I’m afraid Frontier have become so unreliable, that the only encouraging words to those who wish to use EDO with VR are “It’s available”.
Or as an alternative, why force the developers to spend 6 months effort on performance gains to support previous generation consoles, or current generation ones for that matter. They represent a small percentage of the overall player base so that time can be spent on fleshing out features that the remaining player base can use.There has obviously been a lot of disappointment and anger over the fact Frontier have announced they won't be developing a full VR experience for on-foot gameplay. I play in VR sometimes, and sometimes I play normally, but 100% back the lack of VR for on-foot.
The amount of development resource required to design and create a proper on-foot VR experience that also integrates properly with non-VR players is immense. Absolutely nothing to do with performance (although that's not been great so far in Odyssey but slowly improving). It's a bit more involved and requires a bit more thought than one suggestion I saw which was "oh it's the same as the SRV just change the cab for the helmet HUD". Frontier are not a global developer with offices worldwide that they can just point at and go "you 300 people are doing the VR on-foot".
Performance concerns aren't the reason you're not having it - the reason you're not having it is Frontier has a limited amount of resources and they've allocated them to create something that 95% of the player base can access and enjoy. They declined to expend massive amounts of resource on something that a small percentage will ever see. How many new players or existing players returning and buying the expansion will on-foot VR bring in above and beyond the standard experience?
There's a strong argument to end all VR support because it frees up time chasing down and maintaining issues with it which could be spent elsewhere, in much the same way the 32-bit and DirectX 10 support was ended, but as ED remains one of VR's killer apps (I've certainly not done much else with my headset other than a bit of Audioshield) maybe there are other incentives to keep it going because it retains that premier status of a "big" game which is even better in VR.
Anyway, just some thoughts, keep on going Frontier, I'm mostly enjoying Odyssey when it behaves.
and they already bought the game anyway.
Sure that's also a sensible argument, but there are way more console players than VR players so you've got to decide where to draw that line.Or as an alternative, why force the developers to spend 6 months effort on performance gains to support previous generation consoles, or current generation ones for that matter. They represent a small percentage of the overall player base so that time can be spent on fleshing out features that the remaining player base can use.
lol, so you came for a philosophical debate rather than any real input on the topic.It's just a lot less stressful to get on with it than waste time worrying and complaining about things I can't have any effect on, you know?
What if I told you that VR (on legs) was totally possible in the engine?
Crazy, right?
Hold on, though. What if I told you that not only was it possible, it's actually already in the game. Right now.
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A little official support from FDev would go a long way.
#dunning_kruger_FTWThere has obviously been a lot of disappointment and anger over the fact Frontier have announced they won't be developing a full VR experience for on-foot gameplay. I play in VR sometimes, and sometimes I play normally, but 100% back the lack of VR for on-foot.
The amount of development resource required to design and create a proper on-foot VR experience that also integrates properly with non-VR players is immense. Absolutely nothing to do with performance (although that's not been great so far in Odyssey but slowly improving). It's a bit more involved and requires a bit more thought than one suggestion I saw which was "oh it's the same as the SRV just change the cab for the helmet HUD". Frontier are not a global developer with offices worldwide that they can just point at and go "you 300 people are doing the VR on-foot".
Performance concerns aren't the reason you're not having it - the reason you're not having it is Frontier has a limited amount of resources and they've allocated them to create something that 95% of the player base can access and enjoy. They declined to expend massive amounts of resource on something that a small percentage will ever see. How many new players or existing players returning and buying the expansion will on-foot VR bring in above and beyond the standard experience?
There's a strong argument to end all VR support because it frees up time chasing down and maintaining issues with it which could be spent elsewhere, in much the same way the 32-bit and DirectX 10 support was ended, but as ED remains one of VR's killer apps (I've certainly not done much else with my headset other than a bit of Audioshield) maybe there are other incentives to keep it going because it retains that premier status of a "big" game which is even better in VR.
Anyway, just some thoughts, keep on going Frontier, I'm mostly enjoying Odyssey when it behaves.
100%. The real problem is that FDEV won't come out and say everything you did. Let the VR-CMDRs move on with dignity.There has obviously been a lot of disappointment and anger over the fact Frontier have announced they won't be developing a full VR experience for on-foot gameplay. I play in VR sometimes, and sometimes I play normally, but 100% back the lack of VR for on-foot.
The amount of development resource required to design and create a proper on-foot VR experience that also integrates properly with non-VR players is immense. Absolutely nothing to do with performance (although that's not been great so far in Odyssey but slowly improving). It's a bit more involved and requires a bit more thought than one suggestion I saw which was "oh it's the same as the SRV just change the cab for the helmet HUD". Frontier are not a global developer with offices worldwide that they can just point at and go "you 300 people are doing the VR on-foot".
Performance concerns aren't the reason you're not having it - the reason you're not having it is Frontier has a limited amount of resources and they've allocated them to create something that 95% of the player base can access and enjoy. They declined to expend massive amounts of resource on something that a small percentage will ever see. How many new players or existing players returning and buying the expansion will on-foot VR bring in above and beyond the standard experience?
There's a strong argument to end all VR support because it frees up time chasing down and maintaining issues with it which could be spent elsewhere, in much the same way the 32-bit and DirectX 10 support was ended, but as ED remains one of VR's killer apps (I've certainly not done much else with my headset other than a bit of Audioshield) maybe there are other incentives to keep it going because it retains that premier status of a "big" game which is even better in VR.
Anyway, just some thoughts, keep on going Frontier, I'm mostly enjoying Odyssey when it behaves.
Sod that, i've still got half a bandolier of grenades to lob into this forum!100%. The real problem is that FDEV won't come out and say everything you did. Let the VR-CMDRs move on with dignity.
100%. The real problem is that FDEV won't come out and say everything you did. Let the VR-CMDRs move on with dignity.
I absolutely will not move on. Everyone suffers not just VR players when companies produce sub-standard products. Don't accept it. No other industry would for crying out loud.
I agree of course, while VR is supported, the parts that are in VR should absolutely still be fixed when they break rather than left to rot.I'm not bothered if they don't add VR to legs. But I am bothered that they broke the existing VR, and they certainly need to fix that.
I guess thats normal these days to dont give a sh** to anyone else..."look guys , FD can remove all the features which I don't use and that's ok"
VR isn't a best seller through, that the problem. You are also forgetting that their are millions of 4k capable consoles on the market, not covered by your steam chart data. An 4k group will grow to include every one in a few years time. 4K or even as many studios are doing, 8K future proof the game to last over many years. VR adds nothing extra to the mix other than more work load.I just throw it in here: Elite is still a bestseller in the VR community and a lot of HMDs have been sold because of ED .
Also, this is perhaps not as niche as some think.
Take the Steam hardware charts for instance. There are nearly as many 4K gamers as VR players as a market.
Do you also want them to stop developing for higher fidelity and downgrade the textures, because nobody needs higher quality?
I just want to say: Nobody of us knows how big any playerbase is here especially.VR isn't a best seller through, that the problem. You are also forgetting that their are millions of 4k capable consoles on the market, not covered by your steam chart data. An 4k group will grow to include every one in a few years time. 4K or even as many studios are doing, 8K future proof the game to last over many years. VR adds nothing extra to the mix other than more work load.