No Man's Sky recent success is good sign for Elite and future Space games/sims

Because the last 2 years the game was dead and rightly so given HG's awful lies and . Though in 2 years 6 guys made all of this and yet "ED has more developers than ever!" Yes of course they have over 100 developers working on ED - must have 99 of them trying to work out how to make caves on their planets. If FDev make space legs and more planets then great and I hope they do them better than NMS and they also add in better missions than NMS has - that would be great!

16.
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I thought I saw a post mentioning ED has "no newtonian physics". Which is enormously inaccurate. ED is one of few games where newtonian physics has been implemented and simmed on an unmatched gigantic scope. Not to mention the rotating stations simming gravitational force due to torque as a unique visual of ED ala 2001 or Babylon5. The solar systems from the Stellar Forge all have orbits and gravity characteristics that adhere to newtonian physics to a good thought out degree, many with binary star systems. Say you park on a planet and stay there for hours, eventually if the orbital period is short enough you see dawn, day,dusk, night and other visuals. Not to mention with FA-off, a ship can still "coast" under the newton's first law indefinitely at the same velocity at a resultant vector.(under max limiters of course due to FD's efforts for mmo shared verse considerations). Canisters can be caught by a planetoids gravity. Blown up nuggets from outcrops fly and float down due to the specfic gravity of the planetoid. There is plenty newtonian in ED that outclasses most other games including NMS especially on a massive scale.
 
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There is plenty newtonian in ED that outclasses most other games including NMS especially on a massive scale.
The funny thing about NMS is there's gravity everywhere.
I found that out the hard way when I fell out of a hole in my freighter, to my death.
A ship... in the middle of space... that you can fall off the edge. :S
 
VR is OPTIONAL visual delivery system of the game - irrelevant to the threads point and is also true for hundreds of other games.
Strike 1

Hotas support are OPTIONAL control options not required for play not even for ED, thus also irrelevant and again also true for many other games.
Strike 2

"decent AI compared to other space games" - while true - NMS is not one of them as the AI in NMS is pretty damn good, not once been smashed into by an NPC while docking, or killed for friendly fire, those bloody sentinels will happily chase you for MILES, pesky blighters, plus I'm sure there's others.


"Anyone interested in flying a space ship in space won't care for NMS"

Seems to me like you're now saying that ED is infact a "space flight simulator" with other stuff bolted on to make it interesting.

Except it's not is it? You don't have to prime the reactor or turn engines on, or the dozens of other things that a REAL simulator has, that ED does not. - IIRC there's a game being made that does just that.

The argument that ED is a realistic simulator has been had in this forum before and proven to be bunk... handwavium anyone? - nice try but, strike 3.

You're out.

And just to make sure "there is nothing close to competing with ED" is an entirely subjective opinion based on your obvious belief that ED's static and dead economy is better than say the X games (which it isn't)
That ED's planetary experience is better than NMS or others (which it isn't)
That ED's flight model is better than other games based in space (which it isn't)

And the coup de grace: NMS being "atrocious 2/10 game" is SUBJECTIVE not OBJECTIVE, that statement coming from someone who has claimed for years that his vassilating (going from one side to the other and back again, repeatedly) posts is down to his ability to "see both sides of the issues with ED" shows that you are not remotely a voice of impartiality that you like to make people think you are. For anyone paying attention, that'll flavour how they read your posts from now on.

Quite a few people seem to disagree with you - about that AND ED being the "paragon of space games".

Get more batting practise Sleut, you need it.

Lol, wut? VR and HOTAS dont count because you dont have to use it? I know its friday afternoon but in no universe is this a sane argument. [haha]
 
I thought I saw a post mentioning ED has "no newtonian physics". Which is enormously inaccurate. ED is one of few games where newtonian physics has been implemented and simmed on an unmatched gigantic scope. Not to mention the rotating stations simming gravitational force due to torque as a unique visual of ED ala 2001 or Babylon5. The solar systems from the Stellar Forge all have orbits and gravity characteristics that adhere to newtonian physics to a good thought out degree, many with binary star systems. Say you park on a planet and stay there for hours, eventually if the orbital period is short enough you see dawn, day,dusk, night and other visuals. Not to mention with FA-off, a ship can still "coast" under the newton's first law indefinitely at the same velocity at a resultant vector.(under max limiters of course due to FD's efforts for mmo shared verse considerations). Canisters can be caught by a planetoids gravity. Blown up nuggets from outcrops fly and float down due to the specfic gravity of the planetoid. There is plenty newtonian in ED that outclasses most other games including NMS especially on a massive scale.

Yeah and it's all very impressive and has the scientific and technically minded amongst the playerbase swooning, but what does it bring to the game? Would GTAV be a better game if you knew that the sewage system under the roads was being simulated with 100% accuracy, or would you not give a monkeys? It's like Star Citizens wires wobbling around behind bulkheads. Great. Now show me the gameplay. If ED is supposed to be a galactic orrery, fine, advertise it as such and I'll stop expecting gameplay.
 
That maybe true. I never got to that part because the beginning of the game was so bad, 2-3 hours of constant deaths because there is not enough oxygen. The rest may be better, but from what I can tell from others the flight model is dreadful. And when you get to another planet you need to start shooting crap again to refuel it from what I understand. If I'm wrong about that and refuelling is easy and I don't need to shoot crap anymore then I may be interested. But from what I can tell, that is not the case.

I have also said I will try again and try to persevere. Maybe start again as I may have been on an unlucky starting planet.

I never had these issues with ED.

Restarting will get you a different planet. Good idea.

The only thing that has to be mined is carbon for the most part,later when you get enough credits that doesnt even have to be mined. You can break more complex components down in baser mats so when you have a ton of cash you can buy the more complex stuff made from carbon and break them down.

And thats the key in NMS to not having to grind.

Ferrite,sodium,copper,cobalt and basically most other materials can be bought. Or buy the stuff you want to turn those mats into.

The other ships that land at stations also sell mats,each ship has a different chance to have different mats. A few mins of checking each as they land should be enough to get you what you want.

You can also buy ships the same way,just pick "Offer to buy lifeforms ship". That way you use credits instead of mats/mining to get what you want.

On stations talk to each alien,pick the barter option if it shows. You give them 1000cr they give you back something thats worth minimum 12k bar the odd chance to get life support gel.

Suit slots can be bought at stations also,no need to grind the mats for them on a planet.

After 26hr i have 6 ships,bought them all so never repaired any with materials.

Exactly like elite,the more ye know the easier is to do things in a efficent way.

Cant argue about the flight model,its not great. I will say it seems to have improved since the last patch but its not a patch on elites model. Managable is probably the word id use.

If your still not liking the game then fair enough,i hmjust wanted to highlight that its not a mine/gathering fest if you dont want it to be.

One of the lads i play with is the opposite,he loves mining and base building. Barely left his starter system but thats fine,the game accomodates both playstyles imo.
 
To some of us it means everything, believe it or not. :)
Given the amount of handwavium the same group tolerates some of us can't help but be skeptical at times (that or my understanding of momentum and top speeds in a vacuum alongside the relationship of forward velocity relative to max velocity and pitch/roll/yaw is skewed).
 
But even here (they really tried hard to make these enormous speeds possible in space half-way believable and perceivable) the speed was so high that encounters between two ships could easily end in a brief swosssh (if one was on the limit and the other one on an opposing course or just slow/stop). A nightmare for any multiplayer ambitions. :p

This is what supercruise and drop outs/low wakes/interdictions are for; using any of these means to initiate an encounter would dump you into the instance at a relative velocity of 0, respective to the wake/person being interdicted/instance lock.
 
I’ve played NMS (Next) for around 10 hours now and I’d say that it was more a derivative of Minecraft with a SciFi (not science fiction) theme than anything akin to ED.

NMS is fine for what it is. Not my cup of tea really but it’s a decently fun game.

The walking part is a bit annoyingly tedious, especially then having to wander from one side of a station to the other. The “talking” mechanic is a bit tedious too.

What can ED learn from NMS? Not a lot other than walking around can be tedious even if the scenery is pretty.

The “planets” in NMS make Kerbin, Mum etc. in Kerbal Space Program look huge.

The biggest annoyance (other than the rubbish flight model) is the inconsistent key bindings for actions/menus. Sometimes it’s A/d sometimes Q/E for the same thing depending upon the menu/operation.
 
I thought I saw a post mentioning ED has "no newtonian physics". Which is enormously inaccurate. ED is one of few games where newtonian physics has been implemented and simmed on an unmatched gigantic scope. Not to mention the rotating stations simming gravitational force due to torque as a unique visual of ED ala 2001 or Babylon5. The solar systems from the Stellar Forge all have orbits and gravity characteristics that adhere to newtonian physics to a good thought out degree, many with binary star systems. Say you park on a planet and stay there for hours, eventually if the orbital period is short enough you see dawn, day,dusk, night and other visuals. Not to mention with FA-off, a ship can still "coast" under the newton's first law indefinitely at the same velocity at a resultant vector.(under max limiters of course due to FD's efforts for mmo shared verse considerations). Canisters can be caught by a planetoids gravity. Blown up nuggets from outcrops fly and float down due to the specfic gravity of the planetoid. There is plenty newtonian in ED that outclasses most other games including NMS especially on a massive scale.

Try Evochron Legacy and then tell me if ED has true Newtonian flight physics which I believe was the comment. FD admitted to dumbing down the flight model for gameplay reason way back in 2014. What does this have to do with NMS? NMS flight is modelled after games like Freelancer (you know, one of the top space games ever!). It’s not trying to be a sim. It’s the gameplay that’s lacking in ED, not the science running in the background. Everything in ED is instances. Hop out and back in and everything is magically reset for your fishing hole pleasure. I’m sure if NMS wanted to be more sim like it could learn a lot from ED when it comes to the galaxy itself. At this point ED could learn a lot about gameplay from NMS. Both games require you push one button on the keyboard to takeoff. Neither one can call themselves a sim, but one of them isn’t trying to.
 

What can ED learn from NMS? …

A lot, especially a lot of "how not to do it".

At the same time basically nothing as NMS does almost everything like every other MMO, just with NMS not being an MMO.


The biggest annoyance (other than the rubbish flight model) is the inconsistent key bindings for actions/menus. Sometimes it’s A/d sometimes Q/E for the same thing depending upon the menu/operation.

The whole GUI is a mess.
 
Try Evochron Legacy and then tell me if ED has true Newtonian flight physics which I believe was the comment. FD admitted to dumbing down the flight model for gameplay reason way back in 2014. What does this have to do with NMS? NMS flight is modelled after games like Freelancer (you know, one of the top space games ever!). It’s not trying to be a sim. It’s the gameplay that’s lacking in ED, not the science running in the background. Everything in ED is instances. Hop out and back in and everything is magically reset for your fishing hole pleasure. I’m sure if NMS wanted to be more sim like it could learn a lot from ED when it comes to the galaxy itself. At this point ED could learn a lot about gameplay from NMS. Both games require you push one button on the keyboard to takeoff. Neither one can call themselves a sim, but one of them isn’t trying to.

A rep to you for mentioning Evochron. If NMS would hire Vice (the Army of One), that developed Evochron, NMS may be a game I'd buy. But for now, from what I read I won't be spending money and time on NMS.

Evochron imho, has a much better flight model. But the Evo universe is nothing compared to EDs Milky Way. So for now and the foreseeable future I'm an ED pilot. I also still have the latest Evochron loaded and occasionally start it up.
 
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The walking part is a bit annoyingly tedious, especially then having to wander from one side of a station to the other. The “talking” mechanic is a bit tedious too.

What can ED learn from NMS? Not a lot other than walking around can be tedious even if the scenery is pretty.

The “planets” in NMS make Kerbin, Mum etc. in Kerbal Space Program look huge.

I for one love the walking around in NMS.
I just spent 1 hour in a seemingly endless dungeon maze I got lost in while looking for materials, and it was glorious.
Eventually found a way out by jet packing through a cave in.

The stations though are very similar and repetitive.
I hope they'll make more 'station pieces' and let the procedural generation lay out the design more.

Oh and the planets are not that small.
I had a quest objective on the other side of a planet, and it would have taken me 18 hours to walk there from my position.
Not to shabby.
Of course no where near Elite's true scale planets, but enough to get a great feeling of vastness.
 
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I for one love the walking around in NMS.
I just spent 1 hour in a seemingly endless dungeon maze I got lost in while looking for materials, and it was glorious.
Eventually found a way out by jet packing through a cave in.

The stations though are very similar and repetitive.
I hope they'll make more 'station pieces' and let the procedural generation lay out the design more.

Oh and the planets are not that small.
I had a quest objective on the other side of a planet, and it would have taken me 18 hours to walk there from my position.
Not to shabby.
Of course no where near Elite's true scale planets, but enough to get a great feeling of vastness.

72 miles to the other side of a planet is minute.
 
A rep to you for mentioning Evochron. If NMS would hire Vice (the Army of One), that developed Evochron, NMS may be a game I'd buy. But for now, from what I read I won't be spending money and time on NMS.

Evochron imho, has a much better flight model. But the Evo universe is nothing compared to EDs Milky Way. So for now and the foreseeable future I'm an ED pilot. I also still have the latest Evochron loaded and occasionally start it up.

I agree about ED’s Milky Way. Unfortunately Vice doesn’t have ED’s budget. I wish he did, his games are awesome. I unfortunately had issues with my HOTAS in Evochron which I couldn’t sort out. Finding unexplored systems in that game actually takes skill. So does the combat.

As for NMS, it’s not for everyone. I would’t go by what you read on these forums or even steam though. I took the plunge during the steam sale after waiting two years. I watched some popular NMS YouTube guys and that sold me just before NEXT dropped. I’m 170 hrs in now and still enjoying every minute. It’s a different game then ED. It’s all about the exploration and survival. For me it’s hitting all the right itches while I wait for ED to add things they sold me on 4 years ago such as atmospheric landings, space legs, big game hunting, comets, Orrey map, or even those things people said were going to melt our faces off..lol.

Cheers
 
72 miles to the other side of a planet is minute.


Well it's not trying to be a realistic game in any way. Gotta take it for what it is. A space fantasy game.

Still one planet in NMS has a bigger gameworld than 99% of openworld games out there.
 
Well it's not trying to be a realistic game in any way. Gotta take it for what it is. A space fantasy game.

Still one planet in NMS has a bigger gameworld than 99% of openworld games out there.

With NMS gameplay making the planets bigger would add absolutely nothing. In ED it matters because planetary formation is influenced by size/mass and such. You have huge smooth planets all the way to tiny potatoes. As NMS does none of that, and there are not really any biomes, the planets are fine for the game.
 
I don’t get why people are so vigorously trying to defend ED and make out like NMS is a wildly different game. I love ED, I’ve ploughed so much money into it that is frankly absurd. I bought premium beta, I got an oculus rift for it and just spent loads of money on a new PC to make ED (and X-plane 11) run better in VR.

The things that really make them different if you want a space exploration game (which most people do I think) is one is focus on hard Sci-fi and space flight and the other is focused on planetary exploration and survival.

As someone who likes both games I agree with the OP. FDEV should feel like they have been given a kick up the bum by Hello Games.

NMS has multiple story arcs that you can do without having to resort to out of game websites to engage with. Base construction, capitol ship ownership, fleet management etc. All done with <10% of the developers in far less time. NMS is no less of a grind than ED but NMS feels deeper and more story driven and alive.

Fingers crossed Elite will add equally interesting exploration content but I’m starting to give up hope.
 
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