New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Viajero

Volunteer Moderator
Water would be great.
Also I disagree. Elite's procedural creation has to have a certain level of realism in graphics and terrain. NMS doesn't have these restrictions and simply doesn't need to care about fantasy terrain stuff or liquid that looks like from the 90s. NMS is playful and colourful and amazing at that. I really like it.
Water and liquid in Elite would have to look realistic and behave realistically to impacts, ships hovering over it and so on. It would also need different conditions, depending on temperature and what it's made of. And so on and so forth.

BUT let's pause for a moment and behold the wonders of nature's "procedural" creation in this absolutely unedited surface shot:

View attachment 235197
(Apologies in advance)
As an emminently VR player now I understand what it is referred to as "pancake" mode.
 
That exponential leap in variety of surface adornment has however been combined with an exponential decrease in terrain complexity and depth.

For these reasons, odyssey must either be fixed properly and horizons maintained until it is.

Surface dressing gets boring eventually, but depth provides long term challenge.
Your hope is bordering on delusion - Horizons terrain dies in the Autumn.

Keep asking for Horizons to be kept and no one will listen to you. Be part of what Odyssey is going forward, and you have a chance of seeing something of your dream preserved. Your choice.

The terrain complexity is in fact increased because it reaches to the on foot level, caters for more biomes and variety than Horizons, and appears to be realistically styled on actual geological processes. There are bugs in the process of putting these things together, which has been beaten to death already and accepted as something to work on by FDev.

Horizon's planet tech had to be replaced because it was not fit for purpose going forward. The depth of usage, the possibility for emergent and continued gameplay has increased, though it has hurt your particular interest because of the lack of unrealistically deep canyons - though not completely erased them. Complexity and Depth? You mean the plaster-cast patches for biology and geology in Horizons and had to make them POI from orbit because you would never find them on Horizons planet tech because it never made sense? That kind of complexity and depth?
 
Objects on a tiny scale is a very different thing to ENTIRE planetary regions.

Yea, craters were cloned - and there's infamous screens where the maths is clearly failing when you get regular spaces between them, in other words a bug - but a crater is not exactly an entire geological region, more of a feature. What's more craters tend to look rather samey so that can be forgiven rather more than something like a mountain range.

Was it also confirmed that the interiors of craters was clones as well? Perhaps only the rim was?
In what part of my post do I name the word crater so that in your answer you name it four times?
I do not talk about craters, why do you answer about them?
Also excuses for size? Here we are talking about how dire that there are patterns in Odyssey, and it turns out that they also existed in Horizons.
I know it is difficult to accept the truth but the excuse of the size is very simple.
 
In what part of my post do I name the word crater so that in your answer you name it four times?
I do not talk about craters, why do you answer about them?
Also excuses for size? Here we are talking about how dire that there are patterns in Odyssey, and it turns out that they also existed in Horizons.
I know it is difficult to accept the truth but the excuse of the size is very simple.
So because it existed in Horizons as well, it is somehow okay now? And yes, it is a lot more aggravating when the planet looks copy pasted from space, then noticing repeating craters at ground level.
 
Complexity and Depth? You mean the plaster-cast patches for biology and geology in Horizons and had to make them POI from orbit because you would never find them on Horizons planet tech because it never made sense? That kind of complexity and depth?
No not that kind of complexity and depth

Hooning has no interest in the bio/geo POI, nor the pretty textures really.

Complexity and Depth of the terrain height map is what matters, have a look at some hooning vids and you'll understand what we mean by compexity and depth
 
So because it existed in Horizons as well, it is somehow okay now? And yes, it is a lot more aggravating when the planet looks copy pasted from space, then noticing repeating craters at ground level.
Sir, this has just been released and is going to be polished just like Horizons was in 2015. On the other hand, do you understand what it would mean if there were no patterns and repetitions on 400 million planets? that we have quantum computers now? Be realistic sir, don't ask for improbability.
There are patterns and repetitions in all versions of Elite Dangerous and in all games and simulators on the planet, and most of them only have to simulate a city / planet / house, etc.
Elite simulates millions of systems.
 
Sir, this has just been released and is going to be polished just like Horizons was in 2015. On the other hand, do you understand what it would mean if there were no patterns and repetitions on 400 million planets? that we have quantum computers now? Be realistic sir, don't ask for improbability.
There are patterns and repetitions in all versions of Elite Dangerous and in all games and simulators on the planet, and most of them only have to simulate a city / planet / house, etc.
Elite simulates millions of systems.
I'm asking for it to hide it better, like Horizons did, and not have it in my face as it is currently.
 
No not that kind of complexity and depth

Hooning has no interest in the bio/geo POI, nor the pretty textures really.

Complexity and Depth of the terrain height map is what matters, have a look at some hooning vids and you'll understand what we mean by compexity and depth
Well that's just like saying there's no need for hyperspace bypass (and associated demolition orders) because there's a single ship out there that's got Infinite Improbability Drive, though it got stolen by the Intergalactic President with a penchant for bio-grafting.

Or saying "Roads, where we're going we don't need roads!"

You are saying that an upgrade to the ED Universe that increases the complexity and usage case for the rest of the Elite Dangerous is completely rubbish and broken because your opportunity to hoon is reduced (though not removed!)

That sounds a little selfish and devoid of objectivity.
 
I am not sure you understand. Some people are not getting anywhere this level of detail that was in Alpha. It just looks like junk. That is the point of this. To find out WHY. So stop being so presumptive or try to chip in. Or off and do something else.
Hm.
That calls for direct comparisons of someone for whom it's fantastic and someone who sees junk.
Best when teamed up and being ingame together at the same place making shots of the very same location.
Would shed some light on it.
 

Deleted member 121570

D
Your hope is bordering on delusion - Horizons terrain dies in the Autumn.

Keep asking for Horizons to be kept and no one will listen to you. Be part of what Odyssey is going forward, and you have a chance of seeing something of your dream preserved. Your choice.

The terrain complexity is in fact increased because it reaches to the on foot level, caters for more biomes and variety than Horizons, and appears to be realistically styled on actual geological processes. There are bugs in the process of putting these things together, which has been beaten to death already and accepted as something to work on by FDev.

Horizon's planet tech had to be replaced because it was not fit for purpose going forward. The depth of usage, the possibility for emergent and continued gameplay has increased, though it has hurt your particular interest because of the lack of unrealistically deep canyons - though not completely erased them. Complexity and Depth? You mean the plaster-cast patches for biology and geology in Horizons and had to make them POI from orbit because you would never find them on Horizons planet tech because it never made sense? That kind of complexity and depth?
I disagree it's delusional, and whilst I'm sure you're not interested, I'd say tthat I personally have no expectation nor hope that FDev will listen or will change anything. I've accepted the loss of the game for my own chosen style of play, and did so within 30 seconds of running Odyssey for the first time.

However, I post because I recognise that there are many who enjoy an activity that is no longer possible with the changes wrought by EDO, and an update that removes gameplay and community activity is inherently harmful to the game.

Your argument revolves around specious calls to 'realism' whilst ignoring all the other elements that are utterly unrealistic, and also without a shred of evidence that supports your own version of 'real'. What you consider complexity is literally window dressing in my view. Superficial and bland. I'm sure you'll make something up though and attempt poorly to pass it off as fact.

I disagree fundamentally that cherry-picking fake 'realism' claims should come at the cost of people's play. Do remember it's a game. ;)

I'm especially amused at your view that hooning is 'reduced' rather than removed. You don't understand, but you also don't care to. That's fine, but it means you're unable to credibly comment on the use of terrain for that purpose.
 
I disagree it's delusional, and whilst I'm sure you're not interested, I'd say tthat I personally have no expectation nor hope that FDev will listen or will change anything. I've accepted the loss of the game for my own chosen style of play, and did so within 30 seconds of running Odyssey for the first time.

However, I post because I recognise that there are many who enjoy an activity that is no longer possible with the changes wrought by EDO, and an update that removes gameplay and community activity is inherently harmful to the game.

Your argument revolves around specious calls to 'realism' whilst ignoring all the other elements that are utterly unrealistic, and also without a shred of evidence that supports your own version of 'real'. What you consider complexity is literally window dressing in my view. Superficial and bland. I'm sure you'll make something up though and attempt poorly to pass it off as fact.

I disagree fundamentally that cherry-picking fake 'realism' claims should come at the cost of people's play. Do remember it's a game. ;)

I'm especially amused at your view that hooning is 'reduced' rather than removed. You don't understand, but you also don't care to. That's fine, but it means you're unable to credibly comment on the use of terrain for that purpose.
Hm. As far as I know Frontier actually handcrafted a planet for the hooning people, which was awfully nice of them I think.
They didn't get it exactly right though I heard. Maybe they'll make changes on that one?

Is that just a rumour or did that happen?
 

Deleted member 121570

D
Hm. As far as I know Frontier actually handcrafted a planet for the hooning people, which was awfully nice of them I think.
They didn't get it exactly right though I heard. Maybe they'll make changes on that one?

Is that just a rumour or did that happen?
It was awfully nice and you're right - they did try.
However, as per usual with FDev - they did their handcrafting without any communication or insight into what was required, and therefore failed miserably.

Good intentions, poor execution, crappy result. Usual story.
 
It was awfully nice and you're right - they did try.
However, as per usual with FDev - they did their handcrafting without any communication or insight into what was required, and therefore failed miserably.

Good intentions, poor execution, crappy result. Usual story.
Yeah. Good intentions.
They invested time where there was none available to cater to your playstyle.
Even if they didn't get it exactly right, maybe you can find a few kinder words for them.

And maybe they'll work on that planet again getting some more input from the hooners. Achelous it was I think.
We'll see what happens.

In any case, I think it's not fair to trash them for that.
 
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