When you do testing of a product you generally only test things you think might have actually, you know, changed and be affected. Full retesting of everything is massively time consuming.
FD have an amazing ability to break things that were not even changed as part of the patch, so no reason for QA to test it in the first place.
This is one reason i've been pretty meh about calls for FD to do beta testing with players. We've seen it before. Players test, report bugs. Some of those bugs get fixed (some don't), and then release arrives, and there are a bunch of new bugs that players didn't even encounter during testing!
I'm not sure if FD's QA are just understaffed or they are doing a good job based on what they are told is being changed. But there's definitely issues on the development side when things randomly break that alledgedly were not even touched.
Examples:
Pulse wave scanner firing backwards. How the hell did that happen?
Large frag cannons not deploying. How? And why only these? And why only on Horizons?
Keybinds going through the galaxy map to the ship controls when they didn't before. What magic of coding caused that to happen?
But none of this is new. Its been like this since the early days, and nothing has changed, so its safe to assume, no matter how many negative reviews, no matter how many posts expressing frustration, nothing will change anyway.
Either accept it and roll your eyes every time it happens or stop playing.
FD have an amazing ability to break things that were not even changed as part of the patch, so no reason for QA to test it in the first place.
This is one reason i've been pretty meh about calls for FD to do beta testing with players. We've seen it before. Players test, report bugs. Some of those bugs get fixed (some don't), and then release arrives, and there are a bunch of new bugs that players didn't even encounter during testing!
I'm not sure if FD's QA are just understaffed or they are doing a good job based on what they are told is being changed. But there's definitely issues on the development side when things randomly break that alledgedly were not even touched.
Examples:
Pulse wave scanner firing backwards. How the hell did that happen?
Large frag cannons not deploying. How? And why only these? And why only on Horizons?
Keybinds going through the galaxy map to the ship controls when they didn't before. What magic of coding caused that to happen?
But none of this is new. Its been like this since the early days, and nothing has changed, so its safe to assume, no matter how many negative reviews, no matter how many posts expressing frustration, nothing will change anyway.
Either accept it and roll your eyes every time it happens or stop playing.