I still don't understand how the game could have changed so much from the alpha version to the release version. I enjoyed the planets so much in the alpha....
I especially remember a poi of a crashed ship, where suddenly 6 or 7 enemies would appear. I didn't like the combat at all, but getting to that place was incredible. First approaching the planet, in its orbit, it looked beautiful and realistic, then looking for a good landing place near the poi was a challenge, with all those rocks here and there, and the realistic geometry of the planet. And once I landed, driving the srv, looking for the best route among the hundreds of rocks, enjoying every slope, every corner of that place. It was all as realistic as being on our real moon.
I remember, in contrast, my last poi on a planet in the launch version, and the lack of immersion. This is not what I saw and enjoyed in the alpha, it's as if the alpha was the launch version, and vice versa. In fact, the evolution seems to have been the opposite: Launch--Alpha--Prealpha, and I do not know if it is a degradation of the technology to gain a few fps, if it has really been an unintended error, or what could have been. I would like an explanation beyond "it's not working as it should" because I already know that, what I would like to know is why, and if it's really going to be fixed.
How many times did they say during the alpha that this was not the definitive technology... every time I remember it...