Found this:


Initially I thought the repetitive "heat" maps were just a problem with the Analysis filter. But you can clearly see the repeating topography even without the Analysis filter.Found this:
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To some extent - it was. But, yeah, much better hiddenHow do we know Horizons wasn't tiled as well? Has anyone actually checked?
Perhaps heat map tiling and terrain tiling might be intricately linked?Initially I thought the repetitive "heat" maps were just a problem with the Analysis filter. But you can clearly see the repeating topography even without the Analysis filter.
What a letdown and massive downgrade from Horizons variety.
Sort of. The new engine makes repetition extremely visible. Like the big crater you can see on nearly every single landable rocky planet. It used to be in horizon, but was less obvious.How do we know Horizons wasn't tiled as well? Has anyone actually checked? I recall seeing hundreds of craters that had very similar of not the same designs? Is it just more apparent perhaps on the new engine?
Well to be fair, a crater by nature of how it is formed won't really have much variety. But craters are not the specific thing we are criticizing.I recall seeing hundreds of craters that had very similar of not the same designs? Is it just more apparent perhaps on the new engine?
I have a suspicion that bio tiling and terrain tiling are linked together, and interestingly enough, if you blend both screenshots together and use GIMP's HSV hue layer mode, it will highlight repetitive terrain by leaving it out from the bluish tint.Found this <snip>
How do we know Horizons wasn't tiled as well? Has anyone actually checked? I recall seeing hundreds of craters that had very similar of not the same designs? Is it just more apparent perhaps on the new engine?
What a sad downgrade Odyssey planet tech is!Found this:
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It is, but lack of of 'heatmaps' makes harder to spot tiling artifacts.How do we know Horizons wasn't tiled as well? Has anyone actually checked? I recall seeing hundreds of craters that had very similar of not the same designs? Is it just more apparent perhaps on the new engine?
Isn't that just looking at the terrain through the tiled holes in the blue heatmap tint?I have a suspicion that bio tiling and terrain tiling are linked together, and interestingly enough, if you blend both screenshots together and use GIMP's HSV hue layer mode, it will highlight repetitive terrain by leaving it out from the bluish tint.
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This isn't true in real life. Look at the moon.Well to be fair, a crater by nature of how it is formed won't really have much variety. But craters are not the specific thing we are criticizing.
Slightly, yes, but compare it to the untinted variant. You will see similarities where the heatmap gaps are.Isn't that just looking at the terrain through the tiled holes in the blue heatmap tint?
So it seems like the tiling issue was similar in Horizons, but less visible than in Odyssey?It is, but lack of of 'heatmaps' makes harder to spot tiling artifacts.
If you get closer to the surface and use night vision though, you can find several tiles in Horizons as well.
The following image is taken from the official issue tracker where is used to compare degraded Odissey's textures to Horizons' ones.
Look at the image at the top right:
View attachment 244892
(edit: more tiles)
Found this:
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While we are expecting to see specific and targeted performance improvements in the upcoming June updates, we are also aware that development work for console will allow for even larger performance optimisations and enhancements for PC too. Therefore, we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release, and to bring our multi-platform community together once more, which will also allow us to bring even more global optimisation changes and updates to all Elite Dangerous Commanders.
This isn't true in real life. Look at the moon.
Each crater is unique. There are ramparts, central peaks, flooded floors, craters in craters, rills, ejecta, different depths, widths etc...
View attachment 244888
If you go further afield in just our solar system the variety of terrain is spectacular, no reason to assume this wouldn't be the case in other stars systems.
Enceladus
View attachment 244889
Callisto
View attachment 244890
Pluto
View attachment 244891
Variety in Odyssey pales into insignificance even before the LOD/pop issues.
Cheers,
Drew.
Yep.So it seems like the tiling issue was similar in Horizons, but less visible than in Odyssey?