticing, it's the knowledge.
I think this is where we differ.
If I don't notice it, then it's good enough for me to suspend my disbelief and enjoy the game as a simulation. It's only the stuff that gets "in my face" that bothers me, because that takes me right out of the game.
You notice this stuff a lot more than I do, so of course you are less happy. It's "in your face", right?![]()
But I find even the examples you posted to be more than realistic enough for me. If you had not circled the repeating textures I would not have noticed. Now that I've noticed, I still think it's fine. And I think it's a huge cut above anything I ever saw in Horizons. That's my opinion, just one of many in this thread.
Yeah, I can see that, for sure.The thought that every planet in the galaxy is now repeating the same terrain tiles turns me off exploring, and the whole game if I'm honest.
Asteroids also feature cut and paste asteroids, but was still an awesome game... I have no idea how many coins I put into the slot on that game (yes young'ens we had to put coins in a slot to play a computer game in the old days).Maybe it's my age. The first "space" game I ever saw was Asteroids, which was a wire-frame, 2-dimensional, black and white game in the local Arcade. I thought it was awesome. It had inertia! You had to thrust in the opposite direction to slow down or stop!
We've come such a long way from there. The graphics now are stunning to me, in most games, this one included.
Yeah, I can see that, for sure.
But I feel like it's leaving out a lot of what makes a place unique. Even if the textures are recycled, the locations themselves are still unique.
Each planet or moon has a different look because of the system it's in, what kind of star it orbits, whether it has rings or moons of its own, what the content of the surface is, what kind of atmosphere it has, what the lighting looks like, plant life, geological formations...that kind of stuff.
The textures are not the whole story, if you see what I mean.
I think there is still a huge uniqueness to our little simulated galaxy. It's limited by hardware and software and probably know-how and money, but it's pretty darn good.
Maybe it's my age. The first "space" game I ever saw was Asteroids, which was a wire-frame, 2-dimensional, black and white game in the local Arcade. I thought it was awesome. It had inertia! You had to thrust in the opposite direction to slow down or stop!
We've come such a long way from there. The graphics now are stunning to me, in most games, this one included.
I must be confused, then. I thought the heightmaps were generated by the stellar forge, and they had to re-do them for Odyssey to allow for on-foot stuff.Just clarifying, this thread is about terrain, ie. the heightmaps. It has nothing to do with textures. It could be you're just accidentally misnaming here?
Yeah, that's not Odyssey at its best. I'll have to post some tonight from out here on the rim.