This is the nutshell for me. A straw broke my camel's back, and I fear it may never straighten no matter how many bales are removed.
The fidelity of the 1:1 galaxy has always been important to me. I can't claim it was ever the prime driver behind my decision to pledge at KS; that would be ridiculous given that in 2013 we had no idea how great or otherwise it would look. But it was definitely a significant factor, a curiosity given what David Braben had squeezed onto an 880KB floppy using similar techniques in 1993.
But once ED launched, and especially after the absolute triumph of Horizons and SRV operations (prior to the Great Beigening) it became the game's benchmark for me, the thing that I could always fall back on when everything else got shaky. Even in those times when nearly every other aspect of the game seemed broken, I knew I could always fire up my explorer account, climb into my Asp or Anaconda, select the second star to the right and plough on into a wholly believable galaxy full of absolutely unique worlds.
Sure, a great number of them looked very similar. With most of them I never got close enough to be able to tell either way. But in all my time with the base game and Horizons I rarely felt as though anything in the Stellar Forge was "giving the game away", forcing me to see under the board, peek behind the curtain. I'd watched the presentations and streams and read the interviews with key people so I always knew on an intellectual level that it was all a melange of mathematical genius and artistic talent. But that was actually part of the joy; knowing at least on a very basic level how the system worked, but still capable of being fooled by it. A bit like watching a really good magic show; you can know mechanically how many of the tricks must work, but good showmanship still lets you enjoy the performance.
So even in the absence of any other game features, it was always the galaxy simulation that made the both my KS pledge and the hours I invested in ED seem absolutely justified. Even as players with different attitudes towards gameplay mocked explorers for being happy with "screenshot copypasta generator 3000" it didn't matter to me. The simulated galaxy was ED's USP and it was beautiful, even at times when the things for which it served as background were broken.
But I honestly fear that has changed forever now. I look at some of these Odyssey planets from space and from orbit and in many cases I no longer see unique worlds emerging from raw mathematical crunching. Instead I see what amounts to human-crafted -- or at best human-tweaked -- templates pulled from probability tables. And while I know this is as likely an issue of scale as of a wholly new paradigm being introduced (Horizons' PG almost certainly has elements of hand tweaking buried deep down in the modelling) my intellectual viewpoint can't override my emotional response to what I've seen.
The exact same processes that gave me a sense of awe and wonder looking Horizons' galaxy now leave me with a sense of profound disappointment when looking at Odyssey's. It almost feels like the longest bait-and-switch in history; the game I've loved for seven years has been taken away and replaced by something not quite the same that I'm supposed to embrace anyway. As though I've been switched from Coca Cola to own-brand soda and been told it's just as good. And I can't, at least not with the game in its current state, rationalise that away.
All I can hope is that whatever combination of rollbacks, patches and asset library improvements FD go with -- assuming they bother at all -- will be enough to smooth over the cracks and prevent me from thinking too much about what's going on underneath. To wow me with visual showmanship so I forget how much I've seen of how the magic tricks are done. It's perhaps a vain hope, but it may be all I've got because right now I honestly think the damage is done. I can't imagine ever looking at the ED galaxy with the same sense of awe I once had, but maybe I can one day look at it with a sense of acceptance. Of compromise.
On an more positive note, right now I'm very much enjoying the game on a smaller scale by playing the "restore settlement for operation" missions which are atmospheric as hell. In fact so immersed was I this afternoon, skulking around a creepy malfunctioning outpost full of dead mercenaries and workers, that when my wife sent a wireless print job to the printer behind me I literally jumped from the chair when it went into its warm-up cycle.
These missions are providing two positives for me; firstly a distraction from the obvious problems with the Stellar Forge (many locations are on the dark side of planets, so I don't even look at the surface unless I put the NV on), but also a reminder that given the right conditions FD are still masters at crafting immersive environments. And perhaps there's hope that, if they can get it so right with some of the new stuff, one day soon they'll be able to restore some of what's been lost from the old.
Mileages, as ever, etc.