New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Found this:
VsxgdEi.jpg

0pzYmGj.jpg
 
How do we know Horizons wasn't tiled as well? Has anyone actually checked? I recall seeing hundreds of craters that had very similar of not the same designs? Is it just more apparent perhaps on the new engine?
 
Initially I thought the repetitive "heat" maps were just a problem with the Analysis filter. But you can clearly see the repeating topography even without the Analysis filter.

What a letdown and massive downgrade from Horizons variety.
Perhaps heat map tiling and terrain tiling might be intricately linked?
 
How do we know Horizons wasn't tiled as well? Has anyone actually checked? I recall seeing hundreds of craters that had very similar of not the same designs? Is it just more apparent perhaps on the new engine?
Sort of. The new engine makes repetition extremely visible. Like the big crater you can see on nearly every single landable rocky planet. It used to be in horizon, but was less obvious.
But some of it is new.
 
I recall seeing hundreds of craters that had very similar of not the same designs? Is it just more apparent perhaps on the new engine?
Well to be fair, a crater by nature of how it is formed won't really have much variety. But craters are not the specific thing we are criticizing.
 
How do we know Horizons wasn't tiled as well? Has anyone actually checked? I recall seeing hundreds of craters that had very similar of not the same designs? Is it just more apparent perhaps on the new engine?

I suggest you read the first few pages of this thread. Plenty of links to FDev's descriptions of the difference between Horizons and Odyssey terrain. In short, Dr. Ross said Horizons terrain is created entirely mathematically. Odyssey uses pre-fabricated terrain shapes - the so-called "tiles" in this thread. Those FDev descriptions of terrain may not have included craters, which are possibly/probably reused in both Horizons and Odyssey.
 
How do we know Horizons wasn't tiled as well? Has anyone actually checked? I recall seeing hundreds of craters that had very similar of not the same designs? Is it just more apparent perhaps on the new engine?
It is, but lack of of 'heatmaps' makes harder to spot tiling artifacts.
If you get closer to the surface and use night vision though, you can find several tiles in Horizons as well.

The following image is taken from the official issue tracker where is used to compare degraded Odissey's textures to Horizons' ones.
Look at the image at the top right:
Horizons tiling.jpg

(edit: more tiles)
 
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I have a suspicion that bio tiling and terrain tiling are linked together, and interestingly enough, if you blend both screenshots together and use GIMP's HSV hue layer mode, it will highlight repetitive terrain by leaving it out from the bluish tint.

grafik.png
Isn't that just looking at the terrain through the tiled holes in the blue heatmap tint?
 
Well to be fair, a crater by nature of how it is formed won't really have much variety. But craters are not the specific thing we are criticizing.
This isn't true in real life. Look at the moon.

Each crater is unique. There are ramparts, central peaks, flooded floors, craters in craters, rills, ejecta, different depths, widths etc...

1624864859215.png


If you go further afield in just our solar system the variety of terrain is spectacular, no reason to assume this wouldn't be the case in other stars systems.

Enceladus
1624865024371.png


Callisto
1624865065884.png


Pluto
1624865111815.png


Variety in Odyssey pales into insignificance even before the LOD/pop issues.

Cheers,

Drew.
 
If you want RL, build yourself a spaceship and head on out there.

Better still, for the rest of our sakes... do it better yourself than FDev. I dare you to start a kickstarter on that basis! Go for it!
 
It is, but lack of of 'heatmaps' makes harder to spot tiling artifacts.
If you get closer to the surface and use night vision though, you can find several tiles in Horizons as well.

The following image is taken from the official issue tracker where is used to compare degraded Odissey's textures to Horizons' ones.
Look at the image at the top right:
View attachment 244892
(edit: more tiles)
So it seems like the tiling issue was similar in Horizons, but less visible than in Odyssey?
 
Found this:
VsxgdEi.jpg

0pzYmGj.jpg

Ah, you found the planet of sheep.

Here's a planet of Loch Ness Monsters to go with it.

9NvbU8Y.jpg


And remember folks, if this isn't fixed in Thursdays final patch update, its here to stay since focus switches to getting this thing working on the consoles (and we all know how that's going to pan out).

From the "roadmap"
While we are expecting to see specific and targeted performance improvements in the upcoming June updates, we are also aware that development work for console will allow for even larger performance optimisations and enhancements for PC too. Therefore, we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release, and to bring our multi-platform community together once more, which will also allow us to bring even more global optimisation changes and updates to all Elite Dangerous Commanders.
 
This isn't true in real life. Look at the moon.

Each crater is unique. There are ramparts, central peaks, flooded floors, craters in craters, rills, ejecta, different depths, widths etc...

View attachment 244888

If you go further afield in just our solar system the variety of terrain is spectacular, no reason to assume this wouldn't be the case in other stars systems.

Enceladus
View attachment 244889

Callisto
View attachment 244890

Pluto
View attachment 244891

Variety in Odyssey pales into insignificance even before the LOD/pop issues.

Cheers,

Drew.

Its a shame someone hasn't licensed Space Engine to build a game on. That nailed planetary surfaces years ago.

Frontiers planet tech even seems years behind an indy game like Infinity Battlescape - a game made by a handful of devs with an initial kickstarter fund of $350,000, years ago.

Source: https://youtu.be/r33HV7JNGas
 
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