No Single Player Offline Mode then? [Part 2]

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lol I just realized that with this announcement, Frontier Development now gets to join a pretty Elite list.

Things I have Crowd-Funded that did not deliver what they promised:
1. Rapid Assault, Cornered Rat Software
2. Elite: Dangerous, Frontier Development

wow that is some list to get attached to guys!
 

Mu77ley

Volunteer Moderator
Except that it is very much founded.

Read it in the words of the man himself:
"Ownership" by David Braben
"Action We Can Take On The Pre-owned Problem" by David Braben

From the list at the bottom of the last article:
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5. Make the discs just data discs costing say, £5, perhaps containing an extended demo, but requiring online validation to become a full game (eg by withholding the executable file), even for the first user.

6. Move to online-only. This is where the retailers seem to want us to go after all, so perhaps it’s time to make the jump.
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David Braben is clearly one of DRM's stronger supporters. Everything that David Braben and company said about supporting offline and DRM-free was a complete, purposeful lie.



People are perfectly capable of changing their minds about things: https://www.techdirt.com/blog/cases...d-games-now-new-business-model-embracer.shtml
 
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How many refund seekers are still her? come on FD, get them out of here!

I'm still here, I hadn't really been following elite before and can't look away now.

I bought it because I loved the original on the BBC and spectrum. It's really odd that everyone seems so interested in the online component, personally I don't see the appeal, the offline was the updated version of a classic I was interested in.

It's fascinating watching people tie themselves up in angry knots about others asking for a refund for a product that won't actually appear though. What did you expect them to do?
 
Actually, all it takes is one to prove that it is so. Even one sale is an increase, but I'm sure the number is a heck of a lot higher than one. I think you are probably right though about people leaving for other places.

Me. My signing up "timeline" went as follows.

...down the pub with a mate who brings beers back from bar and then casually drops:
Mate: Oh, you know they are trying to make Elite 4?
Me: Nice, when it due out?
mate: Well, it's through Kickstarter now so we don't know.
........fadings of time whilst I ask about kickstarter and, as all things pub-related come to we get sidetracked and move onto other things.....

****some few days later****
Me, by text: I looked up Elite on Kickstarter. Online MMO - I've never been interested in playing EVE.
Mate, also by text (or it would be a weird conversation): Oh, I'll have to look into that.

****Time, as is its wont, passes****
Mate (in person, again in pub): They're going to do Elite 4 offline now, lots of people have asked for it apparently.
Me: so basically the game we all loved but using 21st century tech and no griefing / skiddies?
Mate: yup, check it out, I've pledged <some number I can't remember but it gives him some name of something, an NPC or a planet or a communicable disease or something>
Me: I'll look into it.

****time does it's timey-wimey stuff******
Me: I've pledged for Elite 4, you were right, they've promised offline play so I'm in.

****tempus fugit. In fact it has been a really busy couple of years so tempus fugitted it's little behind well and truly off*****
Frontier Developments: You remember we promised offline mode? Well we didn't actually promise it and well, we never wanted to do it in the first place, and it's to gosh-darned tricksy to get juuuuuusssssstttt right, so it's gone kthxbye.

tl;dr: I only pledged at kickstarted when they promised offline.

- - - - - Additional Content Posted / Auto Merge - - - - -

How many refund seekers are still her? come on FD, get them out of here!

Amen to that, brother. Give me my money back and I guarantee I'll be out of your hair for good.
 
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Wow, it's funny how things turn out.

I joined the forum a few months ago and posted to say I was really looking forward to the release but cash was tight ( we've just moved house + new car + daughter e.t.c ) so I wouldn't be backing or pre-ordering, but I would be first in line on release day.

Well, sorry Dave, but when I fail my customers I don't wax lyrical, I simply return their money and apologise.

I hope this " no refunds if you've helped us out by paying to test the unfinished code " policy is worth the paltry few quid it saves you.

I won't be investing in this game, or indeed any you may release in the future.
 
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I'm sorry but once again this isn't true. If you make a promise and take someone's money on that basis it simply won't do to say "I changed my mind".

Would you show the same tolerance if FD pulled the online game instead? "Sorry guys but we felt that multiplayer was just too complicated etc etc".
You keep repeating this.

It's like saying "yes, I know I'm behaving poorly, but tou would too if..." It's not really a good reason for poor behavior, and it also makes it seem like the off-line mode was of equal importance in the design specs of the game. It was never that. It was something they thought they could easily add when asked to. As the game developed, this proved not to be so, due to reasons that have been explained by DB and MB. Some people descending into bitter paranoia and not believing them is not the fault of DB and MB.
 

Vlodec

Banned
You keep repeating this.

It's like saying "yes, I know I'm behaving poorly, but tou would too if..." It's not really a good reason for poor behavior, and it also makes it seem like the off-line mode was of equal importance in the design specs of the game. It was never that. It was something they thought they could easily add when asked to. As the game developed, this proved not to be so, due to reasons that have been explained by DB and MB. Some people descending into bitter paranoia and not believing them is not the fault of DB and MB.

It's not, because I don't see that we're behaving poorly. We just want what we were promised. That's all.
 
For those who are only interested in online play, beyond the tutorial missions, whether the client has an offline mode or not is of supreme irrelevance most of the time. But how do they spread the word if they are having fun & want their friends to join them? 'Come round to my house, sit at my gaming PC, you can have a fly of my fully loaded Anaconda to see how much fun it is, and I'll laugh along with you when you accidentally shoot something inside the station while trying to raise the landing gear & cost me my ship'? No, I think not...

You can buy a sidewinder at literally every station bigger than an outpost, and park the Anaconda there. At that point, no chance to lose the anaconda, and your friend can try it freely. He can also try the single player missions at no risk, and hopefully they will be packaged into a free to play demo anyway.
 
That's not DRM, that's authentication. You are not using your details to prove you have access to run specific software, you are using it to give you access to personal details contained within the banks system. No one calls a PIN number at a cashpoint DRM.

Which is a kind of DRM.

Or don't people call Steam, Origin, the (thankfully) dying GFWL, DRM? After all, you authenticate with the service and it decides which games you can run and which installed DLC can be used among all the installed ones. What's more, those systems allow for more than one account to exist on the same computer, switching which games are accessible according to the entered login and password.

And, going for another take, there is also that version of UPlay that Ubisoft experimented with were the game was only partially installed, and as the player progressed extra content would be streamed. It was called an online DRM all right, despite that way of building the game making the online connection actually necessary for the game to work even if the local DRM was broken.

BTW, loved that link to Wikipedia's DRM page. Did you see some of the recent references? Apparently, breaking DRM is now perfectly legal in Europe as long as you aren't doing it to illegally distribute the game. The test case was of a store that sells homebrew software for Nintendo consoles and the equipment to get that software to run, but I believe this means that breaking DRM protections for things like modding and save editing is now legal too ;)
 
Which is a kind of DRM.

Or don't people call Steam, Origin, the (thankfully) dying GFWL, DRM? After all, you authenticate with the service and it decides which games you can run and which installed DLC can be used among all the installed ones. What's more, those systems allow for more than one account to exist on the same computer, switching which games are accessible according to the entered login and password.)
http://steam.wikia.com/wiki/List_of_DRM-free_games

doh
 
Here's the thing about DRM. Let's start first with some definitions.

Purchase
To buy; the transfer of property from one person to another by an agreement. Under the Uniform Commercial Code (UCC), taking by sale, discount, negotiation, mortgage, pledge, lien, issue, reissue, gift, or any voluntary transaction.

sell v. to transfer possession and ownership goods or other property for money or something of equivalent value.

So let's say I go out and capture a wild horse, bring it back to my ranch and train it, make it useful for work etc. I then turn around and sell it to someone. Now, in order for the person who purchased it to use that horse, he must first come to my ranch, sign a logbook and have me verify he is who he says he is, before he can even use the thing he purchased, every single time he wants to use it.

Doesn't sound like he actually owns the horse now does it? Sounds more like he's renting. THAT, is what DRM is.
 
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Dammit, I go to sleep for a few hours and we get a whole new thread!

I hope it's not much inconvenience if, for ease of quoting (why won't the forum let us quote posts in closed threads?) I repost a couple bits here.

First and most importantly, a lot of people seem to wonder why we want an offline mode when we already have solo online.

Let me just quote the replies to Braben's same question:












I might possibly have missed some, but this should give you a good idea.

Great post.

And, Frontier, you're straight up idiots.
 

Steam includes a DRM solution. It does not mean that every game makes use of it. Which is one of the reasons Steam is the only DRM system I accept for offline games on my computer right now, Steam does not force every dev to use DRM on the games they sell.

(Another reason is that it's a joke of a DRM solution, designed more to be consumer-friendly than to be secure. I wouldn't be surprised if, with the little I know about assembly and live debugging, I could break it. Well, scratch that; I once broke it when doing my personal mod for Terraria, though I'll admit that breaking the DRM check on that game is pitifully easy.)

Does not mean I don't have non-steam games. But those are either DRM-free (mainly from GOG, though I have a bunch from the Humble Store too), or else I purchase a boxed copy and crack it.
 
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