If it is 20 light years away you're seeing an event from 20 years ago. Ignore it.
If it is 20 light years away you're seeing an event from 20 years ago. Ignore it.
Yes, you can see things moving 20+ ly away. That's how we detect exoplanets. What is your point?
Ah, this is why nobody gets an Anaconda at Hutton. Everyone is dead.If it is 20 light years away you're seeing an event from 20 years ago. Ignore it.
In this game we bend physics. It's the future.Yes, you can see things moving 20+ ly away. That's how we detect exoplanets. What is your point?
Better worry about a star going supernova then. It's wipe out the galaxy instantaneously.In this game we bend physics. It's the future.
No, it wouldn't. We see supernovas all the time. They are destructive, but not on a galactic scale.Better worry about a star going supernova then. It's wipe out the galaxy instantaneously.
It's the future.
So what interests me most is not necessarily the noise itself, but the fact that sets a precedent for perhaps locating out-of-system things of interest, based on FSS background noise. Would be awesome if that became a more commonplace mechanic... would be the "breadcrumbs" exploration needs.This makes a lot of sense as we all know U14 will show up in September, probably around the second week of the month which would give it enough time for this object to make it here. According to the live stream I had playing in the background people with crazy Math skilz estimated it was heading to HIP 22460, probably in answer to the big honking green thing that's still active there. I have no idea how people figure this stuff out - just remember that geeks figured out where the first guardian ruins were based on the teaser video introducing stuff like that and the star constellations in the background.
Could also be the guardian AI wanting to know whoz toying with their stufz. Not sure which would be worse.
FYI, comments on the Galnet youtube channel had a statement from Canonn Research:
Canonn research does not make any claims for this discovery. The hyperdiction was reported via our EDMC plugin by a non-member and as the data is made public in real time it was immediately picked up by members and non members alike.
There is also this additional video where you can hear it on the FSS:
I don't take it particularly seriously though. I'm very much of the view that if FDev kbew exactly how all this stuff worked and could give us an accurate representation of how faster than light travel works, what on earth are they doing making video games and not doing work for ESA / NASA etc.The fact that we can "see" ships in supercruise in "realtime", that may be thousands of light-seconds distant, suggests that, from the game's perspective, the speed of light is not a limit in terms of sensors - and, in terms of visibility of interstellar phenomenon, is effectively infinite rather than finite.
"Have you listened to it"No - this is the forums - we argue about whether it should be Open Only and try to work out if the anomaly is in the Crossfire PJ, in which case RN cries. Standard.
View attachment 319736
Here's a 4k image of the anomaly.
Game was running at 4k, I took an ultra high res screenshot (Alt-F10) resulting image was 8640p. I then used AI to upscale it to 32k (32000x18000). Then cropped the anomaly.
People really love that audio design - they can listen to it for hours"Have you listened to it"
Seriously, I'm waiting for the next wave of too-detailed audio analysis with that FSS audio!
I'm surprised nobody had discovered the sound in the FSS until only after the anomaly had been discovered in the Skybox. I can hear it on the Bubble pointing at Barnard's Loop in the FSS.So what interests me most is not necessarily the noise itself, but the fact that sets a precedent for perhaps locating out-of-system things of interest, based on FSS background noise. Would be awesome if that became a more commonplace mechanic... would be the "breadcrumbs" exploration needs.
I would refrain from upscaling as it adds detail which do not correspond to the original (false details).View attachment 319736
Here's a 4k image of the anomaly.
Game was running at 4k, I took an ultra high res screenshot (Alt-F10) resulting image was 8640p. I then used AI to upscale it to 32k (32000x18000). Then cropped the anomaly.