No Ship Interiors: - Oops!

Deleted member 182079

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This one surprised me, as I was expecting the exact opposite. I assumed all this new tech would be too much for the old consoles to handle, and that Frontier would make Odyssey PS5 / XB? only. The good news is that if old consoles can handle this new Odyssey tech, then my laptop definitely won't have a problem handling it!
Let's just hope it's scalable enough - would hate to be held back by outdated conslole tech. What I've seen from the dev diary clip does look pretty neat though, if not groundbreaking.
 
To those asking why .... and thinking ship interiors will get boring I ask this: Do you get bored being in your car? Or your house? Does that get stale after a while? Do you desperately long to be able to teleport from your bed to outside your front door?

And why can't Frontier put in ship interiors AND an option to teleport to outside your ship? Why does it have to be only one option?
 
How many times would you be willing to walk from one end of a Cutter to the other for immersion?

It would depend on:

What had got loose in the hold
The benefit of personally tweaking a large variety of ship components
How many of my crew were availabe to repel boarders
The need to personally investigate a warning indication
Fitting a bespoke modification
The need to analyse a sample in the science bay
The need for medical treatment in the sick bay
A large number of other reasons.
 
Waiting for the consoles to come out so the can support them fully?

edit: in the interview I read they said they wanted to do a proper job when they do add support - which is maybe better than a 'well, it'll work the same as the PS4 forever'. Sounded more like they will do PS5 support than VR - IMHO
They said there are no current plans to support next gen.
 
Seriously, apart from taking a leak into the kitchen sink perhaps, what engaging gameplay could possibly result from ship interiors being made available?

Taking NMS as an example, having to jog through the dull corridors of a freighter got old halfway through the first time I had to do it. The only thing that would be nice is a seamless transition from cockpit to ladder/lift/steps but that'd only really work on the smaller ships. How would you get off a Type-9 for example? Base jump?
Couldn't agree more!
Being able to walk round my ship would be fun for a minute or two the first time - then I'd never do it again - and if I have to get up and walk to the door to climb out it'll be a real drag (I get impatient enough waiting for my SRV to launch!)
Sure, I can imagine advances where you could walk around your passenger ship and communicate with the passengers - but you'd have to stop every couple of minutes to get back to the controls to jump to the next system!
But I reckon it'll come - you'll be able to walk around inside - and there'll be merch on the store to decorate your ship interiors (I'd like an orrery, and a video wall so I can Netflix / youtube in game )
 
While not being the end of the world, the lack of ship interiors would be disappointing. It would mean that it won't be a seamless integrated experience, and stuff like for instance stopping the ship in space next to some wreck and going for some EVA, or travelling inside someone else's ship for some shared mission or boarding a wreck / npc ship / space derelict etc won't happen either.

It's still too soon to take conclusions, but I'm starting to wonder what will Odyssey actually have after all.
 
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To those asking why .... and thinking ship interiors will get boring I ask this: Do you get bored being in your car? Or your house? Does that get stale after a while? Do you desperately long to be able to teleport from your bed to outside your front door?

Yeah apparently after spending 8 minutes in supercruise twiddling thumbs, plus the time descending to the planet, then the glide and finally landing, it would be all those extra seconds to exit the ship the true deal braker 🤪
 
Ship interors might make good FPS maps but I have no idea what the objective would be since you can use hatch breaker limpits, maybe to steal ships in missions where you must "go and steal a ship"? meh

I haven't played Star Citizen in a while, but when I watch people on Twitch they open the toilet and press the button, sit in the chair, wait to get up out of the chair, sit in the chair again, sleep in the bed, salute each other and dance if they aren't clipping through the hull but it's all good for the immersions yeah?
 

Deleted member 182079

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It would mean that it won't be a seamless integrated experience, and stuff like for instance stopping the ship in space next to some wreck and going for some EVA, or travelling inside someone else's ship for some shared mission or boarding a wreck / npc ship / space derelict etc won't happen either.
To be fair, it's not a seamless transition today, and taking the same 'fade to black' approach as for SLF/SRVs and apply it to EVA would at least be consistent. I just fail to see why Frontier would decide to spend a significant amount of dev time building detailed interiors for 37 ships unless there will be some meaty gameplay added to make use of those environments. And I just don't believe that's what we'll get (though my guess is as good as yours).

It's still too soon to take conclusions, but I'm starting to wonder what will Odyssey actually have.
That is true, and since we're still at very early days, the next few clips should shed some light on the actual gameplay being added. Until then I will try and keep an open mind and not panic just yet (not saying you are, but a lot of others seem to for some bizarre reason).
 
We know fdev want something tangible about stepping out of your ship. But I don't think fully "functional" ship interiors are a necessity, certainly not at EDO launch. Not for what they've shown so far anyway.

Ship interiors for the sole purpose of immersion isn't justifiable dev effort. It'd be an insane cost for such a niche payoff. But, if the effort also included seamlessly presenting the game functions in 1st person (ie, allowing us to get off our ship to walk about a settlement to the various areas to access missions, repairs, outfitting etc) then that'd be the ground work (pun intended) for perhaps thinking about the next step (pun also intended) which would be extending that seamless quality right to the cockpit (even if the route was limited for now).

More so if boarding ships became a feature of game play. Which, if we take the majority of science fiction space media (books, stories, films and shows) as reference material, almost everything includes some form of boarding another ship, both hostile and non hostile.

I'd say ship interiors will be worth it then. And only then.

Happy just to be able to get out, walk into buildings and interact with npcs right now though. It'll be a good start, even if it's only on planets.
 

Deleted member 182079

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Ship interors might make good FPS maps
I just imagine one hell of an epic gunfight inside a Sidewinder!
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On the next gen consoles, it's worth noting they are releasing a console version of Planet Coaster xmas this year, and enhancing it for the next gen consoles. I imagine the EDO version they are working on will work on next gen consoles, no? Are they not backward compatible (I know they arent out yet)
 
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