No further VR development is both expected and makes sense

There has obviously been a lot of disappointment and anger over the fact Frontier have announced they won't be developing a full VR experience for on-foot gameplay. I play in VR sometimes, and sometimes I play normally, but 100% back the lack of VR for on-foot.

The amount of development resource required to design and create a proper on-foot VR experience that also integrates properly with non-VR players is immense. Absolutely nothing to do with performance (although that's not been great so far in Odyssey but slowly improving). It's a bit more involved and requires a bit more thought than one suggestion I saw which was "oh it's the same as the SRV just change the cab for the helmet HUD". Frontier are not a global developer with offices worldwide that they can just point at and go "you 300 people are doing the VR on-foot".

Performance concerns aren't the reason you're not having it - the reason you're not having it is Frontier has a limited amount of resources and they've allocated them to create something that 95% of the player base can access and enjoy. They declined to expend massive amounts of resource on something that a small percentage will ever see. How many new players or existing players returning and buying the expansion will on-foot VR bring in above and beyond the standard experience?

There's a strong argument to end all VR support because it frees up time chasing down and maintaining issues with it which could be spent elsewhere, in much the same way the 32-bit and DirectX 10 support was ended, but as ED remains one of VR's killer apps (I've certainly not done much else with my headset other than a bit of Audioshield) maybe there are other incentives to keep it going because it retains that premier status of a "big" game which is even better in VR.

Anyway, just some thoughts, keep on going Frontier, I'm mostly enjoying Odyssey when it behaves.
Or as an alternative, why force the developers to spend 6 months effort on performance gains to support previous generation consoles, or current generation ones for that matter. They represent a small percentage of the overall player base so that time can be spent on fleshing out features that the remaining player base can use.
 
OP, I think you miss the point here. E: D was touted as built for VR from the ground up. Was one of THE best VR experiences you could have and as a Rift owner myself having to downgrade to a flatscreen is like playing a AAA title on an RTX3090, only to have it break and then having to make do with on-board graphics for the rest of the life of the game.

Removing VR is an overall downgrade to Elite. Downgrading your product whilst asking for cash money for it is generally seen as "a bad thing". Removing features with a PAID expension is just like stealing your money, THEN your girlfriend and expecting you to just shrug and accept it.

Downgrading a game so the devs can concentrate on fixing the mountain of bugs and then just accepting it like "they are doing a good thing" is just overall a strange stance to take and in my view far more damaging to the playerbase than any other actions players have taken.

No. I don't accept this. This is Fdev being weak, pandering to shareholders and just having no respect for their own product never mind their own players.

Put it this way, would you buy a Ferrari on the promise of groundbreaking performance only to open the bonnet/hood and find a ford fiesta engine in there when you finally got the car? Nope.
 
What if I told you that VR (on legs) was totally possible in the engine?

Crazy, right?

Hold on, though. What if I told you that not only was it possible, it's actually already in the game. Right now.


A little official support from FDev would go a long way.
 
Or as an alternative, why force the developers to spend 6 months effort on performance gains to support previous generation consoles, or current generation ones for that matter. They represent a small percentage of the overall player base so that time can be spent on fleshing out features that the remaining player base can use.
Sure that's also a sensible argument, but there are way more console players than VR players so you've got to decide where to draw that line.

I wouldn't be surprised in the slightest if the experience on the base versions of the PS4 and XBox One struggled along at 20-30fps and there's not another Cyberpunk 2077 situation. It would make the entire process much easier to drop them and it's a sign that FD don't always just take the easy way out that they're going to attempt to get it running on those machines.

It's more than just technical though which also answers the point about there being a VR on-foot camera above. It's design for the VR experience and it's merging VR and non-VR player experience in a much more intimate setting than when they're encased in a ship or SRV.
 
What if I told you that VR (on legs) was totally possible in the engine?

Crazy, right?

Hold on, though. What if I told you that not only was it possible, it's actually already in the game. Right now.


A little official support from FDev would go a long way.

I'll see your vanity cam and raise you this first person VR glitch ;)

Source: https://www.youtube.com/watch?v=PqK9RDT4d6c
 
I have only played VR for 3.5 years with a HOTAS. I can accept no VR for legs, I disagree with the approach, but understand it they don't want to resource it, but what grinds my gear is there is no easy transition provided for me to seamlessly move from headset/HOTAS to screen/keyboard. The good news for me is its coincided with some eye issues that appear to be improved by not playing VR. I cannot go back to pancake flying, so I have moved on to other stuff and now playing a watching game in the forums to see if anything changes/
 
There has obviously been a lot of disappointment and anger over the fact Frontier have announced they won't be developing a full VR experience for on-foot gameplay. I play in VR sometimes, and sometimes I play normally, but 100% back the lack of VR for on-foot.

The amount of development resource required to design and create a proper on-foot VR experience that also integrates properly with non-VR players is immense. Absolutely nothing to do with performance (although that's not been great so far in Odyssey but slowly improving). It's a bit more involved and requires a bit more thought than one suggestion I saw which was "oh it's the same as the SRV just change the cab for the helmet HUD". Frontier are not a global developer with offices worldwide that they can just point at and go "you 300 people are doing the VR on-foot".

Performance concerns aren't the reason you're not having it - the reason you're not having it is Frontier has a limited amount of resources and they've allocated them to create something that 95% of the player base can access and enjoy. They declined to expend massive amounts of resource on something that a small percentage will ever see. How many new players or existing players returning and buying the expansion will on-foot VR bring in above and beyond the standard experience?

There's a strong argument to end all VR support because it frees up time chasing down and maintaining issues with it which could be spent elsewhere, in much the same way the 32-bit and DirectX 10 support was ended, but as ED remains one of VR's killer apps (I've certainly not done much else with my headset other than a bit of Audioshield) maybe there are other incentives to keep it going because it retains that premier status of a "big" game which is even better in VR.

Anyway, just some thoughts, keep on going Frontier, I'm mostly enjoying Odyssey when it behaves.
#dunning_kruger_FTW
 
There has obviously been a lot of disappointment and anger over the fact Frontier have announced they won't be developing a full VR experience for on-foot gameplay. I play in VR sometimes, and sometimes I play normally, but 100% back the lack of VR for on-foot.

The amount of development resource required to design and create a proper on-foot VR experience that also integrates properly with non-VR players is immense. Absolutely nothing to do with performance (although that's not been great so far in Odyssey but slowly improving). It's a bit more involved and requires a bit more thought than one suggestion I saw which was "oh it's the same as the SRV just change the cab for the helmet HUD". Frontier are not a global developer with offices worldwide that they can just point at and go "you 300 people are doing the VR on-foot".

Performance concerns aren't the reason you're not having it - the reason you're not having it is Frontier has a limited amount of resources and they've allocated them to create something that 95% of the player base can access and enjoy. They declined to expend massive amounts of resource on something that a small percentage will ever see. How many new players or existing players returning and buying the expansion will on-foot VR bring in above and beyond the standard experience?

There's a strong argument to end all VR support because it frees up time chasing down and maintaining issues with it which could be spent elsewhere, in much the same way the 32-bit and DirectX 10 support was ended, but as ED remains one of VR's killer apps (I've certainly not done much else with my headset other than a bit of Audioshield) maybe there are other incentives to keep it going because it retains that premier status of a "big" game which is even better in VR.

Anyway, just some thoughts, keep on going Frontier, I'm mostly enjoying Odyssey when it behaves.
100%. The real problem is that FDEV won't come out and say everything you did. Let the VR-CMDRs move on with dignity.
 
I just throw it in here: Elite is still a bestseller in the VR community and a lot of HMDs have been sold because of ED .

Also, this is perhaps not as niche as some think.

Take the Steam hardware charts for instance. There are nearly as many 4K gamers as VR players as a market.
Do you also want them to stop developing for higher fidelity and downgrade the textures, because nobody needs higher quality?
VR isn't a best seller through, that the problem. You are also forgetting that their are millions of 4k capable consoles on the market, not covered by your steam chart data. An 4k group will grow to include every one in a few years time. 4K or even as many studios are doing, 8K future proof the game to last over many years. VR adds nothing extra to the mix other than more work load.

Also another problem VR has at Frontier, it completely useless for all of their other projects, so them spending money on VR can't be spread across multiple projects.
 
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VR isn't a best seller through, that the problem. You are also forgetting that their are millions of 4k capable consoles on the market, not covered by your steam chart data. An 4k group will grow to include every one in a few years time. 4K or even as many studios are doing, 8K future proof the game to last over many years. VR adds nothing extra to the mix other than more work load.
I just want to say: Nobody of us knows how big any playerbase is here especially.

Calling any groups here a "small minority" or such is just nonsense, because we don't know and we will not find out.
The only thing we know is that there were about 12 million copies of ED sold and that's it.

Ah and consoles which can do okayish 4k are not supported officially. Just last gen. And there are "no plans for next gen". Good luck when the console edition of Odyssey drops.
 
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