No motivation to go on.

Yeah, I was trying to avoid high waking unless I had no other option, and performing evasive action in supercruise to stop the interdiction even starting. I got docked after restarting the attempt twice due to high wakes. I wasn't running a mission, or cargo, or smuggling, or trying to hand in bounty vouchers. I was trying to dock so I could fit a bloody point defence module. And the station I reached didn't then have upgraded thrusters or shields, at which point my desire to continue playing had evaporated.

Ok, but this sounds more like just bad luck, which happens from time to time (and has nothing to do with 2.1, things like this also happened prior).

And now, 2.1 gives you tools to avoid those situations:
- you can now bookmark stations so you will know where you can get specific modules.
- the new police response is awesome and will help you with the interdictions (provided you choose the right systems)
- and of course the engineers who help you pimp your asp.

i am pretty sure, once you get used to 2.1, there will be a lot less frustration, because you will get more involved into the game.
 
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So you are saying that you bought ELITE ... DANGEROUS and thought: "hummmm...I bet that will be a really fun space trucking simulator".

Whilst it's now an appropriate word to describe the AI it actually has nothing to do with why ED was called that.

That was his point.

(It also irks me too when people make that comparison ;))
 
Whilst it's now an appropriate word to describe the AI it actually has nothing to do with why ED was called that.

That was his point.

(It also irks me too when people make that comparison ;))

I respect you very much, and I respect what your saying. I also understand how the game was named. What I'm saying is that it is silly not to expect combat to be difficult when the game is named this way surely both of you can understand this point.

My beef is against those who want a truck simulator called elite dangerous.

Word?!
 
So you are saying that you bought ELITE ... DANGEROUS and thought: "hummmm...I bet that will be a really fun space trucking simulator". Come off it this is a game about space that is very similar to the Caribbean in the 17 th and 18 th century... the galaxy is a dangerous place that doesn't want and our need you to be the hero. Mods please merge this AI thread
It can still be a pretty good space trucking simulator if you stick to High Sec systems. My first hour in the game yesterday was flying my lightly shielded T-7 mining ship back to the middle of the bubble with a bunch of Osmium on board. I had to plan my trips through high security systems and fight off two interdictions through 240LY, but it wasn't bad at all.
 
I like the harder AI, what I don't like is that it pays the same, which translates in much, much lower Credits/Reputation per Hour.
 
What I'm saying is that it is silly not to expect combat to be difficult when the game is named this way surely both of you can understand this point.

Absolutely get your point which is why I didn't go off on one myself :D

The difficulty though is based in part on your combat rating .. that's the only advantage I have over you immortals when I wipe post death. :D
 
It can still be a pretty good space trucking simulator if you stick to High Sec systems. My first hour in the game yesterday was flying my lightly shielded T-7 mining ship back to the middle of the bubble with a bunch of Osmium on board. I had to plan my trips through high security systems and fight off two interdictions through 240LY, but it wasn't bad at all.

You had to plan it and think... that is awesome.

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Absolutely get your point which is why I didn't go off on one myself :D

The difficulty though is based in part on your combat rating .. that's the only advantage I have over you immortals when I wipe post death. :D

Respect!
 
I think the issue is playability. While the harder elements may appeal to an established group of fairly hard core players, if you make the game too hard, you will drive away lesser players and I think make it very hard for new players to come in and have any hope of getting to, let's say Rear Admiral (I see that that charity donations have increased, one or two orders of magnitude and the increased amounts only yield the same as before, this is being posted on the boards) or try to get up better ships. I've got my rank and ships, but to say to a newer player "suck it up", or "grow a pair" is, I think, hypocritical because players that have been in the game for some time obtained their assets under way different circumstances.

Player skill distribution can easily be plotted on a bell-shaped curve, one end highly skilled, one not so skilled, the majority fall somewhere in-between. If you make it hard, what is the size of your client base? If you make to easy, what's the point of the game? You have to have broad appeal to make it fiscally sound, after all you are selling something and you want to have a large client base.

So right now it appears we have polarizing views here and on the other boards, "too hard" or "it's great", that doesn't sound like a good business model to me, and as a player of some(?) skill, I think the swing taken by the latest upgrade makes it not appealing to me or too large a part of the client base. Only my opinion and observations. And the grinding is gotten worse, I won't bore you with my experience in trying to obtain a lowly 1st mod to an MC by Todd "Blaster".
 
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Not everybody has hours to spend ingame, as it is now, the game focus on grinding much more than before, ...

You (but not just you) really, really need to understand that a lot, and I mean a whole lot, a huge lot, a humongous lot of the grinding is in the way you choose to play.
You talk about 'the game focusing on grinding'... but do not forget your own focus on grinding.
That is where you as a player of the game can make the difference.
 
I think the issue is playability. While the harder elements may appeal to an established group of fairly hard core players, if you make the game too hard, you will drive away lesser players and I think make it very hard for new players to come in and have any hope of getting to, let's say Rear Admiral (I see that that charity donations have increased, one or two orders of magnitude and the increased amounts only yield the same as before, this is being posted on the boards) or try to get up better ships. I've got my rank and ships, but to say to a newer player "suck it up", or "grow a pair" is, I think, hypocritical because players that have been in the game for some time obtained their assets under way different circumstances.

That's exactly what i'm struggling with except for me the difficulty is completely artificial. I already have Anaconda and I don't have trouble killing NPCs; for me the problem is how disgustingly broken the mission system is. Most of the missions take considerable amount of time to complete and reward just 1-2% rank increase. On top of that the mission spawns don't always spawn or I'm forced to complete the mission in a time window 1 hour to the future, when I don't have time to play anymore. This has forced me to pretty much only accept cargo transfer missions because I know there won't be unexpected obstacles to completing them. They still even reward the same 1-2% rank increase and are much faster to do. They are incredibly boring though and I don't want to go through the grind. I don't think it should be this way.
 
Effort vs Reward in this game has been unbalanced for a long time and now did take the final stab with the new AI.

Congrats Frontier, u did a great job to make this game even more unfun. I'd realy would like to know the retention rate of the game. Too bad that they dont publish these numbers. But i think i know why.
 
(I'm very pro 2.1 and most the changes) BUT.. the engineer grind IS a "humongous lot grinding" - of almost "world of warcraft" proportions.

It would be nice to have a 35% jump range on my Corvette, but I'm not going to be an idiot and do it if means I feel like I have to drive around on dusty moons 1 hour every night, 1 hour collecting stuff probably mining (even more boring) 1 hour shooting stuff (not too bad) FOR weeks/months - plus changing my preferred ship's load out to deal with all this collecting and poop.

So if its not a "humongous lot grinding" pray tell how do I get 35% jump range on a Corvette preferably within 6 months time, without being a jonny no mates.

Yeah I can take it in my stride, not as a grind, of course. But I think I would need to start permanently logging into Mobius or solo, because all of those jonny no mates will be there, having grind'ed themselves a full lvl 5 everything in two months, just waiting to kill anyone that comes their way. a.k.a Epic Griefers. I should copyright that.



 
(I'm very pro 2.1 and most the changes) BUT.. the engineer grind IS a "humongous lot grinding" - of almost "world of warcraft" proportions.

No, you really do not get it.
It is a grind mostly because you choose to play it that way.
It might not be a conscious choice though.
Let it go. Change your mindset. It does not have to be that way.
Perhaps you have too much World of Warcraft still in your head.

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Effort vs Reward in this game has been unbalanced for a long time and now did take the final stab with the new AI.

y.


The new AI is the reward.
At least that is what it is to me.
 
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Well in 2.0 I played with one hand and did not use pips.

FD will not ruin the hard work of this wonderfull AI for a loud minority.

And whats wrong with going back to a small ship? it makes sens

I brought my unarmed exlporaconda back to the bubble for a refit. No interdictions, no problem. Swapped out into my much faster Imperial courier so I have the option to run, while I get used to the new AI.

Still haven't been attacked but if I lose this ship who cares, the insurance is peanuts. I honestly don't know how people are losing bazillions of credits. People need to think about what they are doing now.
 
Iskariot, you reply like a chat bot. You (but not just you) really, really need to understand that a lot, and I mean a whole lot, a huge lot, a humongous lot.

Are you using Google translate? :p
 
Phew I am glad I am in the void and will be for 2 more weeks.. From what I am reading it seems as this new version is not up to the expectations at all .. Well hopefully when I make it back some adjustments are made. If not I guess I'll park the ship for awhile.
Being an explorer the only thing I have noticed that has changed is the fuel scoop has a slightly different sound and the dashboard has some minor adjustments. To be fair I haven't landed on any planets as of yet since the patch. Oh and the jump animation has been altered (Probably to minimize the jerky part when its loading stuff)

They must be doing something right though as I have played this far longer than any game I have ever played since the 1980's... perhaps its just because it takes ages to travel to places.. But its true I have put the most hours into this wonder. And to top it off... I suppose it was probably a database error when migrating to the new version but I had 10 mil deposited to my bank account :) thanks FD! Appreciate that.. I like to think you rewarded me for getting to SAG A.. I'm sure it was just a DB error but I'll take it and convince myself you rewarded me for my patience and dedication.
 
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they need a difficulty slider, at least for Solo mode, as they need to accommodate for those of us who like the old Elite and find this new elite very OP. frankly im scared to leave my base as I have lost 26,500,000 credits in the last day to insurance claims. Some of us suck and like the older version, some of us don't and are hot pilots. a simple selector allows everyone to enjoy the game, which is why you should be playing.

Sincerely:

Super Scared to leave base
Ronin

No you cannot have a difficulty slider that makes 1 mode easier unless you separate the BGS and universes. It would not be fair to make 1 mode easier as it has been said all modes are equal and if you are gonna affect the same universe equally in solo as a player in open you better face the same threats. Solo is not singleplayer it is as it has been said like a private group with no one else invited. There is breaking news that will help even the worst pilots though. There is a new feature called wings that allows you to team up with others to the mutual benefit of all in the wing

Face the facts the exploit of solo farming is dead
 
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Sorry OP its their MO - give --> <-- this much to people and then require --> ...................................... <-- this much effort and make just as big a deal about how awesome everything is. One step forward 2 back with every update.
 
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(I'm very pro 2.1 and most the changes) BUT.. the engineer grind IS a "humongous lot grinding" - of almost "world of warcraft" proportions.

It would be nice to have a 35% jump range on my Corvette, but I'm not going to be an idiot and do it if means I feel like I have to drive around on dusty moons 1 hour every night, 1 hour collecting stuff probably mining (even more boring) 1 hour shooting stuff (not too bad) FOR weeks/months - plus changing my preferred ship's load out to deal with all this collecting and poop.

So if its not a "humongous lot grinding" pray tell how do I get 35% jump range on a Corvette preferably within 6 months time, without being a jonny no mates.

Yeah I can take it in my stride, not as a grind, of course. But I think I would need to start permanently logging into Mobius or solo, because all of those jonny no mates will be there, having grind'ed themselves a full lvl 5 everything in two months, just waiting to kill anyone that comes their way. a.k.a Epic Griefers. I should copyright that.




OH dude wAaah. Don't upgrade your fsd then.

It is soooooòo nice not making a 4 hop trip for 22ly trip fullly loaded.

Do you get it? Nope. Nm.

Edited: your comments directly show you have not seen the requirements of said mission.

As well there are posts that reflect turing chartographic data result in less items.

Someone should remove your vette from your hangar.
 
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