New ship: Gutamaya Corsair

The universal limpet controller would like to have a word with you. Size 7 used to be unheard of, until the T8. But that one is probably the xact reason why the Corsair doesn't get a size 7.

I’m aware of the controller but size 7 and 8 slots are supposed to be for large ships, otherwise what’s the point of them? Or maybe a specialized medium ship like the type-8. Not on a medium multirole. If the corsair lost two size 6 internals in favour of a size 7 it would lose a significant part of its multirole aspect. Besides, it would then completely eclipse the type-8 in every way.
 
I’m aware of the controller but size 7 and 8 slots are supposed to be for large ships, otherwise what’s the point of them? Or maybe a specialized medium ship like the type-8. Not on a medium multirole. If the corsair lost two size 6 internals in favour of a size 7 it would lose a significant part of its multirole aspect. Besides, it would then completely eclipse the type-8 in every way.
The Clipper has a size 7 slot and is only large by mistake. Apparently, Gutamaya uses imperial units and didn't calculate their metric conversions properly. They made the wings too wide.
 
The Clipper has a size 7 slot and is only large by mistake. Apparently, Gutamaya uses imperial units and didn't calculate their metric conversions properly. They made the wings too wide.

And judging by the number of internals also seems fairly specialized, but the clipper size is a different debate altogether. The fact is that it’s a large ship.
 
The universal limpet controller would like to have a word with you. Size 7 used to be unheard of in a medium, until the T8. But that one is probably the exact reason why the Corsair doesn't get a size 7.
Passenger cabins don't go beyond size 6, so as a passenger ship anything 7+ is wasted.

Reinforcement packages (Shield, Hull, Module) only go up to size 5, so another case of multiple smaller slots being better than a bigger one.

I call the ship a Python Mk3 - except for the FSD, it's a +1 size upgrade for every core internal over the Python Mk2, while also being very good for cargo like the original. Frontier did the cargo balance right though, keeping the T8 as a much better specialized pure hauler.
 
Perhaps now is the time then?

FD have been way too cautious in the past, for whatever reason.
I assume the reason is if FDev create a ship which beats all other ships of that class (small, medium large) in every discipline, the players will only fly that three ships. Per se, that isn't bad but
  • it creates a dead-end for each ship class and greatly reduces the amount of sold ship kits and paint jobs. Less revenue for FDev.
  • players will have to engineer only once per ship type. In consequence the game loops will be reduced and players will quit for that reason
 
It depends on what criteria one uses to define excellence. The Anaconda, Krait (both variants), DBX, and now the Cobra Mk V are all proficient in every discipline respective to their size classes. The Mandalay is a solid contender with some happy pilots in every role. The Cutter unequivocally excels at everything but Exploration, so it isn't much of a stretch that Gutamaya would progress to a truly excellent all-arounder.
There are bigger freighters than the Conda, there are better exploration ships / combat ships than the respective Kraits. The Cobra Mk V is pretty much a unicorn and I wonder if FDev may regret it some day because they'd need to release a small ship which surpasses it and makes the Mk V obsolete. What then? Next small ship which is even more capable? A few iterations later we would arrive at small size ship created and propelled by fairy dust: small size, 7 huge hardpoints, can carry 900 units of cargo and jump 386 ly unengineered?
 
I assume the reason is if FDev create a ship which beats all other ships of that class (small, medium large) in every discipline, the players will only fly that three ships. Per se, that isn't bad but
  • it creates a dead-end for each ship class and greatly reduces the amount of sold ship kits and paint jobs. Less revenue for FDev.
  • players will have to engineer only once per ship type. In consequence the game loops will be reduced and players will quit for that reason
A reasonable assumption, but, ever since I joined this forum, requests for ships that break the META have been commonplace, or even just requests for more ships that are better than the current ones.

FD appear to have finally understood that ships can be improved vastly, and that many players will pay a small sum (look at the Stellar variant price, less than the cost of a pizza) to enjoy them as 'early access'.

More and better ships would likely make the 'average' player, involved in all professions the game offers, quite happy - although, as always, there would be a minority likely to complain about 'balance' or such, it is the way.
 
I assume the reason is if FDev create a ship which beats all other ships of that class (small, medium large) in every discipline, the players will only fly that three ships. Per se, that isn't bad but
  • it creates a dead-end for each ship class and greatly reduces the amount of sold ship kits and paint jobs. Less revenue for FDev.
  • players will have to engineer only once per ship type. In consequence the game loops will be reduced and players will quit for that reason
Unfortunately, without completely new gameloops and ships specialized for these loops it won't be possible to make new ships distinctive enough. Flipping numbers of different sized slots and little tweaks to speed/mass/etc to keep all ships in line won't make new ships appealing enough to purchase. Frontier calls new ships - new generation of ships to clearly mark them as better then the previous. With all the variety of old ships and without a complete rebalance of all of them - I don't see how they can go another way.

Maybe new ships, kits and paintjobs for them are selling better than old ones, or have a better potential to sell more. Maybe that's how it's going to be - focus on more and more of new ships and cosmetics for them, better and better until all old ship types / roles are replaced. Something OP is clearly fun, capitalizing on it makes sense. With more and more OP ships less will remain OP and are going to become a norm. Then maybe old ships would finally get an often requested SCO-stabilizer and things would even out a little bit.
 
In the footage I just realized the Corsair is missing the iconic Imperial seats. They're using standard seats that're painted in imperial colors, and I'm not quite sure about this... I guess this is due to Gutamaya not making this ship for the Imperial Navy? Feels like an oversight to me otherwise.

Yeah it should be the Imperial seats.
 
A reasonable assumption, but, ever since I joined this forum, requests for ships that break the META have been commonplace, or even just requests for more ships that are better than the current ones.

FD appear to have finally understood that ships can be improved vastly, and that many players will pay a small sum (look at the Stellar variant price, less than the cost of a pizza) to enjoy them as 'early access'.

More and better ships would likely make the 'average' player, involved in all professions the game offers, quite happy - although, as always, there would be a minority likely to complain about 'balance' or such, it is the way.

Unfortunately, without completely new gameloops and ships specialized for these loops it won't be possible to make new ships distinctive enough. Flipping numbers of different sized slots and little tweaks to speed/mass/etc to keep all ships in line won't make new ships appealing enough to purchase. Frontier calls new ships - new generation of ships to clearly mark them as better then the previous. With all the variety of old ships and without a complete rebalance of all of them - I don't see how they can go another way.

Maybe new ships, kits and paintjobs for them are selling better than old ones, or have a better potential to sell more. Maybe that's how it's going to be - focus on more and more of new ships and cosmetics for them, better and better until all old ship types / roles are replaced. Something OP is clearly fun, capitalizing on it makes sense. With more and more OP ships less will remain OP and are going to become a norm. Then maybe old ships would finally get an often requested SCO-stabilizer and things would even out a little bit.
I agree with both of you. Releasing new ships is absolutely fine and I want to see more of them. What I don't want to see is 'more of the same' that is slight variations because that becomes old pretty quick and meta ships reduce varieties.

I like Coolgrove's idea to create new ships along new game loops. Yes, probably even more development work but that could justify an ongoing revenue stream and in parallel more fun for the players.
I am thinking of unique ships which can carry oversized SRVs for planetary transport (ok, that would be a lot to develop but huge fun ;)), racing ships, construction ships for the colonies which have unique modules (e.g. air tanks, cranes, etc.), exploration ships for high-g landings. I admit, I am not a game designer and therefore lack creativity but I hope you get my idea ;)
 
I agree with both of you. Releasing new ships is absolutely fine and I want to see more of them. What I don't want to see is 'more of the same' that is slight variations because that becomes old pretty quick and meta ships reduce varieties.

I like Coolgrove's idea to create new ships along new game loops. Yes, probably even more development work but that could justify an ongoing revenue stream and in parallel more fun for the players.
I am thinking of unique ships which can carry oversized SRVs for planetary transport (ok, that would be a lot to develop but huge fun ;)), racing ships, construction ships for the colonies which have unique modules (e.g. air tanks, cranes, etc.), exploration ships for high-g landings. I admit, I am not a game designer and therefore lack creativity but I hope you get my idea ;)
Or that you create niche ships that require players to actually engage in loops already in the game.

For example, a Guardian ship that works the best with all guardian stuff. No need to put new loops either, but makes getting Guardian tech actually have a purpose post Goids.
 
Another: Human / Goid hybrids that require a totally different approach to ships. You are tied to Goid compatible stuff, can only be repaired at places with Goid tech brokers, but in exchange have the lightning lasers and different concepts of shields.
Even with the guardian hybrid ship, you could have something that doesn't 'fight' with guardian module technology quite so much. GPPs output less heat, the bonus from having a GPP and GPD together is increased and other modules interact more seamlessly, reducing power requirements or giving them a performance boost.

As with the thargoid lightning lasers and shield there's a whole bunch of stuff in this game that could be cobbled together to make something good.

A proper ship mounted Trident plasma cannon that can be engineered, as one possibility.
 
Even with the guardian hybrid ship, you could have something that doesn't 'fight' with guardian module technology quite so much. GPPs output less heat, the bonus from having a GPP and GPD together is increased and other modules interact more seamlessly, reducing power requirements or giving them a performance boost.

As with the thargoid lightning lasers and shield there's a whole bunch of stuff in this game that could be cobbled together to make something good.

A proper ship mounted Trident plasma cannon that can be engineered, as one possibility.
And the great thing is that these ships fill out the lineup by adding new branches, rather than simply trump older ones. Or make new SLFs, or SLF class ships with class one hyperdrives (like beta Elite D), proper SLF carriers (to tie into Vanguards, where you can launch 3+SLFs with players)....FD could keep the train going and add new gameplay.
 
And the great thing is that these ships fill out the lineup by adding new branches, rather than simply trump older ones. Or make new SLFs, or SLF class ships with class one hyperdrives (like beta Elite D), proper SLF carriers (to tie into Vanguards, where you can launch 3+SLFs with players)....FD could keep the train going and add new gameplay.
Something like the FE2 Hawk or Osprey. Smaller than an Eagle but you could still get a hyperdrive in there.
 
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