New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

So playing elite more regularly again, the loop has got back to exploration.

Sadly its a pretty firm conclusion, having the choice and playing one client over the other, both the planet views and planet surfaces are much better in horizons. Its not just a small difference, its huge. The skybox is also still much better in horizons depending on where and how close to the star(?) you are.

Its dealbreaker bad.

.....

What more is there to say?
Others disagree 🤷‍♂️
 
"In my humble opinion"

I mean in all seriousness, no intention to be overly sarcastic or snarky, though it probably comes forward a bit like that. I get you don't like it, tastes are personal and vast majority are equally valid, but as much as I like some of Horizons terrain feature that aren't there anymore, not to mention the performance and a terrain that doesn't morph under your wheels, I get vastly, vastly more awestruck by Odyssey terrain materials and atmospheres, where there's one.

Yeah I definitely admit ground views can be nice, but at what cost? Space to lower atmosphere is terrible.. the good ground permutations don’t balance it out in my measure. It’s also a common occurrence now where changes are made for a headline feature completely ignorant of the entire game… it’s happened so many times now it shouldn’t be shrugged away.
 
Yeah I definitely admit ground views can be nice, but at what cost?

Performance. A massive and mostly unjustified hit to performance. Space to lower atmosphere being terrible is still firmly in the "subjective" camp, although admittedly, being forced to keep terrain quality low due to said performance surely won't help making it look better. The transition got a lot better once I've been able to set terran quality back at Ultra+, where it should belong without the need for a 700 € RTX card.
 
Yeah I definitely admit ground views can be nice, but at what cost? Space to lower atmosphere is terrible.. the good ground permutations don’t balance it out in my measure. It’s also a common occurrence now where changes are made for a headline feature completely ignorant of the entire game… it’s happened so many times now it shouldn’t be shrugged away.
The problem is changing the way the planets were generated was always going to result in some people being unhappy and some happy. It's inevitable. Hopefully there will be more to come in terms of additional atmospheres, thicknesses etc over time and it will outweigh the negatives.

I personally wouldn't go back to horizons planets.
 
Tbh in this instance I would return to the old planet tech as tiled terrain would mean that for all the systems you could probably find all variations in the bubble alone. At least the old procedural tech made it worth going out there to explore ;)

The new tech kind of reminds me of Starcraft 1 where it was an underlying map with prefabs and tbh there are only so many times you can get away with using the same prefabs before it starts to grate on the playerbase. At least StarCraft had the excuse as it was just the same race/system etc not a galaxy wide experience.
 
I was out exploring and discovered a very cool ringed gas giant, with one small ring and one really wide ring, and 3 shepherd moons orbiting between the rings. I was able to land on the 4th moon, which had an atmosphere, and got this amazing view of the ringed planet above me, through the thin atmosphere of the moon. It was awe inspiring to me, and Horizons could never offer me this. I think this "tiling" thing is way over stated. I can only ever spot some from high up, and even then almost never, and on the surface things look excellent.

qwdr-jpg.285940
 
After seeing many screenshots of this, I've started to believe that FDev is less and less caring about the Elite, which is a bit shame to see.
 
I was out exploring and discovered a very cool ringed gas giant, with one small ring and one really wide ring, and 3 shepherd moons orbiting between the rings. I was able to land on the 4th moon, which had an atmosphere, and got this amazing view of the ringed planet above me, through the thin atmosphere of the moon. It was awe inspiring to me, and Horizons could never offer me this. I think this "tiling" thing is way over stated...
You must have known, when you wrote that, that you would be called out on none of the things you praise there having anything what so ever to do with the "tiling" terrain, and only the atmosphere shading part of it being Odyssey specific, right? -So let's hear where you intended to take that argument in follow-ups.

(Incidently, I skimmed a plain yesterday, and flew over the exact same hill sticking out of it, and facing the same way, twice in as many kilometers.)
 
You must have known, when you wrote that, that you would be called out on none of the things you praise there having anything what so ever to do with the "tiling" terrain, and only the atmosphere shading part of it being Odyssey specific, right? -So let's hear where you intended to take that argument in follow-ups.

(Incidently, I skimmed a plain yesterday, and flew over the exact same hill sticking out of it, and facing the same way, twice in as many kilometers.)
Why did you crop out the next line of Codger's post which explains how his comment relates to tiling?
 
Why did you crop out the next line of Codger's post which explains how his comment relates to tiling?
Because it does not do that, and was beside the topic.

EDIT: To clarify: It does address his impression of tiling, but has no relevance on the planet and moon in the sky, nor the atmosphere.
 
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So let's hear where you intended to take that argument i
No, you misunderstand my intention. I'm not arguing anything here, I'm just saying that I like the new stuff better than the old stuff. I realize others disagree.

It's very much like when the FSS was introduced. Some very experienced and long-time explorers left the game, because they hated the new system. But for me it was a huge improvement, and got me even more into exploration.

This situation is much the same. Some hate it, some love it. Those that love it will stay, those that hate it will leave. And some don't care either way. That's all.
 
No, you misunderstand my intention. I'm not arguing anything here, I'm just saying that I like the new stuff better than the old stuff. I realize others disagree.
That's all well and fine, then.

As for myself, I consider the matter a tradeoff chosen, for better and for worse, and that's where we're at and are likely to remain (save possibly an expanded library of prefabs), for better and for worse. -Variety and "seamlessness" has been sacrificed for something that can be expanded to more complex environments, without becoming impossible to generate just-in-time. :7

EDIT:
Are the people who aren't that bothered by the tiling issue and are just taking in the views the defendants in some sort of law suit?
They do tend to act like the plaintiffs in such a suit.
 
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As for myself, I consider the matter a tradeoff chosen, for better and for worse, and that's where we're at and are likely to remain
I think this is accurate. It's unfortunate that it 'kills' exploration for some, just like the FSS did. But it is what it is.
 
New planetary technology is the killer of exploration - just the opposite! Now it is very interesting who will find more tiles :ROFLMAO:
no one bothered to consider randomize their scale and rotation .
That's right bunches.
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personally i don't care about planetry textures using a tiling profile.i not so sad that i need to criticize everything new about the game.i find the planety information great and enjoy flying arounf them.
tiling software will be around for ages has it saves resources on users computers,not everyone has the over rated/overprice RTX computer systems like you have, so they need to do this to keep the specs to there game specs that intially they put out.
 
not everyone has the over rated/overprice RTX computer systems like you have
I don't think that rotating and scaling the tiles would cause a drop in performance. And I have the old 1650 by the way.
And as for performance, there's no question about Odyssey in space. But in the settlements, there are, and it's not about tiles.
And I'm not upset because of the tiles. it's just that sometimes it catches my eye and looks unnatural. but it's not critical for the game of course.
 
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tiles use memory just like everything else.they need to be stored they are just designed to make them look seamless and only have to be used once across the planet.why making them huge and wrapped causes alot of problems with fps.do you really expected a graphic designer to make a whole planet texture to make it look great. we are dealing with 400 billion stars.
and i have a 1060gtx 6 gb.i don't ave a problem with how the game renders planets,oor playability.

i just saying they need to keep it in aligned to the games specs.not because someone with a newer system wants to make things impossible to play on old machines.
 
tiles use memory just like everything else.they need to be stored they are just designed to make them look seamless and only have to be used once across the planet.why making them huge and wrapped causes alot of problems with fps.do you really expected a graphic designer to make a whole planet texture to make it look great. we are dealing with 400 billion stars.
and i have a 1060gtx 6 gb.i don't ave a problem with how the game renders planets,oor playability.

i just saying they need to keep it in aligned to the games specs.not because someone with a newer system wants to make things impossible to play on old machines.
You might have an argument here if it weren't the case that the old planetary tech generated better looking planets, did not have the tiling issue and ran on lower-spec machines. Odyssey is a disaster from every angle, the worst being the addition of a 1990's-era shooter to a game fundamentally about piloting starships.
 
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