Abandoned New Trading Tool: ETN

What is meant with those three values on top:
5 TRADE CR/HR: 3.668.779 (2.050.440 CR)
4 TRADE LOOP AT END: 4.292.159 CR/HR

That means that ETN found a 4-trade loop and you can get to it with 1 additional trade (for a total of 5-trades).

Looking at a trade route there are two important metrics: profit and time. The most profitable trade in the universe might is only worth running if completes in a reasonable amount of time. So ETN uses credits per hour as the main measure of trade goodness.

The first number is the credits per hour of the total trip. That tells you how good it is. The second is how much you can expect to make in those five trades (in about 34 minutes looking at the math). The third is how much you can make per hour continuously running the 4-trade loop.

Those are nice numbers. What ship do you fly?
 
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Could you please add the ability add existing cargo to your hold that you don't intend on selling, as well as faction cargo? This would come in useful for those of us who carry refueling limpets or mining limpets or do powerplay during our runs.
 
I know I said it before but I'll say it again. This tool is brilliant and such elegant design. I've never made so many creds/hour with other tools. I was doing 8.5mil per hour in the Conda yesterday. Love it.
 
Could you please add the ability add existing cargo to your hold that you don't intend on selling, as well as faction cargo? This would come in useful for those of us who carry refueling limpets or mining limpets or do powerplay during our runs.

Good idea. For now you can fake this by subtracting from your cargo capacity. Don't subtract from your ship mass: it should keep the original full mass to account for your extra cargo.

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Joe

Would it be possible to add an export function for the routes?

Yes what type of export would you like? Perhaps a table describing all the trades?
 
Is there any way to show the highest cr/hour trades without specifically typing in a location. I don't really care where the trades are related to my current location. When you've travelled 20,000 LY a couple of hundred don't really mean much :)
 
Is there any way to show the highest cr/hour trades without specifically typing in a location. I don't really care where the trades are related to my current location. When you've travelled 20,000 LY a couple of hundred don't really mean much :)

Put in 16 for max trades and it will look for loops all over the search region. I have plans for a new algorithm that will consider trades all over. For now you have to enter a start location and the search region is 1024 systems. But you can experiment with different ones to find the best.
 
When doing a route the best cargo is not always recommended. Example would be Gliese 868 Bacon port route suggest Silver to Tiolice Malenchenko Dock when Palladium is a better choice. Have noticed this same behavior before suggesting silver over gold. I have all commodities selected in filters.
 
When doing a route the best cargo is not always recommended. Example would be Gliese 868 Bacon port route suggest Silver to Tiolice Malenchenko Dock
For me it is suggesting Palladium. Is your trade budget / cargo capacity correct in the settings? By default it limits to 2 million credits, which may not be enough to fill your hold with Palladium.
 
Joe113,

is there anyway to see just how much data we have uploaded? i.e. a sort of top 20 contributors ?
I know you have the EDDN Status page but there is no way to filter on it, i.e. it just shows the top 10 I think.
 
I added some new features. Make sure you refresh the page to pick them up and let me know what you think.

Changes:
1. Add Powerplay filtering option that limits routes to systems controlled by the specified power.
2. Add intelligent illegal trade filtering based on system and station government types. Can be disabled from the trade menu.
3. Add trade loop option (highly recommended).
4. Budget is now optional (leave blank for unlimited funds).
5. Fix fuel overflow issue (for big ships with extra fuel tanks).

If you run into any unexpected illegal trades, please let me know. Note that legality is checked for:
1. source and destination stations (disabled by station check box)
2. source and destination systems (disabled by system check box)
Legality is *not* checked for any other systems along the route. However I've never been interdicted by authorities just jumping through a system, so that should be a non-issue.
 
Cool from perspective of web tech.
Totally confusing and useless for me.

Too much compressed information without clear index.
Map plasticy and overlapped. Hard to use.


I mean, I totally like the effort and the way it has been done (my IT Background) but I found it horrible from user experience standpoint (my humanities background).

Sorry, just my 0.02$.
(Stop map rotation - or use less curved lines, took the information and visualize relation between tabs either via visual links, or via notes.)
 
Peter, try hiding some of the routes (bottom-right minus button). That will eliminate the overlap and make the map more clear. The sliders were designed for mobile first: the text is scaled and packed so it fits nicely on a phone. I agree that the layout is busy and could make better use of screen real estate on larger displays. I have a UI redesign planned that solves this with a novel approach to path planning. It requires back-end work so it will be a while.
 
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