New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Hmmm... You should stop demonizing "ultraforcecapture", it's just a normal setting, a bit more demanding.
I made a test and got 60 fps with occasional drop to 50 when a new chunk of terrain was generated.
2560x1080, RTX 2070s
Recommended spec: 1060 6GB. Drops frames on a 2070. I mean.. it is not that bad, I could leave it on on my card too probably, if they fix the other things that tank the fps, but still :D
 
Lol again.
ANY technical process, physical or virtual has some "failure rate", and ABSOLUTE numbers are irrelevant in it's quality rating.
Fails are ALWAYS divided by total number of "products", what is pretty obvious when you look at the name : "failure rate".

I am a bit stunned I have to explain such basics on a forum dedicated to a very "technical" game.
We're not speaking the same language here. I know what I'm trying to say, and maybe I need to explain it in 'technical terms'. Maybe you're just educated so you can coat it in fancy terminology, whatever. To everyone it'll make me look stupid, again, whatever.

"How many red cards have been secreted into this pack of 100 billion?"

Bob pulls out a card, it's yellow.

Bob pulls out a second, it's red.

Bob pulls out a third, it's green.

Bob pulls out a fourth, it's red again.

Oh, well that was quick, so it seems pretty likely there's a lot of red cards in this deck, because if there were just a few surely the chance of getting one after a second try is pretty unlikely.

Yea, you have to make it so the red was found say after try 37 and try 156, but you know the difference between 4 and 200 spins out of 100 billion isn't much.

The point is you questioned the frequency of tile-copy planets. Well, I don't have an exact bloomin' number do I? But considering they've been found already I think it's logical to assume they occur a lot. I just don't see the failure in logic-- also this is starting to derail the issue at hand.

OK you win. Let others judge.
 
The fact it drops to 50fps on a 1000€ card is an issue I'd say.
Recommended spec: 1060 6GB. Drops frames on a 2070. I mean.. it is not that bad, I could leave it on on my card too probably, if they fix the other things that tank the fps, but still :D
Guys, please tell me again why RECOMMENDED settings should translate to "will play in any resolution at any desired fps in maxed out settings"?
I won't argue with the fact that Odyssey performance optimization is... there is none, but my question is still valid.
 
Guys, please tell me again why RECOMMENDED settings should translate to "will play in any resolution at any desired fps in maxed out settings"?
I won't argue with the fact that Odyssey performance optimization is... there is none, but my question is still valid.
Nope but in Frontiers own words it should translate to 1080p with 60 FPS and High to Ultra settings for the recommend hardware.
 
Guys, please tell me again why RECOMMENDED settings should translate to "will play in any resolution at any desired fps in maxed out settings"?
I won't argue with the fact that Odyssey performance optimization is... there is none, but my question is still valid.
Recommended should not be low or medium settings, at least. And your card is way over that. You are in 2k granted, but this game is not exactly RDR2.

Also the sales pitch was that EDO will have the same performance as Horizons. Now I accept it got bumped, but yeah, it's just funny at this point.
 
Guys, please tell me again why RECOMMENDED settings should translate to "will play in any resolution at any desired fps in maxed out settings"?
I won't argue with the fact that Odyssey performance optimization is... there is none, but my question is still valid.
It's not recommended.
It WELL ABOVE recommended.
 
The fake planet preview did not exist like it is in EDO. The most you would see in Horizons is some LoD pop in as you get closer. Not obvious fake plastered tiles on the planet's surface. The "new" tech is worse. It is as simple as that.
What tech are you talking about? Odyssey planet gen tech or planet's fake preview tech? Those what ppl are crying about in this thread is a planet's fake preview tech. Nothing to do with planet gen tech, when you landed.
 
Last edited:
We're not speaking the same language here. (...)

OK you win. Let others judge.
I know what you mean,
and it's not about winning.
I seriously have no idea what number is on the bottom of the fraction that we can use to find out if this is really a common problem.
What I know, is that we need to use some methodical approach to find out what percentage of planets are "broken" like this.
And then we can discuss if this is above or below a reasonable threshold - and this would be totally subjective argument for a change.
But we are not there yet.
 
I know what you mean,
and it's not about winning.
I seriously have no idea what number is on the bottom of the fraction that we can use to find out if this is really a common problem.
What I know, is that we need to use some methodical approach to find out what percentage of planets are "broken" like this.
And then we can discuss if this is above or below a reasonable threshold - and this would be totally subjective argument for a change.
But we are not there yet.
I'll be blunt. It's probably something like the wrong lod/planet lod being used. Perhaps the lower setting one, but for every settings. The repetition might be a quirck in the engine.

The fact they made a "ultraforcapture" option for marketing purpose is quite revealing to the fact they are aware of the issue. They are probably working on it, and been working on it most likely before release.

So yeah, reporting it means little IMO. They know. They are already on it. Can't really admit it though, because that would make them look bad.
 
Nope but in Frontiers own words it should translate to 1080p with 60 FPS and High to Ultra settings for the recommend hardware.
If they really gave so specific parameters...
Then I agree that they should sweat now to keep their promise.
My remark was more "general", I remember games like "Crysis" - when it was released there was literally no hardware to play on maxed settings :)
 
I'll be blunt. It's probably something like the wrong lod/planet lod being used. Perhaps the lower setting one, but for every settings. The repetition might be a quirck in the engine.

The fact they made a "ultraforcapture" option for marketing purpose is quite revealing to the fact they are aware of the issue. They are probably working on it, and been working on it most likely before release.

So yeah, reporting it means little IMO. They know. They are already on it. Can't really admit it though, because that would make them look bad.
Kinda like how they couldn't admit that the release build won't run much better then Alpha phase 4.
 
Kinda like how they couldn't admit that the release build won't run much better then Alpha phase 4.
Or like they said EDO would be able to run on the same GPU than horizon (no changes) and then a day before release release the minimum requirement which was different than announced ?
Yeah I get it.
 
If they really gave so specific parameters...
Then I agree that they should sweat now to keep their promise.
My remark was more "general", I remember games like "Crysis" - when it was released there was literally no hardware to play on maxed settings :)
Funny you mention Crysis. Was it Crysis 1 or Crysis 2, that also didn't cull stuff? Having the ocean always rendered with full reflections and whatnot under the surface? Similar to what people find EDO is doing?
 
Back
Top Bottom